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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A question about adding new variables to those saved | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 297/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was working on my COTMK 2 hack, but I would need to rewrite some of the code for saving to save both the "# of coins" and "change koopa GFX" variables to SRAM. I need this to fit the storyline properly. Could anyone help? (edited by Darkflight on 03-29-05 05:41 PM) (edited by Darkflight on 03-29-05 08:55 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 683/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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If I remember correctly, it should be just as easy to write to SRAM as you would to normal RAM. Of course, I could be mistaken, it's been a while since I've even touched that stuff. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 304/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, so it looks like the other one got deleted. I'll edit the initial post for here. The reason I want this is because I changed the coin code for a shop system, and in the game Spoiler: and I'd like to have the GFX changed permanently for the save slot until it is erased.the X-nauts attack partway through |
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Acmlm's Board - I2 Archive - Super Mario World hacking - A question about adding new variables to those saved | | | |