Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Noir (My first hack! ish. Screens) | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 627/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-21-05 09:38 AM Link | Quote
Looks good. Keep it up. I like the styling of the hack, it should be great when it's finished.
d4s

Panser
Level: 29

Posts: 216/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 05-21-05 10:06 PM Link | Quote
Originally posted by MyLiverHurtz

d4s: I've tried some searching around, but I can't find any real helpful advice or information on Layer 3. Can someone direct me to somewhere with some information so I can comprehend exactly what I would have to do? In the meantime I'll keep on searching. I just don't want to overlook some painfully obvious page that would save me hours upon hours.



there isnt any info on that kind of stuff here.
you need to know 65816 assembler (thats a programming language) to do all the things i talked about. imho, few people here would be able to implement the stuff i talked about, namely bmf, darth mole and fusoya.

i think something like that would be very hard for somebody whos new to assembly.
i would do it, but i dont want to promise anything, cause im only doing smw hacking stuff out of boredom and that doesnt happen too often.
i usually like to waste my time on my current main project, wich happens to be breath of fire 2 ( http://bof2.blogspot.com )
besides, i promised ice man to help him out with his hack, first.



(edited by d4s on 05-21-05 05:07 AM)
MyLiverHurtz

Red Paragoomba
Level: 13

Posts: 39/60
EXP: 9609
For next: 658

Since: 09-01-04
From: Canada

Since last post: 36 days
Last activity: 3 days
Posted on 05-21-05 10:17 PM Link | Quote
I've been planning on delving into assembly... but I've been rather scared. Thus, I'll try and learn the assembly while working on the hack... I'll try and implement a film grain, if possible, later rather than sooner.

Edit: Just looked at the site... BoF2 looks absolutely amazing!

Edit #2: Can anybody please tell me where the stupid GFX for the gray cement block is? I can't find it anywhere...


(edited by MyLiverHurtz on 05-21-05 05:20 AM)
(edited by MyLiverHurtz on 05-21-05 05:21 AM)
(edited by MyLiverHurtz on 05-21-05 05:42 AM)
Graviteh

Level: 31

Posts: 261/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-21-05 10:53 PM Link | Quote
That is cool. It's the best idea i've seen to date. I can't find anything wrong with the screens, except maybe this one:



That pipe looks out of place.


(edited by Graviteh on 05-21-05 05:53 AM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 641/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-21-05 11:44 PM Link | Quote
look directly below the animateed tile section in the FG slots. the concrete block has been split up from % % to % % ^ ^
^ ^
MyLiverHurtz

Red Paragoomba
Level: 13

Posts: 40/60
EXP: 9609
For next: 658

Since: 09-01-04
From: Canada

Since last post: 36 days
Last activity: 3 days
Posted on 05-22-05 12:11 AM Link | Quote
Thanks! Was tricky to find, must have missed it like a gallizion times.

Now, I've been playing around with layer 3... this looks like it's going to be hard. I assume I have to set the FG/BG index to something that uses layer 3 and can be put on top of anything else?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 646/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 05-22-05 12:25 AM Link | Quote
yes, but first you would have to repair a bunch pointer tables. Nintendo only filled some of the table with non-garbage data because that was all they'd need. otherwise, you could try to re-engineer the layer three GFX so that the garbge tiles become good ones, I suppose.
Glyph Phoenix

Level: 39

Posts: 263/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-26-05 09:29 AM Link | Quote
Having a film on layer three for the entire game would be really annoying. Do what I did in this hack and only do it for the title screen.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Noir (My first hack! ish. Screens) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.006 seconds.