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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Custom Mario/Luigi Palettes by Power Up | | | |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 150/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Some news on the power up stuff I'm working on. I finally got the chance to work on it again and i totally figured out how the current palette loading code works...this means i will be able to begin work on changing the code so it loads from a much bigger set of palettes. The new version of the SMW Dev Env will allow you to set the palette for mario & luigi by power up. Although the project wont be completed you will be able to set the palette for power ups that dont exist yet since I might as well support it from the start. The original SMW uses 4 palettes total: 1 for small, large, and cape mario 1 for small, large, and cape luigi 1 for fire mario 1 for fire luigi The new code will seperate these so that small, large, and cape mario no longer share the same palette. This means that with my changes alone 8 pallettes will be used for mario and luigi instead of 4. With these palette changes alone i'm sure some of you could add some fun to mario's overall colors. That will not be all that will be changed of course, i will support palettes for a total of up to 32 marios and 32 luigis (this means 64 palettes total maximum). The good news here is that mario/luigi use their own 8 color (16 bytes) palette therefore this code shouldn't affect any other characters in the game (although i havent really tested much it doesnt look like yoshi is using mario's palette so he's untouched) in case your wondering no the next version of the tool will not allow you to change the graphic for mario/luigi itself yet...only the palette. I will tackle the graphics next once this version is out. No timelines for when the palette changing code will get released yet...it all depends on time...and honestly i have to build the GUI for it as well and i'm trying to figure out how i'm going to create the tool that lets you pick a color for the palette...if anyone has code samples you would like to share i wouldnt mind since it would speed up development. For those techies yes seperating palettes means that it will use more ROM space but honestly....32 palettes x 32 bytes per palette is only 1024 bytes total...considering the original rom was only 512KB....we have a lot of room available if we went expended the ROM as high as 6MB.... Edit: oops its actually 32 palettes x 16 bytes per palette x 2 (2=mario & luigi)...still equals 1024 bytes though (edited by HabsoluteFate on 04-22-05 09:35 AM) |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 460/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Great job Habsolute! I'm looking forward to being able to use this. I can't show you any code segments, but if you 'copy' LM's palette dialogs, it might give you a head start. (i.e. one box selects mario's size, another selects his powerup, etc...) | |||
XPeter Fuzz Ball Level: 42 Posts: 380/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Nice work Hab, i'm really looking forward to this. Keep it up. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1187/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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wow...doing an awesome job habsolute...I think this may change smw hacking as much as LM when you get finished | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 800/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by HabsoluteFateActually, quite a few brown sprites use the Mario/Luigi palette, such as blocks (the ? blocks right after you hit them, for example) and the ball-and-chain platforms (the ones that swing around when you jump on them). |
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d4s Panser Level: 29 Posts: 188/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by BMF3POOriginally posted by HabsoluteFateActually, quite a few brown sprites use the Mario/Luigi palette, such as blocks (the ? blocks right after you hit them, for example) and the ball-and-chain platforms (the ones that swing around when you jump on them). i think making them use different palettes wouldnt be too difficult. iirc, the palette number of most(i say most because i havent checked them all) sprites are hardcoded and very easy to find. but i think youre the pro when it comes to smw palette stuff anyway, arent you, bmf? (edited by d4s on 04-23-05 08:43 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Custom Mario/Luigi Palettes by Power Up | | | |