Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Final Fantasy Overworld Water Animation Hack | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Heian-794

Red Super Koopa
Level: 44

Posts: 668/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 04-24-05 02:45 AM Link | Quote
I actually prefer Gil over GP, not because of any purist philospohy, but because a Gil is supposed to be a small coin (probably one Japanese yen), not something insanely valuable like gold. A 100-Gil potion shouldn't cost forty thousand dollars, which is what 100 ounces of gold are worth.

Wish list:

* Buying more than one of an item each time

* "Busier" towns -- even if you can't enter the buildings, there should be more structures. After playing FFIII (with Narshe), these 8-bit towns seem so underpopulated.

* If you can animate the water, how about some movement in the battle backgrounds? Trees rustling, little eyes poking out from the shadows, water dripping from dungeon walls, stuff like that.

* As a nod to ESPN/SportsCenter buffs, change "Ineffective" to a Dan Patrick-style "The whiff!"

OK, maybe that last one isn't too important. ^^;
Lenophis

Super Koopa
Level: 44

Posts: 435/830
EXP: 584360
For next: 26925

Since: 03-15-04
From: Duluth, MN

Since last post: 4 hours
Last activity: 3 hours
Posted on 04-24-05 04:16 AM Link | Quote
Here's a suggestion for you, and it'll add on to dormento's dialogue idea.

In FF2 and FF3, the dialogue box will scroll if there's more text that needs to be displayed. So if there's like 9 lines of text, it'll display the default 4 initially, then scroll the next 4 up, then the last one up as needed. FF2's setup is that it needs a linebreak if the text needs to scroll so it doesn't bleed. I'd show a screenshot, but at this time, I cannot.

Another idea is a time keeper, to display how much time you've been playing. Although, I have no idea if that'll be easy to do with the heavy-time-based 6502...

More idea's as they come.
dormento

Shyguy
Level: 17

Posts: 97/99
EXP: 24075
For next: 668

Since: 03-15-04
From: Esteio - Brasil

Since last post: 182 days
Last activity: 161 days
Posted on 04-24-05 04:29 AM Link | Quote
Lenophis' idea is a nice one. Maybe some day-night cycle regulated by the in game clock?
KTurbo

Paragoomba
Level: 15

Posts: 39/78
EXP: 15418
For next: 966

Since: 06-19-04
From: Swe

Since last post: 8 days
Last activity: 30 min.
Posted on 04-24-05 05:23 PM Link | Quote
Add running while B button is pressed...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4276/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-24-05 10:48 PM Link | Quote
Oh yes, and you are going to fix all those nasty bugs in the original right?
iamhiro1112

Armos
Level: 35

Posts: 413/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 04-24-05 11:12 PM Link | Quote
Originally posted by Heian-794


* If you can animate the water, how about some movement in the battle backgrounds? Trees rustling, little eyes poking out from the shadows, water dripping from dungeon walls, stuff like that.


It would be nice, but they didn't even incorperate mvoign backgrounds in other FF even till FFVi. So not really a thing that is needed.

I like the buy more than one item at a time idea tho. It would probably take you 5 minutes or so to buy 99 potions in the original, but with that fix it would take only a few seconds.
Dish

Spiny
Level: 38

Posts: 357/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 04-24-05 11:58 PM Link | Quote
I'm not looking to change game mechanics -- this is strictly a facelift patch. Something to just make the general game better -- not to change the game. So I don't plan on fixing the bugs (in this patch anyway).

As for the dialogue windows -- since I'm not planning on changing any dialogue, this seems useless, since no text takes more than one window (aside from Garland at the end, but the game handles that by splitting him into several objects)

The time thing is a good idea. To keep like a clock of how long the player's game has been running -- very nice idea.

Night/Day stuff would be more of a hassle than its worth (I did a hack like this in a prior hack -- let's just say it wasn't easy =P). Plus the amount of extra space needed for all the new palettes would eat up a lot of PRG space -- and I'm trying really hard to avoid expanding the ROM so that this patch can be used in other people's hacks without too much difficulty. I suppose I could base the night palette off the day one rather than storing two seperately -- but that wouldn't come out nearly as nice. I'll put this on the 'maybe' pile.

Animations in the battle BG -- I'm leaning towards a no, since the battle bg might be something someone wants to change in their hack -- and fixing certain objects at certain points would really hinder their design options.

Run has been suggested a few times, KTurbo ;P. I have yet to ask Gavin about his hack -- perhaps I can include it. No sense in me re-inventing the wheel (even though that's what I'm doing with a lot of these hacks ;_

Perhaps I can speed up the damage animation in battle (that little explosion thing that shows when you hit an enemy). That takes unnecessarily long.

I haven't gotten much/any work on this done since my last post -- since I've been addicted to Cave Story!!!!! But it's still one of the things I'm working on on-and-off.
iamhiro1112

Armos
Level: 35

Posts: 415/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 04-26-05 01:57 AM Link | Quote
I can't download the patch now. I just tried. I hope you get that fixed.
Dish

Spiny
Level: 38

Posts: 359/596
EXP: 355646
For next: 14801

Since: 03-15-04
From: Disch

Since last post: 18 days
Last activity: 18 days
Posted on 04-26-05 02:24 AM Link | Quote
Yeah Hypher's server was having problems. Hopefully it'll be back up later today

Sorry about that.
Googie

Surarok
Level: 39

Posts: 350/624
EXP: 380784
For next: 23987

Since: 03-15-04
From: Corona Queens New York

Since last post: 3 hours
Last activity: 3 hours
Posted on 04-26-05 09:09 AM Link | Quote
I just tried it Disch, it's really good. I remember seeing something like this months ago on another FF hack. I think it's the Sequel to SliverX's DW hack if I'm not mistaken right?

iamhiro1112

Armos
Level: 35

Posts: 421/487
EXP: 259927
For next: 20009

Since: 03-27-04
From: sd

Since last post: 18 days
Last activity: 7 days
Posted on 04-27-05 01:48 AM Link | Quote
The download works now. The water is very impressive. How long till we get another patch? I might try beating this game.
biejor1

Red Paragoomba
Level: 12

Posts: 34/63
EXP: 7726
For next: 195

Since: 03-08-05

Since last post: 8 days
Last activity: 12 hours
Posted on 09-09-05 10:14 PM Link | Quote
Anyone know where a working download of this is?
http://hypher.net/disch/FFWaterHack.zip
dan

Snap Dragon
Level: 43

Posts: 728/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 09-09-05 10:31 PM Link | Quote
http://dan.panicus.org/external/FFWaterHack.zip
biejor1

Red Paragoomba
Level: 12

Posts: 35/63
EXP: 7726
For next: 195

Since: 03-08-05

Since last post: 8 days
Last activity: 12 hours
Posted on 09-09-05 10:50 PM Link | Quote
Thanks for responding Dan. Unfortunately the link doesn't work.
Karadur

Fire Snake



Level: 48

Posts: 1127/1192
EXP: 786444
For next: 37099

Since: 11-02-04
From: Chatham, Ontario, Canada

Since last post: 1 day
Last activity: 15 hours
Posted on 09-09-05 10:56 PM Link | Quote
Copy and paste the URL into the address bar of your browser. I just tried that, and I can open the zip file fine, so if you have problems after that, it's likely that something is wrong with your computer
biejor1

Red Paragoomba
Level: 12

Posts: 36/63
EXP: 7726
For next: 195

Since: 03-08-05

Since last post: 8 days
Last activity: 12 hours
Posted on 09-09-05 10:59 PM Link | Quote
Thanks for the extra push, after some fooling I got it to work.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6960/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-10-05 02:15 AM Link | Quote
Anyone else notice this is a 5-month bump?
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Final Fantasy Overworld Water Animation Hack | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.020 seconds.