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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Not really rom hacking but still... | | | |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 671/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Thanks Well, I guess you could make it sound pretty much similar to the original if you replaced the samples in SMW with Cave Story's samples. Unfortunately, I am still quite far away from figuring out how exactly they are stored. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1462/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Somebody should remix that song. Seriously. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 673/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Alrighty, I am making some progress as well. Currently, I am actually having the conversion tool convert the volume per tone data, and I also implemented some basic RLE-type compression. Loops don't work properly yet, though. My problem is that I have absolutely no idea how to recognize frequently used melody parts and find an optimal way to split them in blocks. See, N-SPC songs are actually some kind of hybrid uncompressed/RLE/Huffman (the latter is a direct result of the loop system) data, of which I, as of now, only managed to apply the uncompressed and RLE portion properly. When using the Huffman-like portion of it, you could (that's not more than a guess though) reduce the title theme in N-SPC (uncompressed: ~10k; with saving senseless commands: ~6k) to about 3 KB of data (a large amount of melody blocks frequently repeats throughout the song), thus making it not even be a lot larger than the Land 1 theme from SMB3. http://a3o.attrib.org/cs_lastcave.spc - this is a (non-looping) conversion of the Last Cave song to N-SPC. Sadly, it sorta lost its catchiness because SMAS lacks intensive percussion and bass samples. Yet, it's still worth a listen - at least that's what I think. |
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hhallahh Bob-Omb Level: 38 Posts: 549/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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The baseline at the beginning of that track is way too quiet. But otherwise, it sounds good.. I'm surprised that CS's music engine is better than SMW's, I guess. It'll be great to see this in a hack eventually, though. I'll hope. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 674/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Cave Story's music engine is not better than SMW's. It's just like, the abilities of both music engines cover different areas. - ORG has 16 channels, means you could have 16 tones playing at once at most, while SPC only has 8 of them. - N-SPC allows changing the instrument mid-track, while ORG doesn't. As a result, you could have up to 256 different instruments in an N-SPC song (as opposed to 16 in ORG). - ORG's timing works on a different raster. One ORG tick is more or less similar to 8 N-SPC ticks at speed 0x2A. The Last Cave theme posted above more or less demonstrates the maximum speed you can reach in an ORG song. - ORG has predefined instruments, while in N-SPC, you can exchange the samples. I am quite sure that I, if I actually add Cave Story's instrument samples to the SMAS engine and do some more updating to the conversion tool (atm it wastes any overhanging drum tracks instead of trying to mix them into the existing ones), I can make it impossible to hear a difference between the ORG and the SPC version of them. woo. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1478/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Aside from figuring out some more things in the Level DB and PXE/A files, who's gonna stop me from adding WYSIWYG backdrops in the map editor? | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1193/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Heh...this reminded me just how much of a BITCH BRR-compression is...good luck if you do go after those samples | |||
Dwedit Shyguy Level: 17 Posts: 38/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Does the SNES support uncompressed samples? These samples are probably around 100 bytes each. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1194/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Its not so much the SNES supporting it but rather the SPC700, which handles all the sound workings...thing of it is, SPC700 uses samples compressed via BRR, the world's most annoying compression method ever (at least in my opinion ) | |||
Dwedit Shyguy Level: 17 Posts: 39/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Can someone send me some information about the .org file format? I would like to make an .org to .s3m converter. (edited by Dwedit on 04-24-05 03:59 PM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 675/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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I will send you my notes once I am back at home (wr | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1486/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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New Miza up. This one has preliminary backdrop support. Any level that uses a backdrop will be rendered as such, transparant tiles 'n all. But screen-fixed backdrops glitch out a bit. Different style alltogether. |
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Dwedit Shyguy Level: 17 Posts: 41/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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404? | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1490/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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My bad. | |||
Dwedit Shyguy Level: 17 Posts: 42/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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Resource hacker rips .org files fine, I even ripped some tunes from the early version of orgview. | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1491/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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That's funny, all I got from it were text based hex dumps. | |||
creaothceann Red Paragoomba Level: 11 Posts: 16/50 EXP: 5903 For next: 82 Since: 01-27-05 Since last post: 21 hours Last activity: 21 hours |
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Just checking... Do you guys know about this thread? http://board.zsnes.com/phpBB2/viewtopic.php?t=2381 |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 1492/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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No, but we do know that Ghideon (sp?) did a translation of Doukutsu Monogatari and that it's called "Cave Story". That thread's just icing. Question is... does Ghideon know that the "AE Systematic TT BRK" font (did I recall that name right?) is also usable in the game, as in it shows up in the config util? |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 683/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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By hex editing the config.dat file, you can use pretty much every font on the system, while the configuration EXE only seems to offer a randomly picked (?) choice of fonts. But wtf is "AE systematic TT BRK"? | |||
Dwedit Shyguy Level: 17 Posts: 44/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
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That thread has lots of savegame hacking in it! Nice stuff. |
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Acmlm's Board - I2 Archive - Rom Hacking - Not really rom hacking but still... | | | |