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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - making custom blocks explode | |
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Sukasa

Boomboom
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From: *Shrug*

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Posted on 05-03-05 08:36 AM Link | Quote
Hey! Does anyone know how to make a custom block explode? I know Fu did it in hios custom blocks, but I can't figure out how to, because I used block tool and the JSL was erased, so I can't trace it.
Xkeeper 2.0

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Posted on 05-03-05 08:37 AM Link | Quote
I remember Kyouji having done something like this... try asking him.
Sukasa

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Posted on 05-04-05 03:57 AM Link | Quote
OK, thanks because I would like to be able to add some explosions to a couple of blocks I am putting together for my final boss fight using map16++ and some extra coding on the side.
Alastor the Stylish
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Posted on 05-04-05 05:55 AM Link | Quote
Originally posted by skateboarder11
I remember Kyouji having done something like this... try asking him.
I never did that. That block was just the sensetive brick set to 12F instead of 130 so it hurt you as it broke if you hit it from above or below, or if you ran at it.


(edited by Kyouji Craw on 05-03-05 12:57 PM)
Xkeeper 2.0

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Posted on 05-04-05 05:59 AM Link | Quote
Ah, I see. Though, I think that could work just as well from what Darkflight is doing.
Sukasa

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Posted on 05-04-05 11:39 PM Link | Quote
OK, because I need to have a brick that explodes when it is touched by a certain sprite that I am programming. does anyone know of a routine that can do what I would like, just like the routine that Fu's SMB3 blocks call?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 05-07-05 10:17 AM Link | Quote
Pretty sure it's in the ROM address thread.
Sukasa

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Posted on 05-07-05 12:11 PM Link | Quote
OK, thanks. I looked back through all the pages, and found a good set of routines. thank you.
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