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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Exit Question | | | |
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How many Exits should a SMW hack have?1-20 |
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0.0%, 0 vote | 21-40 |
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0.0%, 0 vote | 41-60 |
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0.0%, 0 vote | 61-80 |
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0.0%, 0 vote | 81-100 |
62.5%, 10 votes | 101-120 |
37.5%, 6 votes | Multi-voting is disabled.
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User | Post | ||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 9/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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Just wondering... | |||
kristopher_pearman Koopa Level: 17 Posts: 64/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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i reckon 100 on average so i checked 80-100 because then its like a percentage which i thought it was when i was little i used to say how comes you cant get above 96 percent? then i figured it all out | |||
Sketchie Mole Level: 28 Posts: 77/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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Simply put, the more exits there are, the more you can get out of the game. Having only a few exits makes the game just so terribly short and boring. But having too many exits can make the game too long and tedious. You have to find a happy medium between the two. I'd say about 80-110. I've never played a hack that had 110+ exits, though, so... |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 620/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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It should have 81-100 exits. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 315/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I think it should be whatever you think is right, but not too short. EDIT: IT DID IT AGAIN! @W#$! (edited by Darkflight on 04-01-05 02:03 PM) (edited by Darkflight on 04-01-05 02:09 PM) |
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LuigiMan Red Goomba SPAM! Yea, you've been doing a lot of that, and now you're BANNED! Level: 11 Posts: 18/48 EXP: 4881 For next: 1104 Since: 04-01-05 Since last post: 205 days Last activity: 201 days |
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81-100! DUUUUUUH! | |||
The Kirby Red Goomba Level: 12 Posts: 18/48 EXP: 6321 For next: 1600 Since: 11-06-04 From: At My House Since last post: 13 days Last activity: 64 days |
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Originally posted by Sketchie Uh... Haven't you played Demo World: The Legend Continues, Sketchie? |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 562/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Any number is fine. Just make sure the hack is good. This whole focus on having eight worlds and 90+ exits just makes hackers get burned out and not release anything. A hack with three worlds and 25 exits is better than a hack with ten worlds and 110 exits that never gets released. |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1696/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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1-140 A hack with one great level can outshine a hack with 140 shitty levels. |
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The Kirby Red Goomba Level: 12 Posts: 19/48 EXP: 6321 For next: 1600 Since: 11-06-04 From: At My House Since last post: 13 days Last activity: 64 days |
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Too right! The length of the hack doesn't always contribute to a hack's quality. Take DW: TLC. There are 120 exits, but the games levels are so well designed, that the expanded length takes advantage of it. Or how about SMW+5, my personal favorite of the SMW+ series. It's short, but the harder levels more then make up for it (don't like Mount Creeper though.) Personally, I would make the hack long if the levels I were making shared a lot of the same map 16 data, or if the levels were more fun then hard. (I'm afraid Luigi's Adventure doesn't follow this rule. Its difficulty really makes you wish the hack were shorter.) Or if I were making a story hack, I would use an abundance of different GFX's and make fewer levels so the story doesn't drag on for too long. It all depends on the levels. A hard hack shouldn't be long, and vice versa. |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 487/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Make it look as if you yourself made it! Makw Mario different! Redo the enemies! An edit is an art! It depends on how well it is! | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5646/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by The KirbyA castle that forces you to die to go on is well-designed? A boring pipe-maze is well-designed? Overworld design made so that it's possible and in fact easy to permanently lock you out of the final area is well-designed? An entire level of breakable bricks and thwimps is well-designed? I should hope I don't have to go on listing examples. The point is that while it is technically impressive, many of the areas have utterly horrible design. Originally posted by The KirbySo wait. You think that it would be good to have an extremely long, extremely easy hack. I think you'd better think your beliefs through a little more. |
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The Kirby Red Goomba Level: 12 Posts: 20/48 EXP: 6321 For next: 1600 Since: 11-06-04 From: At My House Since last post: 13 days Last activity: 64 days |
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Yes, but you also need to consider that FuSoYa and Zero G were the only developers for the hack. Considering how many levels there are, the majority of them are good. Most hacks I play have cheap challenges in them, such as flying fish and appearing and reappearing ghosts in areas with precision jumping in about half of the games levels. Usually, when a hack is long, it's usually hard because the hacker gets kind of board with the levels and makes them so hard that you need to use save states to finish it. But wouldn't you consider the original Super Mario World to be extremely easy yet long? It may be, but it's still a very fun game to play, now, isn't it? If it weren | |||
ZTaimat Red Koopa BOW DOWN TO LORD SESSHOMARU!! Level: 17 Posts: 49/128 EXP: 21278 For next: 3465 Since: 03-31-05 Since last post: 20 days Last activity: 15 days |
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What would you know, LuigiMan? you only post on POLLS! You have NEVER posted anywhere on ANY hacking Thread |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Exit Question | | | |