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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - SNES ROM Header | |
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windwaker

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Posted on 04-02-04 05:28 AM Link | Quote
Does anyone know where I can get information on this? I am trying to make a program that will read this, and I want to be able to edit it.
d4s

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Posted on 04-02-04 05:37 AM Link | Quote
depends on what you mean by rom header.
usually, roms have a 512 byte header infront of the raw game data, that ones called a backup unit header.
reading out this one is not very interesting usually.
i assume you mean the game information sector that also contains the game name, checksum,country,maskrom size,sram size, add-on chips etc.
why would you want to write a tool to read these out?there are already some available,like nsrt or insnest.
and changing something in there is as easy as opening up the rom in your favorite hex editor.
Chickenlump

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Posted on 04-02-04 05:55 AM Link | Quote
Do you mean to add this to an editor program your working on Wind Waker?

I thought the SNES rom header was 200 bytes.....
windwaker

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Posted on 04-02-04 06:27 AM Link | Quote
Originally posted by Chickenlump
Do you mean to add this to an editor program your working on Wind Waker?



Correctomundo.
Mario Mario

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Posted on 04-02-04 09:32 AM Link | Quote
Originally posted by Chickenlump
Do you mean to add this to an editor program your working on Wind Waker?

I thought the SNES rom header was 200 bytes.....


512 decimal is 200 hexadecimal
You're both right.
Chickenlump

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Posted on 04-02-04 09:46 AM Link | Quote
*smacks forehead*

Thanks Mario Mario, my brain overheats at the simplest of things sometimes.


I usually delete the snes header, so when I go to edit pointers, I don't have to bother subtracting the header in my calculations.


(edited by Chickenlump on 04-01-04 11:47 PM)
FuSoYa
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Posted on 04-02-04 11:01 AM Link | Quote
Just do a quick search in Google for "SNES Kart 1.6", and look in the "Embedded Cartridge Information" section for the layout.
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