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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Disable the item box | |
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Smallhacker

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Posted on 05-01-05 10:05 PM Link | Quote
Do you hate the item box thingie? Wanna kill it? Here's how to:

Change C745, C746 and C747 to EA.

Knowledge about how to use a hex editor is recommended.
In order to remove the border, just use SMWSBE.
Keikonium
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Posted on 05-01-05 11:28 PM Link | Quote
This would be very useful for you Peter_ac!! Because in SMB1. SMB2, and SMB3, there were no item boxes. This may not be useful to us who like to use extra items however. Its pretty cool that you're finding all this awesome information about layer 3 and the status bar tho. Now all we need to "mist" and "waves" layer 3 editing.
Smallhacker

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Posted on 05-02-05 12:05 AM Link | Quote
Well, I belive that I once found the tile data for the wooden "smashers", but I never was unlasy enough to verify it, and now, the address is lost, together with all of my other files. (Got the computer back from the repair guys... Without any CDs containing my files... Bastards...)
hhallahh

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Posted on 05-02-05 12:42 AM Link | Quote
It might be more interesting to see the item box modified so that normal powerups - flowers, mushrooms, etc. - couldn't go in it. I think the item box can be useful for puzzles like in DW:TLC, but in general... I could see why people wouldn't want it. I'd probably prefer to remove it myself, maybe.
Juggling Joker

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Posted on 05-02-05 01:31 AM Link | Quote
Does this just disable the display of the item box or it's functionality entirely?
Smallhacker

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Posted on 05-02-05 01:51 AM Link | Quote
I did a quick breakpoint thingie and located the code where the data is written to the item box byte in RAM and NOPed it out.

In other words, I removed the code that stores the item in the box.

This means that custom blocks that gives you items will still work like before.
Pikachu025

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Posted on 05-02-05 02:11 AM Link | Quote
That also means that when you're big and get hit, the stored item would still fall out of it correct?
Any ideas how to disable this?
Smallhacker

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Posted on 05-02-05 02:30 AM Link | Quote
That is correct. I'll see if I can find some time tomorrow to search for that code... But right now, I need some sleep...
hhallahh

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Posted on 05-02-05 02:40 AM Link | Quote
Originally posted by Smallhacker
I did a quick breakpoint thingie and located the code where the data is written to the item box byte in RAM and NOPed it out.

In other words, I removed the code that stores the item in the box.

This means that custom blocks that gives you items will still work like before.


Wow, that's cool. All hacks should implement this. I'm not a fan of the item box. And if a hacker really wants you to have to use an item/powerup, then yea.. he can use the custom blocks that automatically add items to the item block.
Sukasa

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Posted on 05-02-05 03:00 AM Link | Quote
So, SH, will you add this to SMWSBE? It is a good find, too. I'll bet some people around here are going to be more then happy to remove the ite box now.
Smallhacker

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Posted on 05-02-05 10:33 AM Link | Quote
Originally posted by Darkflight
So, SH, will you add this to SMWSBE?

No. I lost the source code together with everything else.
BMF98567
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Posted on 05-02-05 01:53 PM Link | Quote


Dude, that's awesome. I'm tempted to remove the item box now...either that, or leave it there, but make the items available only through Toad's Item Shop.

I wonder how one would go about preventing a powerup from appearing when you cross the goal while carrying an item, though?
cpubasic13
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Posted on 05-02-05 05:51 PM Link | Quote
That's pretty neat to know. I don't know about entirly removing the item box, though... I would still want to use it...

But that is cool to know... this could be used to make a hack more... difficult... unless you make Cape/Fire Mario change to Super Mario first and then just Mario... which then it would be useful.

Good work, Smallhacker.
hhallahh

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Posted on 05-02-05 11:11 PM Link | Quote
Originally posted by BMF3PO
I wonder how one would go about preventing a powerup from appearing when you cross the goal while carrying an item, though?


Why would you have to do that? This seems like a completely seperate issue.
cpubasic13
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Posted on 05-03-05 05:31 AM Link | Quote
Originally posted by hhallahh
Originally posted by BMF3PO
I wonder how one would go about preventing a powerup from appearing when you cross the goal while carrying an item, though?


Why would you have to do that? This seems like a completely seperate issue.


Ummm... no, it is the same issue. If you cross the goal with a shell (or something else) as super, cape, or fire Mario, a powerup would appear. Without an item box, the item would seem... very very useless...

Now if it were a coin, that would be a different story.
Juggling Joker

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Posted on 05-03-05 05:36 AM Link | Quote
I'd rather see someone disable that little extra life trick I discovered a while ago. You know, the whole passing the goal while the last 2 digits of your time match the last digit of your star points. To be honest, though, how many of you even knew about it before now (or my last post)?
Xkeeper 2.0

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Posted on 05-03-05 05:47 AM Link | Quote
I knew of it, JJ.

I really need this to be disabled if I'm going to remove the timer from my hack... :\ Free 1ups at the end of every level = very easy to get as many lives as you want...

What about blocks putting items in the item box, however? :\
RT-55J

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Posted on 05-03-05 05:59 AM Link | Quote
I am never going to do this because I don't want my SMW ROM to get infected with the evil of EA.
Xkeeper 2.0

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Posted on 05-03-05 06:01 AM Link | Quote
Originally posted by RT-55J
I am never going to do this because I don't want my SMW ROM to get infected with the evil of EA.


Um... I don't see a point to that post O_o

Plus, there are plenty of EA bytes in the ROM already
hhallahh

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Posted on 05-03-05 06:16 AM Link | Quote
Originally posted by cpubasic13
Originally posted by hhallahh
Originally posted by BMF3PO
I wonder how one would go about preventing a powerup from appearing when you cross the goal while carrying an item, though?


Why would you have to do that? This seems like a completely seperate issue.


Ummm... no, it is the same issue. If you cross the goal with a shell (or something else) as super, cape, or fire Mario, a powerup would appear. Without an item box, the item would seem... very very useless...

Now if it were a coin, that would be a different story.


Unless you needed the powerup?

And who cares about extra lives? Unless you're making a hack where green mushrooms do something else.
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