Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - RAM adresess | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
andrés

Red Paragoomba
Level: 12

Posts: 17/58
EXP: 7683
For next: 238

Since: 01-03-05
From: Buenos Aires, Argentina

Since last post: 30 days
Last activity: 8 hours
Posted on 05-27-05 07:25 AM Link | Quote
One question: From where I can change the RAM adresess from SMW by hex?
Rainbow Yoshi

Level: 30

Posts: 149/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 05-27-05 07:36 AM Link | Quote
You need a hex editor.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 584/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 05-27-05 07:54 AM Link | Quote
You can either edit RAM adresses by PAR code (Adress then two digets for the value to set it to each frame), or by assembly hack. For assembly hacks, just write a value to the adress. If you


(RR, if you don't know what you're talking about, don't post.)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 868/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 05-27-05 08:14 AM Link | Quote
RR, we've spoken about this before, I believe. If you have no valuable information to share, do not post at all. Fluff your post count at someone else's expense.

This isn't mentioning that you are way, way wrong, by the way.
Chickenlump

Level: 41

Posts: 573/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 05-27-05 01:25 PM Link | Quote
Try Geiger
andrés

Red Paragoomba
Level: 12

Posts: 18/58
EXP: 7683
For next: 238

Since: 01-03-05
From: Buenos Aires, Argentina

Since last post: 30 days
Last activity: 8 hours
Posted on 05-29-05 07:27 AM Link | Quote
eh, 23.15 MB???????!!!!!!!!!!!!!

I can
Rainbow Yoshi

Level: 30

Posts: 184/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 05-29-05 07:32 AM Link | Quote
Originally posted by Juggling Joker
RR, we've spoken about this before, I believe.

Uhh actually we havent.
And something 23.15 MB file size shouldnt take days...
andrés

Red Paragoomba
Level: 12

Posts: 19/58
EXP: 7683
For next: 238

Since: 01-03-05
From: Buenos Aires, Argentina

Since last post: 30 days
Last activity: 8 hours
Posted on 05-29-05 09:39 PM Link | Quote
Well, it doesn
Rainbow Yoshi

Level: 30

Posts: 200/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 05-29-05 09:57 PM Link | Quote
I dont think it should take even that long.
andrés

Red Paragoomba
Level: 12

Posts: 20/58
EXP: 7683
For next: 238

Since: 01-03-05
From: Buenos Aires, Argentina

Since last post: 30 days
Last activity: 8 hours
Posted on 05-30-05 12:29 AM Link | Quote
I have finished of download it. Now, I have install NET but, what I have to do now?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4668/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-30-05 07:14 AM Link | Quote
Wait, wait... Since when did GSD require .NET? I've never come close to installing that crap and it works just fine for me.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 888/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 05-30-05 08:52 AM Link | Quote
Originally posted by RR
I dont think it should take even that long.
You ever consider the fact that not everyone has broadband?
andrés

Red Paragoomba
Level: 12

Posts: 22/58
EXP: 7683
For next: 238

Since: 01-03-05
From: Buenos Aires, Argentina

Since last post: 30 days
Last activity: 8 hours
Posted on 05-31-05 02:55 AM Link | Quote
well, someone can answer my question?
Rainbow Yoshi

Level: 30

Posts: 212/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 05-31-05 05:33 AM Link | Quote
I believe chicken lump and Squash Monster did answer your question.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4697/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-01-05 06:48 AM Link | Quote
Squash Monster's post doesn't seem to be finished. Anyway, to try again:

-You shouldn't need .Net installed. Just run the debugger.
-RAM addresses are temporary memory. They aren't actually in the ROM. You would need to find the ASM that deals with those addresses and modify it (or for a really hackish way to 'lock' an address, just put some code in that updates the value every frame ). If you don't want the effects permenant then you can use the debugger's memory viewer or a PAR code.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 587/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 06-01-05 07:05 AM Link | Quote
Hmm, it does look like that. I'll finish it now I guess:

You can either edit RAM adresses by PAR code (Adress then two digets for the value to set it to each frame), or by assembly hack. For assembly hacks, just write a value to the adress. If you have a RAM adress, you can use any debugger with break points (we have one for SNES, right? It's been a while) to find any place that value is written or read from. Then just find a reasonable place in that area of code to jump to a subroutine, find a place to put the subroutine, and put any code that's being jumped over into the sub along with your new or modified code. Sometimes you won't need to jump to a sub, but that does take more careful consideration of the code size.


(edited by Squash Monster on 05-31-05 02:06 PM)
andrés

Red Paragoomba
Level: 12

Posts: 23/58
EXP: 7683
For next: 238

Since: 01-03-05
From: Buenos Aires, Argentina

Since last post: 30 days
Last activity: 8 hours
Posted on 06-11-05 07:13 AM Link | Quote
I need a program to change the RAM adresses (or the PAR code). I try SuGAR, but I can
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4900/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-11-05 07:16 AM Link | Quote
Wow, you're way off. SuGAR is for Genesis, not SNES.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - RAM adresess | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.039 seconds.