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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Noir (My first hack! ish. Screens) | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 627/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Looks good. Keep it up. I like the styling of the hack, it should be great when it's finished. | |||
d4s Panser Level: 29 Posts: 216/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by MyLiverHurtz there isnt any info on that kind of stuff here. you need to know 65816 assembler (thats a programming language) to do all the things i talked about. imho, few people here would be able to implement the stuff i talked about, namely bmf, darth mole and fusoya. i think something like that would be very hard for somebody whos new to assembly. i would do it, but i dont want to promise anything, cause im only doing smw hacking stuff out of boredom and that doesnt happen too often. i usually like to waste my time on my current main project, wich happens to be breath of fire 2 ( http://bof2.blogspot.com ) besides, i promised ice man to help him out with his hack, first. (edited by d4s on 05-21-05 05:07 AM) |
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MyLiverHurtz Red Paragoomba Level: 13 Posts: 39/60 EXP: 9609 For next: 658 Since: 09-01-04 From: Canada Since last post: 36 days Last activity: 3 days |
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I've been planning on delving into assembly... but I've been rather scared. Thus, I'll try and learn the assembly while working on the hack... I'll try and implement a film grain, if possible, later rather than sooner. Edit: Just looked at the site... BoF2 looks absolutely amazing! Edit #2: Can anybody please tell me where the stupid GFX for the gray cement block is? I can't find it anywhere... (edited by MyLiverHurtz on 05-21-05 05:20 AM) (edited by MyLiverHurtz on 05-21-05 05:21 AM) (edited by MyLiverHurtz on 05-21-05 05:42 AM) |
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Graviteh Level: 31 Posts: 261/500 EXP: 165989 For next: 19374 Since: 03-27-05 From: The Internet Since last post: 42 days Last activity: 1 day |
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That is cool. It's the best idea i've seen to date. I can't find anything wrong with the screens, except maybe this one: That pipe looks out of place. (edited by Graviteh on 05-21-05 05:53 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 641/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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look directly below the animateed tile section in the FG slots. the concrete block has been split up from % % to % % ^ ^ ^ ^ |
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MyLiverHurtz Red Paragoomba Level: 13 Posts: 40/60 EXP: 9609 For next: 658 Since: 09-01-04 From: Canada Since last post: 36 days Last activity: 3 days |
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Thanks! Was tricky to find, must have missed it like a gallizion times. Now, I've been playing around with layer 3... this looks like it's going to be hard. I assume I have to set the FG/BG index to something that uses layer 3 and can be put on top of anything else? |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 646/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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yes, but first you would have to repair a bunch pointer tables. Nintendo only filled some of the table with non-garbage data because that was all they'd need. otherwise, you could try to re-engineer the layer three GFX so that the garbge tiles become good ones, I suppose. | |||
Glyph Phoenix Level: 39 Posts: 263/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Having a film on layer three for the entire game would be really annoying. Do what I did in this hack and only do it for the title screen. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Noir (My first hack! ish. Screens) | | | |