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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | | | |
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Cruel Justice XD Level: 55 Posts: 1354/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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The set's aren't bad but I hate how some people have blobby watercolor images. | |||
asdf Cukeman Level: 28 Posts: 295/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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It's a screen filter. They look good in the case of something like JJ's graphics, but tilesets that use more colors nearby could look ugly. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 1029/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Yeah, I normally take screenshots with a filter turned on, mostly because back in the day everyone used to complain when I took regular old screenshots. They work well with my sets because everything is always so flat shaded (a style I do on purpose). You can't please everyone. Nothing major to see here, but notice the slanted edge pieces and the bend in the grate. Both don't really serve much function (well, the grate does if you choose to make the grates climbable like I did in this screenshot), but they look nice and add flavor to the overall set. I especially like how the jagged piece on top of the blue platform worked. Oh, and does anyone have any ideas for other little doodads you'd like to see in this set? I've still got some room to squeeze other things in. Not much, mind you, but I'll do what I can if your suggestion totally rocks. (edited by Juggling Joker on 10-27-05 08:37 PM) |
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asdf Cukeman Level: 28 Posts: 296/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Perhaps streetlamps or some other light could work. Perhaps something to be added onto the bricks, such as a regular window or some other window. | |||
Cirvante Shyguy Level: 14 Posts: 77/80 EXP: 10353 For next: 2718 Since: 04-07-05 From: The boulevard of broken dreams Since last post: 8 hours Last activity: 7 hours |
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'Sup guys. I'm back from my uh... (checks date) two-month leave, and I am proud to present this: It's the FG from Gravity Beetle's stage (MMX3) ripped by hand with MSPaint. (edited by Cirvante on 10-27-05 10:00 PM) |
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Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 2211/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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Hi guys! I'm attempting to overhaul an old SMW hack of mine, and at the same time I'm adding ExGfx to every level. I have a huge surprise for you guys in store, but it's only half-complete, and I kinda need your guys' help with something... You know SMW2:YI World 6-1, "Scary Skeleton Goonies"? The foreground is PERFECT to match the background I've picked out for my first levels, and after trying and trying to find the program that'll allow me to rip those graphics, I'm at a standstill. I'm wondering if anyone here has the free-time to do the dirty work for me... All I need are the native 8x8 terrain tiles from W6-1. The universal YI graphics found in that level and the BG are unnecessary. If someone can get those for me, .BIN or no .BIN (it hardly matters), I would be very grateful. In the meantime, I will be attempting to continue to do it myself and hope for success. Thanks. --Schwa P.S. By the way, my opinion of ExGFX is that it's VERY hard and annoying to get set up correctly, but it's worth the wait. You just wait until my FG and BG are side-by-side... Boy, do I got a surprise to show you! |
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Bio Buster Beetle Level: 27 Posts: 457/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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here a link to a small tutorial I made: link If you need other help, you can contact me on MSN, my mail is Badluckman@hotmail.com and, yes, ExGFX are very confusing If you don't know how they work |
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Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 2213/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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I'm not looking for a tutorial. I know how to set up ExGFX just fine. My background is completely finished, and I'll be sending it to the Workshop for you guys at the same time I release my hack. All I need is an 8x8 Tile Sheet of the native YI W6-1 FG graphics. I want to use YI W6-1 GFX for the foreground of my level. It's a desert-level, by the way. You supply me with the W6-1 Tile Sheet and I can set up the ExGFX all by myself, I promise. Thanks. |
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Mariofan05 Goomba Level: 6 Posts: 21/34 EXP: 642 For next: 265 Since: 10-23-05 Since last post: 10 hours Last activity: 10 hours |
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How Do You Insert A Platelet |
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SoNotNormal Fuzzy Level: 34 Posts: 781/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Why do you post a screenshot of your hack in EVERY SINGLE POST you make? The least you could do is put it in your siggy, or get some new screenies. Well, what kind of palette would you like? A palette someone else made that you can insert, or your very own palette from scratch? Post with that, and I'll try to help the best I can. |
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Mariofan05 Goomba Level: 6 Posts: 23/34 EXP: 642 For next: 265 Since: 10-23-05 Since last post: 10 hours Last activity: 10 hours |
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currently in just looking to insert one someone elce made Heres A Screenie of my hack i just love to put them up it adds to decoration |
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asdf Cukeman Level: 28 Posts: 300/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by SoNotNormal *signature *screenshots And to insert a palette, in Lunar Magic, go File -> Palettes -> Import Level Palette from File... and select the palette that will be used. |
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Mariofan05 Goomba Level: 6 Posts: 27/34 EXP: 642 For next: 265 Since: 10-23-05 Since last post: 10 hours Last activity: 10 hours |
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Theres another problomb check the ExGFX Are A Pain thread | |||
SoNotNormal Fuzzy Level: 34 Posts: 787/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Umm, none of those are his signature. Under the big, ----------------------- line are siggys. Those are in his post. What asdf said is how to import palettes from files - if you wanna make your own colours and stuff, go into Level -> Edit Palettes and Colors (something like that) and play around with those colours and see what changes what - I think I'll compile a list of the palettes and make a post about it EDIT: Oh, I see what you mean now asdf..sorry for my misunderstanding (edited by SoNotNormal on 11-01-05 07:29 PM) |
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asdf Cukeman Level: 28 Posts: 302/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by SoNotNormal *signatures And the best way to change the palettes so they look nice is in an orderly fashion. For example, increase the red value by 150%, zero out the green value, and half the blue value. And if you're making one from scratch, be sure to use gradinents (Hold Alt, Click on first color, click on the last color) (edited by asdf on 11-01-05 07:12 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The ExGFX Workshop | | | |