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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Helpful friend / Fire Mario / Please read! | |
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yop

Goomba
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Since: 05-17-05

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Posted on 05-17-05 07:51 AM Link | Quote
Hi. I'm yop, and I'm new to these here parts. It is my goal to create a good smw hack, and I'm looking for a friend/partner to help me do it. Here is some information on my hack:

I don't intend to re-create the classic smw experience. I want to change the core gameplay from adventure to action, or to try anyway, by creating a sort of Fire Mario game. I mean to do this by, in some ways, simplifying the gameplay (ie: removing feathers, yoshis, and mushrooms; 1 3-up moon hidden per level; and other ways) and re-designing the levels (so that they're more suitable for a FireMario-Only Game).

Basically, my hack is about killing koopas, collecting extra lives, and creating a new kind of Mario game altogether.

I am a huge fan of pac-man, and I want to create a game that you can play over and over again, so that once you're really good, it's impressive for other people to watch you playing the game and the game being played out -- like watching somebody rack up 100,000+ points in pac-man (I hope that makes sense. I'm too lazy atm to bother with proper sentence structure.)

Currently, I have the first 3 levels almost done, although they are in no way finalized. I would have included a few screen shots, but I'm such a n00b around here that I don't know how. If you want to see my work so far, I would be happy to send a copy of my "lunar magic hacked smw file" via AIM, MSN, or IRC -- ohoknoso, lljewj@hotmail.com, and irc.xevion.net #xevion yop, respectively.

I am 19, m, us. In high school I took a few programming classes (C++ and TP and VB) but beyond that I can't hack for shit by any means (and, with the exception of VB, I've forgotten pretty much everything I learned about programming in high school). I've been playing video games for a long time, and they are my only hobby/sport, so I know what I want. I like to think I'm creative and that anything about this project is open to suggestion. I realize that the best way that I can create a Fire Mario game is to seek the help of somebody else so we can work on it together.

What I am looking for is an intelligent person who is just as serious as I am about getting this thing done. they'd have a little more knowledge about rom hacking than I do -- a person who would be able to do alot of graffics work, like tile editing, as well as be able to offer insightful suggestions. Of course, whoever works with me on this could certainly have the option of creating their own Fire Mario levels, as well as doing other stuff. Ideally the person and I would get along, and they would share my interest in creating a Fire Mario action game. I want to stress the fact that should anybody decide to offer me their help, it would be a _partnership_, not a "I tell you what to do and you do it" sort of thing.

If you want to contact me directly for any reason, via a chat medium that is quicker than these message boards, read above for my AIM/MSN/IRC. Note however that I rarely use AIM, and I'm currently akilled from my IRC server.

Bye!
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

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Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
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Posted on 05-17-05 08:08 AM Link | Quote
Well, welcome yop to Acmlm's Board. Looks to me like you will actually be a good member here as long as you don't spam a lot (and considering that you made a very well descriptive and detailed first post).

Well, a fire-only hack would be nice to see. What you need to do is set it to where it starts you off with fire Mario and then do the death subroutine when Mario is hit and then give him fire power after it returns him to the overworld.

However, I doubt any of this data has been found. It wouldn't be too hard to do but finding the data would be kind of difficult.

Also, if you need some nifty documents on ASM, go to http://www.zophar.net and look at their documents they have there. Those will give you a lot on ASM and also contains some very useful tools that you will probably need to do this hack... maybe...

The thing that I think you would have to worry about though is making this hack really good. Sure, in theory it would work. But you also got to think this: after obtaining so many lives like you want, where would the challenge be? I could understand if you made a hack that which you had to kill the enemies and get the coins and once you obtain 100 coins you continue to the next level, but having a lot of enemies and the only thing it would get you would be lives and then having to complete the level the normal way... just seems really pointless...

You do have a good idea going though... seems challenging, but I am sure that you could do it. Just look over those documents and take your time.

And to post pictures:
[ img](urlhere)[ /img]
Use that without the spaces between the [ and img's.
Quote me to see this pic:
yop

Goomba
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Since: 05-17-05

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Posted on 05-17-05 11:01 AM Link | Quote
Hey, thanks. I just wanted to say somethings to clarify, in case somebody who wants to work with me happens to read this. Even though this will probably be the last post this thread recieves.

"What you need to do is set it to where it starts you off with fire Mario and then do the death subroutine when Mario is hit and then give him fire power after it returns him to the overworld. However, I doubt any of this data has been found. It wouldn't be too hard to do but finding the data would be kind of difficult."

That's a good idea!

And for the record, part of the reason I decided to post here is because I'm not motivated enough to learn how to hack, and I know I'll never be able to produce a good smw hack without knowing how to hack. Maybe I'll take a look at those links anyway, but without the help I'm seeking this game may never be released.

As far as challenge goes... that's a difficult subject. There would be 2 challenges in my fire mario sort of hack: one comes not from surviving and finishing a level, but from accomplishing all that there is to accomplish within it; the other has to do with the difficulty of the level, plain and simple. My only fear with that, though, is that it could become frustratingly difficult... or more annoying than fun, you know?
Also note that in a game such as this, even if you have 20 lives by level 3, it really may not seem like that much during your first playthrough. Once you are familiar with the level, however, then you can impress people by having a ton of lives. Also, players will be able to get as many as 10 lives or more in certain levels, but that's only if they go out of their way to do so.
You have to understand my background in playing Pac-man. It has taught me many beauties of video games, such as the skill and grace required to flawlessly execute a perfect pattern. What the fuck am I talking about, you ask? I'm talking about blazing through level after level, killing tons of enemies in what appears to be one long chain/combo/pattern from start to finish -- flawlessly.

But I do agree, it does seem kind of pointless.

I would post a screenshot from each of the 3 levels I've worked on, but I have url in which to put them!!1!~!1@#OoooNe!3.

Bye.





(edited by yop on 05-16-05 06:08 PM)
JaCory

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Posted on 05-17-05 02:29 PM Link | Quote
Originally posted by yop

I would post a screenshot from each of the 3 levels I've worked on, but I have url in which to put them!!1!~!1@#OoooNe!3.

Bye.


Sounds interesting, but where's this url?
yop

Goomba
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Posted on 05-17-05 03:04 PM Link | Quote
oops
i meant to say i have NO url in which to post them
Keikonium
Banned
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Posted on 05-17-05 03:57 PM Link | Quote
Sounds like a cool idea. A suggestion tho would be to put a lives cap on how many lives mario can get. Most action games I have played have either had infinite lives (no matter how many times you die, you keep restarting/continuing), or it had a cap at 9 lives. You could still get 1-ups, but they wouldn't increase your live count. Just an idea.

As for getting a URL to post screens here, try this site:

Photobucket
Image Shack

Both are good FREE sites for uploading pictures.

Freewebs

Freewebs is good for files.


Good Luck with your hack.

EDIT:

Fixed My URL's....


(edited by Keikonium on 05-16-05 10:59 PM)
yop

Goomba
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Posted on 05-18-05 05:46 AM Link | Quote




Graviteh

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From: The Internet

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Posted on 05-18-05 05:44 PM Link | Quote
oh lord, your levels look very nice. Just don't put too many sprites on one screen.
Sketchie

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Posted on 05-18-05 06:44 PM Link | Quote
That second screenshot just has WAY too much sprites. O_o

Having too many sprites can slow the game down, or make some of them disappear. I'd suggest toning down on that one a bit.
yop

Goomba
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Since: 05-17-05

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Posted on 05-18-05 11:55 PM Link | Quote
Yeah, I suppose so. Slow down isn't necessarily a bad thing -- at least in this case, I think.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
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Posted on 05-19-05 12:22 AM Link | Quote
Er. Slowdown is never good. Ever.
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