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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - I'm curious about this... | | | |
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Cirvante Shyguy Level: 14 Posts: 8/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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I was trying to make my flamethrower by using Blocktool, and I found something strange. Why are there 20 animated hurt blocks in Blocktool? Do I need one for each frame? (Sorry to bother you so much.) | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4064/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Each one has a different pattern. The blocks should have a number like 010101 etc... There are 16 animation frames, and each number tells whether it will hurt (1) or not (0) on a specific frame. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5711/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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No, you'll really only need multiple ones of you want different flamethrowers to damage on different frames. There are so many because they all trigger on different frames, y'see. Edit: Sarnath'd =/ (edited by Kyouji Craw on 04-08-05 08:08 AM) |
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Cirvante Shyguy Level: 14 Posts: 9/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Originally posted by Kyouji Craw You mean that if I want the flamethrower to behave like in SMB3, I'll need like what, two of these? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1486/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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No. Only one. Either one that hurts at frames 0-7 or one that hurts at frames 8-15. |
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Cirvante Shyguy Level: 14 Posts: 10/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Thanks, Smallhacker! *adds to special thanks section* BTW, I still don't know what to do with the slopes. As soon as I load ExGFX, the slopes and most of the graphics in page 0x0 and 0x1 get all glitchy. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5713/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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That would be because you're loading the ExGFX to where the files that contain the slopes and all that jazz normally are. You can't use them in levels where you're using ExGFX in those areas. | |||
Cirvante Shyguy Level: 14 Posts: 11/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Originally posted by Kyouji Craw I always load them in FG4. Anything else will screw up the other graphics. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5716/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yeah, that's where you're supposed to load most of em. Generally, when I'm constructing ExGFX, I carefully make them so that they don't screw up everything in the area they're replacing, but eh (edited by Kyouji Craw on 04-08-05 10:26 AM) |
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Cirvante Shyguy Level: 14 Posts: 12/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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Oh well. Slopes don't make a level. Great designs make a level. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 4119/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You could always just copy the slope graphics into your ExGFX. |
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