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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Help | | | |
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Rainbow Yoshi Level: 30 Posts: 94/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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I've tried to rip this from a save state but it looks like the GFX are still compressed when i open them in YY-CHR (edited by RR on 04-17-05 12:58 PM) (edited by RR on 04-17-05 12:59 PM) (edited by RR on 04-17-05 12:59 PM) |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 647/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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OMG! I LOVE THAT GAME! I'd LOVE YOU if you made this into a SMW edit! | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5902/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Good luck breaking the compression on Kirby, heheheh. Really, all you can do is manually assemble the tiles. | |||
Rainbow Yoshi Level: 30 Posts: 95/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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If any one can tell me how to fix this then I will probably make lots BGs From Kirby superstar. | |||
SuperBeb Micro-Goomba Level: 7 Posts: 15/16 EXP: 988 For next: 460 Since: 03-09-05 Since last post: 198 days Last activity: 165 days |
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Original post made by SMWedit: actually, I don't see them inside the rom, I take a screenshot, and move an 8x8 selection across it, copying all the 8x8 tiles, and avoiding repeats, I paste them all in a document 128x64, I set it to index colored 16 colors or less, and save as a bitmap. I open the bitmap in paint, and copy all, paste in yy-chr, insert to the rom, change the palette, and reassemble. Try this, I'll try it and this is work. Good luck, I love this Game ! |
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Rainbow Yoshi Level: 30 Posts: 96/496 EXP: 159486 For next: 6383 Since: 04-08-05 Since last post: 14 hours Last activity: 4 hours |
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Using super beb's idea help me a bit but there are certain problems for example the GFX files are too large for mario world. here is all i could get i also used the pallete from superstar it still looks ugly here's a pic. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 969/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Hint: Give up. I have tried myself to rip from Kirby SuperStar... somehow, it won't work. Even in a savestate, you can't get anything to look right except the sprites. I used BGMapper and it usually gives me the tiles of everything with all the palettes... but KSS... the palettes don't match. No palette works for the background or anything but some of the sprites. Obviously, Kirby is so simple that it is complex. Easy game, yes, but hard to crack. |
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Tweaker Red Paragoomba Level: 12 Posts: 22/57 EXP: 6490 For next: 1431 Since: 03-20-05 From: Rochester, NY Since last post: 25 days Last activity: 13 days |
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My best advice to you would be to redraw that art yourself. Try copying it from screenshots and arrange everything yourself when done. That creative personal touch may even make the art a little more original. Sure, it's awesome to be able to use art from other games, but a truly original level uses your own art, your own layout, and most of all, that creative personal touch that makes everything better. Just be creative, and let your ideas run free. I'm sure whatever you are planning will turn out better that way. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 751/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Eh, looking over a savestate in YY-CHR, I can clearly see the objects from the background. It's not assembled in a very helpful way, nor does the palette seem to be loading correctly, but the tiles ARE there in an easy to copy format. EDIT: Here's a screenshot from Tile Molester (which is about 500 times better than YY-CHR by the way) that shows what I mean. It's in 4bpp planar view (the format the SNES uses), in case you were wondering. (edited by Juggling Joker on 04-17-05 03:49 PM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 665/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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You could use the M16-7k method, it works very well. If you want, I can give you my tutorial, so you can understand it better or my MSN screen name for more help if you don't know something. MSN: hiddenmario15@yahoo.de |
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