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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - can i add my favorite music to smw?!?!?!?!??!? | | | |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1191/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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wow! thats basically all there is to say....very amazing! good work d4s | |||
Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 281/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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Originally posted by BMF3PO There's a program that does that with Sonic 2, it hooks into a hand full of suported emulators, and I think it reads wherever it stores the ram what music value it has set, so if someone could make a simular program for ZSNES, SNES9X, and afew other common emulators or versions, and then either mute all the music or use a minor patch to the rom to make all the tracks dead air we could have something like this for the whole game. However, this alone is amazing, it would make for a grand ending, with vocals and all... say, talking of endings reminds me of intros... this uses a streaming engine originally for a brand new intro for a rom hack, how hard would it be to pull a simular stunt with moving pictures and a streaming song for SMW, perhaps even using a special chip like SuperFX or such which SMW never touches therefor allowing it to be there without harming the original game? |
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ExKeeper Bullet Bill Level: 31 Posts: 203/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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how did you put in custom music d4s? | |||
The Arkichef Red Tektite Level: 15 Posts: 75/75 EXP: 15823 For next: 561 Since: 03-19-04 Since last post: 192 days Last activity: 182 days |
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Originally posted by smwedit Try reading his posts before asking stupid questions like these. |
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d4s Panser Level: 29 Posts: 186/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by smwedit i coded everything myself. you couldnt do that with any program alone. (edited by d4s on 04-23-05 07:45 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 672/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Originally posted by d4sOriginally posted by smwedit You could. I just did. The program was called "Lunar IPS". |
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d4s Panser Level: 29 Posts: 187/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by blackhole89Originally posted by d4sOriginally posted by smwedit omg! i think fusoya has outdone himself with that tool. Originally posted by smwedit i think modifying the emulator to play custom music is like putting your bike into a train to make it go faster: it misses the point. if im hacking a game, id at the very least want to play it on the real thing and not only on emulators. i could very well port my bof2 intro to smw, but only after bof2 is released. (edited by d4s on 04-23-05 09:06 AM) (edited by d4s on 04-23-05 09:15 AM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 801/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by d4sWell, see, that's why I said "special edition." You'd also make a "regular edition" that uses SPC music, which can be played on a real SNES (and it's not like the special edition would crash a real SNES anyway; you're just writing a track number or command to either an unused register or a RAM address). It would be exactly the same game, it just wouldn't have the awesome CD music. Heck, if you wanted to, you could include a routine that checks whether or not you're running the game in the modified emulator and routes the music requests accordingly. You'd only need one release then. I really don't see anything wrong with taking advantage of a PC's expanded capabilities to enhance the gameplay experience, so long as the hack remains fully compatible with the original hardware. A lot of licensed developers did essentially the same thing back in the 16-bit days; for example, Puggsy for the Sega CD was (for the most part) identical to the Genesis version, aside from the addition of FMV and CD audio. Just consider the PC an "unofficial" hardware upgrade for the SNES... |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4278/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Regarding not having room for sound effects, you could probably get away with omitting some. Also, does it have to always use a specific bitrate? I'd probably be using mostly music from other games so it wouldn't have to be especially high quality, which could save some ROM space. And what about the original SMW music; can you play that too? | |||
d4s Panser Level: 29 Posts: 189/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by R2H2 i didnt implement variable bitrate (its fixed, 11025hz), but that could always be changed, of course. i just have the feeling that anything below 11025 sounds totally ugly. sound effects might be degraded to 8000, but thats about the ultimate minimum. and yes, i can play original smw music, but not with my spc routine. i have a reset handler implemented that jumps back to the spc ipl rom and smws spc code can be uploaded afterwards. a possible scenario for custom music would be to use my player for the intro and the ending and blackholes n-spc editor for everything else. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 470/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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...So how would you actually insert the music file and link the engine to it? | |||
d4s Panser Level: 29 Posts: 191/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Darkflight im thinking about it... most likely, i'll give you a small assembler sourcode file with a batch file to compile it. you'll have to convert your music data to a special format, split it into 32kbyte chunks and put it into the same directory, then click the batch file to automatically link the sound data into the rom. there are several advantages to that: 1. you'll get used to assembler sourcecode without having to actually code anything. 2. you can move the music data everywhere in the rom with a mere change of a rom adress in the sourceceode.(no need to waste time trying to insert stuff with a hexeditor or something of equivalent stupidness) 3.yeah...like that! if someones willing to code a nice little gui-driven win32 tool to convert and link the sound data, step up! although id say that my assembler skills are quite good (first one to code a complete spc700 music driver and first one to code a complete intro from scratch etc on this board), im a total sucker when it comes to win32/ c/c++ stuff. actually, ive never coded in any high level language. i could also imagine handing my stuff to blackhole so he can optionally include this into his nspc editor (if its for mario world only). i think an easy all-in-one-solution would be best for most users here. (edited by d4s on 04-25-05 10:19 AM) (edited by d4s on 04-25-05 10:22 AM) (edited by d4s on 04-25-05 10:23 AM) (edited by d4s on 04-25-05 10:24 AM) |
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iamhiro1112 Armos Level: 35 Posts: 419/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Damn, now that was pretty sweet. It would be a good idea to to get the music running in as many places as you can cause it's pretty awesome. | |||
ExKeeper Bullet Bill Level: 31 Posts: 229/512 EXP: 180084 For next: 5279 Since: 03-05-05 From: Riiight ^ Since last post: 1 day Last activity: 6 hours |
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I hope a program for this does get released | |||
d4s Panser Level: 29 Posts: 192/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by smwedit as i said, im not quite sure if this will be released in form of a pointy-clicky-tool, but there will be a way for you to include this into your very own hack, that is for sure. if i feel like it, i might also investigate porting this to other games, but im not sure as of now. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 6167/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Oh, no one's expecting a pointy-clicky everything is easy tool, don't worry about that | |||
iamhiro1112 Armos Level: 35 Posts: 427/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Originally posted by d4sOriginally posted by smwedit If you want to really blow someones mind port it to a NES game. |
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Glyph Phoenix Level: 39 Posts: 248/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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First, I really doubt the NES would be support music like that. Next, the SNES and NES engines are quite different. Does d4s know as much about NES as SNES? Meh. d4s, have you ever taken a look at the Tales of Phantasia engine? They have voices in there as background music. Does that work anything like this engine? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 825/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by iamhiro1112*blows iamhiro's mind* (note: I didn't make that) |
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d4s Panser Level: 29 Posts: 193/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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the tales of phantasia sound engine is not the best way to implement streamed music. first, they only upload the voice samples to save rom space, there is no constant stream. second, the upload timing is controlled by the 65816, not by the spc. that means that the timing is dependant on the screen refresh rate, wich causes it to glitch on pal machines. my spc engine requests samples from the 65816 when it needs them. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - can i add my favorite music to smw?!?!?!?!??!? | | | |