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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Few Questions - WARNING : BAD ENGLISH | |
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mudd

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Posted on 05-21-05 07:41 PM Link | Quote
Hello, I have a few questions.
1. How can I insert general Events ? Start position, checkpoint position, Teleporter etc.. .
2. How can I change the background picture and music in a level ?
3. How can i deactivate the time in a level ?
4. How can i change the icon on the titlescreen ? ( Nintendo Presents )
5. How can i change the movement of mario in the titlescreen ?
6. The camera is to pursue mario the whole time, even if mario in the picture is not. How can that be done ?
7. How can i edit the world map ? How can i insert objects there ?

Thanks

PS : Translated by BABELFiSH @ www.altavista.de ^^
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Posted on 05-21-05 08:08 PM Link | Quote
1)If its the Overworld editor go to EVENT Editor
2)Click the red poison Mushroom select the GFX you want there if you want your own use an editor like YY-CHR to make an ExGFX file.As for music click the music note box, there is no easy way to import your music.But Darth Mole is working on a music editor.
3)Through Hex Editing most likely.
4)open the 8X8 Gfx editor look for it there and begin editing when you are done click the mushroom then press F9 the click the green mushroom.
5)Edit it through a save state in Zsnes.
6) I dont get this question what do you mean?
7)Click the castle.To add objects you have to make them into ExGFX file by using YY-CHR(or any other GFX editor)then go to Submap GFX.



(edited by RR on 05-21-05 03:09 AM)
Violent J

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Posted on 05-21-05 11:50 PM Link | Quote
I think his number 6 question is how do you make the camera not follow Mario. Not sure how to answer it though...
Sukasa

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Posted on 05-21-05 11:57 PM Link | Quote
ASM. You'd need to set the camera to no H/V scroll and do the rest with ASM.
BMF98567
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Posted on 05-22-05 02:13 AM Link | Quote
You know, the vast majority of those questions are explained in-depth in the help file. You might also try reading some of the sticky threads, particularly this one.

Read the help file, read the stickies, try some things in LM (experimenting on a copy of the SMW ROM isn't going to blow up your computer!), and once you've done that, come back here with more specific questions (some of the ones you posted suggest to me you didn't even try).
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-23-05 12:55 AM Link | Quote
Uh, guys, you realize he might not understand those threads? Internet translators can only help so much. I'll try to make my post easy to understand so that hopefully it doesn't get screwed up too much.


This isn't a bad translation, but you might get a better one here.

1) I can't understand if you mean on the overworld or in the level itself. The Help file should explain both.

2) You can use other images from the game if you go to Level -> Copy Background Image, but it might not work properly if you use a different graphics set. To make your own you need to use ExGFX, or re-arrange the image by going to Editors -> Background Tile Map Editor Window. To change the music, go to Level -> Change Properties In Header and select the music you want. You can't make your own music yet but people are developing ways that you can.

3) Set the time limit to zero. This gives you unlimited time but the game will say "Time up" if you die. You need to hack the ASM code to avoid that. You can find information about that here.

4) First go to Options and make sure "Use joined GFX files" is checked. Then click the red Mushroom. Open the file "allgfx.bin" (which is in the "Graphics" folder) in a graphic editor like Tile Layer Pro or YY-Chr. Find the graphics and change them, save the file, then click the green Mushroom. You can change every graphic this way. Only the first two colours will work, the rest don't appear unfortunately.

5) This is somewhat complicated...
-Open level C7, and press Ctrl + I.
-In the second box (it says "C7") type a number of a level you can enter from the overworld (such as 105), then click OK.
-Close Lunar Magic and open it again. Open your ROM, then type "Chelsea" immediately. You must use a capital "C" and no quotation marks.
-The bar at the bottom should say "Chelsea is *really* cute". Otherwise you must close Lunar Magic and try again.
-Go to the overworld editor (click on the castle) and press Ctrl+P.
-Open the ROM in ZSnes. (No other emulator will work.)
-Go to the level you saved level C7 into.
-Do whatever you want Mario to do in the intro movie. When you're done, make a save state.
-Close ZSnes. go back into Lunar Magic's overworld editor and press Ctrl+R.
-Find the save state you just made (a ".zst" file) and select it.
-Play the game again (any emulator will work) and make sure the intro plays properly. If it does not you need to record it again. This fails sometimes unfortunately.
-Go to the overworld editor and press Ctrl+U. (If you don't do this the overworld will not look right.)

6) You need to change the ASM code for this.

7) Click on the castle to see the overworld editor.

Originally posted by mudd
PS : Translated by BABELFiSH @ www.altavista.de ^^

Did you put that there, or did Babelfish?
beneficii

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Posted on 05-26-05 11:54 AM Link | Quote
What? You no speaka English? You must know some, because of the shear high presence of it. Perhaps I can help?
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