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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Why hasn't anyone improved on LM? | | | |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1464/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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hey Fu could you post a picture of you at the board? i've never seen you and you ART MAH IDOL *RAWX* by the way, i dont think an upgrade fo LM is necessary, but an editor for SMAS' smb3 would be nice, since Mario Improvement 3 sucks on editing the SNES game. |
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lags_80 Koopa Level: 15 Posts: 24/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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Maybe support to Super Mario World GBA, and upgrade of SMB2 discombulator, | |||
tjbk_tjb Newcomer Level: 5 Posts: 3/7 EXP: 343 For next: 186 Since: 11-24-04 Since last post: 133 days Last activity: 54 days |
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Fu should eventually release the source code and his special version of LM. But that probably won't happen until he's dead. Edit: Oh, and all of his evil secrets, like the pipe code. (edited by tjbk_tjb on 05-22-05 04:17 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1639/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Hmm... I've got an idea about how to get SMA2 support... Kinda... How about a program which reads a level from SMW, converts it to an SMA2 level (if there's any changes in the format, that is), and then inserts it to an SMA2 rom... The program would also be able to do the opposite. Note: I'm suggesting it, not planning on making it. |
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dan Snap Dragon Level: 43 Posts: 587/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Originally posted by tjbk_tjb FuSoYa should do whatever the hell he likes really. It's his source code, his program, so it's up to him really if he doesn't want to release the source code. |
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XPeter Fuzz Ball Level: 42 Posts: 469/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I've a few questions here: 1. What is a source code? 2. What's possible if FuSoYa releases the source code? What can other people do with it? 3. If FuSoYa said "i did accomplish all i set out to do", what does he still need the source code for? If he's finished with it, why doesn't he release it so that other people can actually do something with it? 4. Will Super Mario Advance 4 support EVER be possible with Lunar Magic? Thank you. | |||
DarkSlaya POOOOOOOOOOOORN! Level: 88 Posts: 3678/4249 EXP: 6409254 For next: 241410 Since: 05-16-04 From: Montreal, Quebec, Canada Since last post: 8 hours Last activity: 5 hours |
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Originally posted by peter_ac 1. The source code is a program that isn't compile (isn't an executable) 2. People could add things directly to Lunar Magic. |
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Chickenlump Level: 41 Posts: 572/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by peter_ac There is all kinds of reasons for someone not to release source code for their projects, even when they are done with it. Not all, if any of these reasons may be Fu's reasons for not releasing it though, and I am missing a boatload, I'm sure. I'll use myself as an example. 1. I may not want other people to see how badly I've written my programs, and other people copying it will just make them copy bad coding habits. 2. I may not want other people to see secret easter eggs or hidden options that may or may not have been discovered in the program. What a surprise ruiner that may be. 3. I may not want 200 unofficial versions of my program floating about. That's 200 versions I cannot support, I don't want help emails flooding me about, 200 versions of my program getting distributed and mixed up with my own and new people may not get the correct working official version first. 4. I may not want to release so large a program just to have people copy the code and create their own programs. This encourages plagerism and makes for lazy programmers. 5. With litterally hundreds of other would-be addition makers out there looking and modifying my source code, I *FEAR* the number of emails asking how my program's innards work and asking for help getting their modifications to work with what is already there. If I'm done with my program, I don't want to spend any more time on it, including fixing and tutoring people on how to fix/add/subtract/change what is there. Those are just the ones off the top of my head. Now just imagine the hundred other reasons that may come about from a real programmer. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4607/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Source code is the program code you use to make a program. You have to run it through a compiler to make a real working program out of it.Originally posted by BMF3PO Who mentioned integration? I'm talking about something like Winamp or Firefox. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 884/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by BMF3POYour idea's fine. I was referring to those who would integrate their code directly into LM (which I'm assuming is what most people had in mind). |
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mikepjr Ninji Level: 26 Posts: 100/242 EXP: 92006 For next: 10269 Since: 03-15-04 From: houston texas Since last post: 4 days Last activity: 1 hour |
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The only thing id like to see added to LM, would be HDMA effects being added without haveing to know ASM. I have been wanting to do that with my hacks for a long time now, and i really do not want to have to learn ASM to be able to do those effects. Someone needs to make a program that has a point and click enterface, that can add those effects. That is about all i would like to be able to do at the moment. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 1059/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by mikepjr Welcome to the dream world. BMF made some code that you can use to add in HDMA effects into backgrounds via his palette ASM hack, but I don't know why it won't work for me. Unless you learn ASM and HDMA, there is nothing easier than that... not that I know of... Now to find the thread... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4698/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That'd be difficult... A simple ASM hack (which could easily be done in a method similar to ExGFX and such) to set the CGADSUB register per-level could be pretty neat though, and would be easy to implement in LM, but only if you actually had the LM source (or were damn good at x86 ASM hacking ). |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Why hasn't anyone improved on LM? | | | |