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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - My First Hack - Demo/Beta One | |
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Graviteh

Level: 31

Posts: 57/500
EXP: 165989
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Since: 03-27-05
From: The Internet

Since last post: 42 days
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Posted on 05-01-05 09:24 PM Link | Quote


DOWNLOAD HERE

Here ya go. It's open for any relationship you want to have with it. Right now, while it's in its beta stages, I enabled every level to be accessible. I only did all the way up to 7, and 8 won't work. I haven't started on 9 through the castle. So HAH!

Please download. Give me feedback, and Kyouji, go away, I don't want you to post here unless you have something valuable to say. Thanks.

So please try it


(edited by GRAVITEH on 05-01-05 04:25 AM)
Cardcaptor Yoshi

Goomba
Level: 10

Posts: 25/30
EXP: 3981
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Since: 03-25-04
From: My computer

Since last post: 52 days
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Posted on 05-01-05 10:39 PM Link | Quote
Er, screenshots? Description?

From the title, I'm assuming it's a Hard Type hack of SMW? Even though I have no idea what kind of a grudge you have against the vowels e and a...

Anyway, downloading now...impressions soon.

EDIT: Impressions as I play...
- The title screen is...unique. It looks a little ugly, and the red blocks seem out of place along with the "OMG I'm scared" message. The Hard in Super Hard World seems messed up, but it's readable

-Whoa! Overworld is flashy...yet empty...which is kinda strange. However, it looks better than my overworld (sweatdrop) but I don't really understand the correlation between the level names. Oh well. Black background doesn't work.

-Papermade: Feels a little empty at beginning, enemies position are pretty good. You sure like Koopas...Stone area is hard to get through, Koopas are in cheap locations...AH BLIND JUMP! *dies* Oh, you go DOWN the stairs XD ...lots of Koopas and Spikeys. No powerups? Definitely hard...can you complete it without cheating, Graviteh?

-Ribbon: Have I played this level before? Pretty tricky, design is pretty good.

-FaTALLity: Hahaha punny. Gray stone background seems out of place...again, design pretty good, pretty hard, main problem is ocassional sprite glitching out.

-Dulle: Yup, difficulty ramping up. Confusing on what to do w/yellow blocks at beginning of first area. P block racing! I don't get the name

-Cavity: Relatively easy, actually. The secret exit...are you supposed to change the message?

-Sprinky: Name- uh, what? The first part is a good gimmick, except a) the first part is nearly impossible and b) a midway point would be nice

-Plade: Uh, introduce the custom blocks please next time What's with the orange ! blocks?

...and, uh, that's it, right? It's not too bad...I suggest a little work on it, but it's pretty decent for a first hack. Overworld could use some work, and the levels need a little touching up here and there, but otherwise not bad.




(edited by Cardcaptor Yoshi on 05-01-05 06:02 AM)
(edited by Cardcaptor Yoshi on 05-01-05 06:20 AM)
ExKeeper

Bullet Bill
Level: 31

Posts: 263/512
EXP: 180084
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Since: 03-05-05
From: Riiight ^

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Posted on 05-01-05 11:07 PM Link | Quote
you should fix the music in cavity, it should be cave music, not the athletic theme


Edit: and there are five levels you forgot to change the names of

Edit 2: oh , you didn't edit those levels yet


(edited by smwedit on 05-01-05 06:08 AM)
(edited by smwedit on 05-01-05 06:08 AM)
(edited by smwedit on 05-01-05 06:10 AM)
Graviteh

Level: 31

Posts: 58/500
EXP: 165989
For next: 19374

Since: 03-27-05
From: The Internet

Since last post: 42 days
Last activity: 1 day
Posted on 05-01-05 11:08 PM Link | Quote
Like I said, It's beta.

- The title screen is...unique. It looks a little ugly, and the red blocks seem out of place along with the "OMG I'm scared" message. The Hard in Super Hard World seems messed up, but it's readable
Yeh, I plan on chaning that

-Whoa! Overworld is flashy...yet empty...which is kinda strange. However, it looks better than my overworld (sweatdrop) but I don't really understand the correlation between the level names. Oh well. Black background doesn't work.
Lol, ya it's supposed to be wierd. I'm not really good at this

-Papermade: Feels a little empty at beginning, enemies position are pretty good. You sure like Koopas...Stone area is hard to get through, Koopas are in cheap locations...AH BLIND JUMP! *dies* Oh, you go DOWN the stairs XD ...lots of Koopas and Spikeys. No powerups? Definitely hard...can you complete it without cheating, Graviteh?

I made it when I was 8, and the blind jump, ya, a bit controversial. I had Golden Yoshi help me throughout this. The Koopa locations are cheap, I admit, but still, it's my first level :p

-Ribbon: Have I played this level before? Pretty tricky, design is pretty good.
Valley of bowser 1/2/3 I forget

-Dulle: Yup, difficulty ramping up. Confusing on what to do w/yellow blocks at beginning of first area. P block racing! I don't get the name
Neither do I. I also am going to change the music in case you're wondering

-Cavity: Relatively easy, actually. The secret exit...are you supposed to change the message?
Ya, I'm supposed to do something with it, and I blocked it off for now. The Message is sposed to change.

Thank you
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 05-01-05 11:30 PM Link | Quote
Lol. You tell me to go away? You don't want honest feedback? Suit yourself.

Beta refers to the almost-complete form of the game that is shown to testers so bugs can be found and fixed. Since not all of the levels are done, this isn't beta. This would be alpha.


(edited by Kyouji Craw on 05-01-05 06:30 AM)
Graviteh

Level: 31

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Posted on 05-01-05 11:36 PM Link | Quote
Bleh, I'm used to the term beta. It's used alot when you map for Half-Life/Quake/etc.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6318/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-02-05 01:22 AM Link | Quote
So anyway, it actually IS kinda fun, though it doesn't seem like the kinda thing I'd want to play over and over again. The way you explicitly told me not to go on a rant about it, I was expecting something so much worse. Considering this actually seems better than a lot of things more experienced people have made, I'm not really certain what to say.

I think it's rather pathetic, though, that Papermade was the level I most enjoyed.


(edited by Kyouji Craw on 05-01-05 08:53 AM)
Graviteh

Level: 31

Posts: 60/500
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Since: 03-27-05
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Posted on 05-02-05 04:21 AM Link | Quote
OMG

I now respect you again. Thanks. I'm trying to make the rest of the levels funner. And I'm thinking of a new hack name. SuprHrd just doesn't seem real hard.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 6319/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-02-05 05:00 AM Link | Quote
Well, to be fair, the levels aren't THAT hard (at least, the ones I've played so far aren't)... That is to say, savestates were not required.

Bugs I've noticed (will be edited as I find more)

In Ribbon, the second dragon coin should be moved up or down. Right now, it's sitting on a subscreen border, so the bottom part of it doesn't go away; as a result of this, if you jump in to it right, you quickly collect several 1-ups. And if you don't, it still just doesn't look right.

In Dulle, is there supposed to be a feather? I mean, it's not really a bug, it just seems like there shouldn't be one.

In Cavity, the secret exit doesn't lead anywhere.

Sprinky, no. It's not fun. Once again, not a bug, but it's just not fun.

Plade: You are aware that if you hit a Lakitu with a fireball, he'll leave behind his cloud, which you can ride in, right? It makes this level ridiculously easy.

Ruckus: The game freezes when I try to enter it. That's a pretty big bug right there...


(edited by Kyouji Craw on 05-01-05 12:01 PM)
(edited by Kyouji Craw on 05-01-05 12:15 PM)
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