Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) | |
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Chickenlump

Level: 41

Posts: 534/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 04-11-05 05:00 AM Link | Quote
I sent my hack and the allgraphics.bin file to your email address (in your profile).

I did this hack years ago, so my sprite art wasn't all that great. Feel free to tweak and change, and port over and use any of my animation frames you would like.

Let me know if you need anything else, and be sure to post pics as you progress with your hack.
turtleman

Koopa
Level: 16

Posts: 41/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-11-05 05:02 AM Link | Quote
XD

lol thanks for clearing that up for me.

I guess I Musta missed that one

EDIT: that was @Sawnec


oh and thanks ChickenLump


(edited by turtleman on 04-10-05 12:04 PM)
Sketchie

Mole
Level: 28

Posts: 122/356
EXP: 118351
For next: 12987

Since: 12-27-04

Since last post: 7 days
Last activity: 10 hours
Posted on 04-11-05 05:10 AM Link | Quote
The way how you made Kupa duck in his shell with the eyes revealed like that is just SO cute, Chickenlump. XD
turtleman

Koopa
Level: 16

Posts: 42/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-11-05 05:14 AM Link | Quote
wow I didnt think I'd get feed back all the way to page 3

@Sketchie:Yah I can admit the way he ddi his ducking was better then mine lol
Chickenlump

Level: 41

Posts: 535/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 04-11-05 05:23 AM Link | Quote
Feel free to use it if you like it. Your version is pretty good too with the pupils and all sticking out. I wish I could have had it animated to blink, but standing still animations aren't in SMW.


Cool hacks and ideas always get lots of replies, as long as you continue posting in it with updates and screens to keep people interested. Keeping people interested and people replying with ideas and critisisms keep any project alive, it keeps morale and motivation to work on it up.
turtleman

Koopa
Level: 16

Posts: 44/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-11-05 05:25 AM Link | Quote
yah I'm a lil slow when it comes to update s cuase I have 2 other projects

1.my RPG game

2.Fixing my laptop
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 4171/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 04-12-05 11:32 PM Link | Quote
Originally posted by turtleman
Wicht reminds me I should change the pallets of my powerups

Green Shell = Big Kupa
Red Shell = Fire Kupa
Blue Shell with wings attached = Paratrupa (theres that U again lol )

Can you have different palettes for Big and Cape though?

Also, [quote] doesn't work here. You need to use HTML:
<blockquote><hr>I'm a quote<hr></blockquote>
gnkkwinrrul

Dry Bones
Level: 39

Posts: 610/647
EXP: 402054
For next: 2717

Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
Last activity: 40 days
Posted on 04-13-05 12:18 AM Link | Quote
Not in the original game, HH. But if you use ASM...
turtleman

Koopa
Level: 16

Posts: 60/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-13-05 03:56 AM Link | Quote
well.....

Chagning the shell pallete for changing is somthing i cant do....

the shell pallete is global >.<

btw I changed the fire pallete:



how du ya like them apples?

BTW:How did fusoya make those pipes like in smb3?

(where u go in one part andf come out the other on the same map?)
Rainbow Yoshi

Level: 30

Posts: 67/496
EXP: 159486
For next: 6383

Since: 04-08-05

Since last post: 14 hours
Last activity: 4 hours
Posted on 04-13-05 04:01 AM Link | Quote
You have to use ASM sadly.
Or you could ask Fusoya to do them for you
witch i doubt, people often don't help
when it comes to ASM.


(edited by RR on 04-12-05 11:09 AM)
turtleman

Koopa
Level: 16

Posts: 61/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-13-05 04:06 AM Link | Quote
wow.....

reminds me of the exact opposite of the RPG maker comunity,

RPG maker uses a scritpinn system called ruby and all the Guru's (smart people in it)Are always willing to help....

Maybe it could influeance some of the masters of ASM (or not o.O)
Gamed00d

Red Koopa
Level: 17

Posts: 24/137
EXP: 23265
For next: 1478

Since: 04-06-05

Since last post: 143 days
Last activity: 136 days
Posted on 04-13-05 04:31 AM Link | Quote
Yay! This game seems like its gonna be really cool. There are not many games you can actualy control a koopa. Maybe someone will make one you can control a goomba lol...
turtleman

Koopa
Level: 16

Posts: 63/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-13-05 04:45 AM Link | Quote
lol thanks

it just seems that playing as mario enemies is a new fad lol
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 150/1158
EXP: 718208
For next: 47995

Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 04-13-05 04:52 AM Link | Quote
I like your ideas of the powerups and stuff, it really is cool.

Just fix those darn colors and show me some cool level screens!
Chickenlump

Level: 41

Posts: 538/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 04-13-05 05:16 AM Link | Quote
Originally posted by Gamed00d
Yay! This game seems like its gonna be really cool. There are not many games you can actualy control a koopa. Maybe someone will make one you can control a goomba lol...


Back when I did my Koopa Troopa, I immediately followed up with my Goomba playable character hack. He is open source, so feel free to modify/use him free of charge in any way shape or form in your hacks.





http://www.geocities.com/chickenlump/GoombaHack.zip

Didn't mean to interrupt your thread again turtleman.


Your fire palette looks alot better, but a little unnerving (blue? for fire?).
Keep it up though.
PumpkinPie
Boo! I'll scare your dad!

Big Boo
Pretend Moderator

All hail the Pumpkin King!
Level: 47

Posts: 154/1158
EXP: 718208
For next: 47995

Since: 12-05-04
From: Halloween Town
Treats: Many
Tricks: Oh yes

Since last post: 2 days
Last activity: 8 hours
Posted on 04-13-05 05:18 AM Link | Quote
Ha! I like him when he finishes the level. What a funny look.
turtleman

Koopa
Level: 16

Posts: 64/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-13-05 05:21 AM Link | Quote
wow... thats awesome

did u make big goompa?

IF u didnt u shouldf make it 2 goompas stacked ontop of eachother XD

anyway back on topic


[Quoteness!:]some cool level screens![UnQuoteness!]

hmm havent thought about levels yet with all these techincal things going on lol
Chickenlump

Level: 41

Posts: 539/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 04-13-05 05:22 AM Link | Quote
Creating new frames of animation for sprites with so few is hard, but ALOT of fun to do!
It's so rewarding when you can take 3 or 4 frames of animation and make a full fledged playable character out of it.
turtleman, I'm sure, is having fun doing the same thing. The only enemy I don't think would make a very good playable character in this game is... sparky...


turtleman: Don't worry about levels and technical stuff untill your character sprite is completely done first, just the way you want him. In my own experiences, if you start something, and then go and do other stuff and leave something unfinished, you will lose inspiration and everything will be a bland mess. I would try to stick with just one thing at a time untill it's done.



(edited by Chickenlump on 04-12-05 12:25 PM)
turtleman

Koopa
Level: 16

Posts: 65/119
EXP: 19658
For next: 598

Since: 03-18-05

Since last post: 160 days
Last activity: 146 days
Posted on 04-13-05 09:45 PM Link | Quote
yah the koopa graphic is completely finished now since You gave me his cape graphic.

I justn need to find out how fusoya made those smb 3 pipes.

the ones where u go in one place and come out the other end on the same level
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 400/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 04-14-05 12:00 AM Link | Quote
that might take a while.
Pages: 1 2 3 4Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Supa Kupa (Yes I know kupa is spelled wrong, I purposely did it) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.051 seconds.