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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Binary Land Level Editor WIP | |
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Gavin

Fuzzy
Rhinoceruses don't play games. They fucking charge your ass.
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Since: 03-15-04
From: IL, USA

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Posted on 04-02-04 04:52 AM Link | Quote
a few months back i had begun working the shape of a basic level editor in VB for FF3j, and after some 'events' i ended up majorly slacking in anything programming/hacking related.

i'm glad to say that i've finall begun work on my editor, and i've taken the basic shell i had previously created and am currently molding it to work with Binary Land NES. here are a few screenshots so far:



as you maybe able to see, level loading is not fully implimented just yet. i'm still working around a few minor obstacles

pallette editing is completely..well, complete for the most part. I just need to add a few more options, find a few more object's/level's pal data and it's set. but it currently is able to load and save the data i've already added

tile editing/tsa editing is almost complete. the program can currently load, edit, and save all tile data. the basic TSA structure is in place, now i need to add the games actual tsa data to the program, heh.


that's about all i have to show for now. if anyone has any Binary Land data they'd like to send my way, any and all help would be much appreciated. or any other suggesttions/comments for that matter on feature to impliment, or anything at all.

thanks,
later.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Since: 03-15-04
From: Blobaria
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Posted on 04-02-04 03:49 PM Link | Quote
I suggest you use a different palette in the released version. That one you're using is so inaccurate and ugly, it's scary. (Is it from NESticle?)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Posted on 04-02-04 04:01 PM Link | Quote
I think he decreased the colours falsely in the GIF, that's why it looks bad.
Gavin

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Posted on 04-03-04 12:21 AM Link | Quote
haw, yes i did indeed.

i can't remember which .pal file it initialy loads, but i think it's from Chris Covell.

i've added an option to load any external .pal file, just to make everyone happy , i just forgot to mention that in the post
BMF98567
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Posted on 04-03-04 12:48 AM Link | Quote
Originally posted by Coby
I think he decreased the colours falsely in the GIF, that's why it looks bad.
Uh, yeah, I realize that, but even without the dithering, it would still look horrible. I can recognize the NESticle palette from a mile away.

Glad to hear you're making it customizable, Gavin. Not everyone uses the same colors (I obviously use my own), which can make editing a pain in the butt. I recall giving myself headaches trying to get the right colors in Acmlm's SMB2 Discombobulator...
Mega-Dog

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Posted on 04-03-04 04:59 PM Link | Quote
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...
Gavin

Fuzzy
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Posted on 04-04-04 05:36 AM Link | Quote
Originally posted by Mega-Dog
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...


ah, cool cool. well, if you happen to remember or find any of those notes or anything, don't feel afraid to send 'em my way . or for that matter, really any ideas you may have in respect to an editor when you found your data.

every little bit can help. thanks
Kefka
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Posted on 04-04-04 05:50 AM Link | Quote
Whoa, you mean this WASN'T an April Fools joke? Cool.
Mega-Dog

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Posted on 04-04-04 06:50 AM Link | Quote
Originally posted by Gavin
Originally posted by Mega-Dog
I found all the data for this some time back...I lost my info though...there was a couple of other games that were exactly simular too but I forget which ones...


ah, cool cool. well, if you happen to remember or find any of those notes or anything, don't feel afraid to send 'em my way . or for that matter, really any ideas you may have in respect to an editor when you found your data.

every little bit can help. thanks


If I remember it was a little bit compressed to save on space just like Milk & Nuts.

Otherwise I really don't remember much...
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