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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser's palette [issue] | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 290/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! Does anyone know what offsets I need to change/where to look in the ROM to change the colours used by Bowser? I put in some experimental new GFX, but the colours need to be changed as well. I know what palette Bowser uses and that (I think), but I need to change the colours used by him. On a related note, does anyone know how to alter his ASM to allow for 4bpp graphics? SMW still ignores the highest bit and reads only the 3bpp part of Bowser's data. I tried it myself, so I know it doesn't work. (edited by Darkflight on 03-29-05 12:50 AM) |
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mikeyk Koopa Level: 18 Posts: 49/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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389E - 14 bytes - Bowsers pallette If I'm not mistaken you can't have 4bpp graphics on a layer with mode 7 rotation (edited by mikeyk on 03-29-05 04:38 AM) |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 1606/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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The thing I hate about changing bowser is that he has like 4 or 6 colors and thats it. | |||
d4s Panser Level: 29 Posts: 150/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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mode7 has 8bpp graphics. manually uploading bowsers tiles would enable you to use all 256 colours for his tiles. however, mode7 only uses one palette. thatd mean youd have to arrange the palette of your bowser tileset in a way that the palette entries used by sprites arent used in bowsers tiles. sounds a bit complicated, but isnt hard at all. the hard part for you would be to upload tiles and palette manually. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 300/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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OK, that confused me. I don't think SMW uses that kind of palette setup, because the GFX files point to the same colours, and I was able to add new colours to the arena by adding them to entries E8 to EF. Also, Bowser only seems to read the 3bpp part of his 4bpp encoding. Thanks MikeyK | |||
Bowser_k Paragoomba Level: 13 Posts: 7/70 EXP: 8824 For next: 1443 Since: 03-20-05 From: In a Tie Fighter Since last post: 175 days Last activity: 175 days |
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Hey, That's sounds cool!, I've tried to change Magic koopa's palette, but it doesn't seem to work with the editor in LM, is there a rom address for this one?. Cheers |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Bowser's palette [issue] | | | |