Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Hammer Brother Throwing Rate | | Thread closed
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 125/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 03-31-04 08:23 AM Link
I added a Hammer Brother in my hack. I found that it was in the wrong place. I moved it to the left and it still was in the wrong place. So I moved it up one and...

It started throwing slower than it originally did!

I started to experiment. It turns out, depending on its y-position, it throws either fast or slow. Did anyone else notice this?

It doesn't say it does this in Lunar Magic.


(edited by cpubasic13 on 03-30-04 10:24 PM)
Geno

Red Cheep-cheep
Level: 24

Posts: 182/206
EXP: 72268
For next: 5857

Since: 03-15-04
From: Toronto, Ontario, Canada

Since last post: 556 days
Last activity: 339 days
Posted on 03-31-04 08:36 AM Link
Hmmm... possibly there could be a sticky LM/BI next release request thread...

This is interesting, it might come in handy. Again, it might be annoying if you want to put a fast throwing one strategically for challenge, but who wants that much challenge nowadays?
Golden Yoshi

Pokey
Level: 41

Posts: 23/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 03-31-04 08:37 AM Link

Hmm...I never took note of that before, but I do seem to remember hammer brothers throwing the hammers at different speeds. *runs off to try*
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 128/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 03-31-04 08:46 AM Link
And while we talk about different speeds...

I also just remembered that the moles sometimes take almost three seconds to pop out of the ground, but then in other levels they pop up almost instantly. I am experimenting with this also. *experiments on Moles*
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 275/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-31-04 09:37 AM Link
The moles are distance-based, I believe. They appear when you get a certain distance away horizontall, and pop up when you get a certain distance away horizontally, but it's closer. As is my understanding.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 83/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 03-31-04 12:09 PM Link
Actually, I think it's based on the current overworld map or something...moles in worlds other than Yoshi's Island always seem to pop out faster.
JJ64

Boo
Level: 45

Posts: 20/919
EXP: 640956
For next: 19208

Since: 05-22-04
From: Green Bay, WI

Since last post: 441 days
Last activity: 269 days
Posted on 05-22-04 08:30 PM Link
I've noticed that... to some degree.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Hammer Brother Throwing Rate | | Thread closed


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.032 seconds.