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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - making custom blocks explode | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 504/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Does anyone know how to make a custom block explode? I know Fu did it in hios custom blocks, but I can't figure out how to, because I used block tool and the JSL was erased, so I can't trace it. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 431/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I remember Kyouji having done something like this... try asking him. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 507/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, thanks because I would like to be able to add some explosions to a couple of blocks I am putting together for my final boss fight using map16++ and some extra coding on the side. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6347/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by skateboarder11I never did that. That block was just the sensetive brick set to 12F instead of 130 so it hurt you as it broke if you hit it from above or below, or if you ran at it. (edited by Kyouji Craw on 05-03-05 12:57 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 448/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Ah, I see. Though, I think that could work just as well from what Darkflight is doing. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 510/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, because I need to have a brick that explodes when it is touched by a certain sprite that I am programming. does anyone know of a routine that can do what I would like, just like the routine that Fu's SMB3 blocks call? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4368/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Pretty sure it's in the ROM address thread. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 519/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, thanks. I looked back through all the pages, and found a good set of routines. thank you. |
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