Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - breath of fire 2, take two | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Gideon Zhi

Red Tektite
Level: 13

Posts: 2/79
EXP: 10265
For next: 2

Since: 04-02-05

Since last post: 47 days
Last activity: 2 days
Posted on 04-02-05 08:59 PM Link | Quote
Dude, this thing looks fantastic. I'm definitely looking forward to playing it!

You're making me want to do something similar to some of my own projects, hah.
dormento

Shyguy
Level: 17

Posts: 92/99
EXP: 24075
For next: 668

Since: 03-15-04
From: Esteio - Brasil

Since last post: 182 days
Last activity: 161 days
Posted on 04-02-05 10:13 PM Link | Quote
@dormento, that isn't Dutch. That's German.
Sorry, i'm always mistaking the two...

@Heian-794, did you use Google translation or do you happen to be the first Japanese I know who speaks German?
lol
d4s

Panser
Level: 29

Posts: 158/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 04-04-05 02:07 PM Link | Quote
Originally posted by FloBo
Just a little question aside, Mr d4s:

Hast du die Cartridge von dem Bild damals selbst gebastelt, oder warum sieht die so aus?!

Und was f
EverdredReturns

Micro-Goomba
Level: 7

Posts: 5/19
EXP: 1376
For next: 72

Since: 01-30-05

Since last post: 2 days
Last activity: 2 days
Posted on 04-13-05 04:11 AM Link | Quote
I'm really excited about this hack (at least, the English retranslation part). I tried playing through Breath of Fire 2 long ago (back when you could still rent SNES games), but the incredibly unpolished dialogue (and ESPECIALLY the random dropping of periods!) kept me from playing through the whole game. This hack can't come soon enough!
PeterGriffinTheMan

Deddorokku
Level: 29

Posts: 71/425
EXP: 137018
For next: 10867

Since: 03-02-05

Since last post: 4 hours
Last activity: 6 hours
Posted on 04-13-05 08:46 AM Link | Quote
How long is it going to take to finish it
d4s

Panser
Level: 29

Posts: 169/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 04-13-05 02:23 PM Link | Quote
i am done with all the programming stuff, currently waiting for the scripts to arrive.
i assume that the german version could be out in the next month, the english retranslation will take some more time, though.
thats about as precise as i can be for now.

the project page was updated as well:
http://bof2.blogspot.com/


(edited by d4s on 04-12-05 09:25 PM)
PeterGriffinTheMan

Deddorokku
Level: 29

Posts: 72/425
EXP: 137018
For next: 10867

Since: 03-02-05

Since last post: 4 hours
Last activity: 6 hours
Posted on 04-13-05 10:56 PM Link | Quote
Is there a download for the game or I have to wait.
Setzer

Popo
Level: 36

Posts: 183/532
EXP: 290182
For next: 17928

Since: 04-22-04
From: Not Florida. because I'm going to sink it.

Since last post: 5 hours
Last activity: 48 min.
Posted on 04-14-05 01:57 AM Link | Quote
Originally posted by d4s
i am done with all the programming stuff, currently waiting for the scripts to arrive.
i assume that the german version could be out in the next month, the english retranslation will take some more time, though.
thats about as precise as i can be for now.

the project page was updated as well:
http://bof2.blogspot.com/


I think it's pretty obvious by that post that you have to wait.
Gideon Zhi

Red Tektite
Level: 13

Posts: 27/79
EXP: 10265
For next: 2

Since: 04-02-05

Since last post: 47 days
Last activity: 2 days
Posted on 04-14-05 02:56 AM Link | Quote
No VWF? Man, I thought better of you

In all seriousness though, if you're looking to kill some time, a VWF would definitely be the way to go. It looks absolutely fantastic the way it is, mind, but a VWF'd certainly be a final finishing touch to make it look even better
d4s

Panser
Level: 29

Posts: 172/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 04-14-05 08:30 PM Link | Quote
Originally posted by Gideon Zhi
No VWF? Man, I thought better of you

In all seriousness though, if you're looking to kill some time, a VWF would definitely be the way to go. It looks absolutely fantastic the way it is, mind, but a VWF'd certainly be a final finishing touch to make it look even better


i also thought about adding a vwf...
problem is:
ive never done one and
the game is somewhat vwf-unfriendly.
fixed font-tileset within a tight vram area etc.

actually, last week, i spent one whole night(or so it seemed to me) thinking about how a vwf should be coded in every detail. ~_=

well, i might try, but im still unsure.



Gideon Zhi

Red Tektite
Level: 13

Posts: 29/79
EXP: 10265
For next: 2

Since: 04-02-05

Since last post: 47 days
Last activity: 2 days
Posted on 04-14-05 10:02 PM Link | Quote
Ugh, yikes. Fixed tilesets are never fun

Yeah, in a case like that, I'd probably scrap the whole VWF idea too. But hey, at least you considered it!
d4s

Panser
Level: 29

Posts: 173/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 04-15-05 10:59 AM Link | Quote
well, i think it could be done, but you know...
that'd mean id have to do absolutely everything from scratch, from vram reorganization to tile uploads etc.
im not lazy, but i dont think it will be a rewarding task, thats why im hesitating.
the intro was a different story.
actually, i think that the intro was even more work than a vwf cause i had to absolutely everything myself, trim the nmi routine to not exceed vblank time, get the spc<->65816 timing and syncing right etc.
but when i had it finally running, it was ike a blast.
well...
i might look into it again when i have time.

oh, and heres something that puzzled me, i guess you can tell from your experience:
do the majority of sfc games use fixed tilesets for the font or do they upload indiviual tiles?


Gideon Zhi

Red Tektite
Level: 13

Posts: 32/79
EXP: 10265
For next: 2

Since: 04-02-05

Since last post: 47 days
Last activity: 2 days
Posted on 04-15-05 10:44 PM Link | Quote
It really depends. It's been my experience that most games simply paint a picture of the text they're displaying in RAM somewhere, then copy that to VRAM during NMI. Other games that might not have, say, a very large kanji set just -might- do it BoF's way.

Most games that have 8x8 text, or 8x16 without any kanji, will use fixed tilesets probably because they simply -can- fit the entire font in RAM and just have to update the tilemaps during NMI. In my experience, anyway.
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - breath of fire 2, take two | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.