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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Story Forum - Story Forum FAQ | | Thread closed
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Mel
(USER WAS TOTALLY AWESOME FOR THIS POST)
Level: 47

Posts: 5/991
EXP: 762490
For next: 3713

Since: 03-15-04
From: secure tripcodes are for jerks

Since last post: 17 min.
Last activity: 16 min.
Posted on 03-15-04 06:05 AM Link
I. INTRODUCTION

For those of you who are mentally retarded, subscribe to AOL, or like to eat Big Red, this is for you.

This is a forum. For stories.

II. FORMAT

The standard format is a movie script-ish format. For example;

Melvin: Wazzap!

Smithy: Nothin'. Watchin' the game, drinkin' a Bud.


Melvin steals Smithy's Bud.


Melvin: WAS drinkin' a bud.

As you can see, Melvin's actions are in italics. You put text into italics by putting [i] before the actions and [/i] after the actions. Usually, actions are in present tense.

III. THE GM

The person that creates a story is referred to as a "GM", which is a Dungeons and Dragons term meaning, "Game Master". The Game Master is the one who decides where the story goes and controls all Non-Player Characters. The same is true with a GM here. However, they control their own character also, and all the other players can also control NPC's.

IV. NPC'S AND PC'S

An NPC is a Non-Player Character. An NPC is basically a supporting character that is secondary to the main characters.

A PC is a Player Character. While users control NPC's, they also get a PC. This is your primary character.

V. NPC CONTROL

All users can control NPC's to say or do whatever. However, if a GM says so, NPC's can be made off-limits to all but a specified user. Regular users can also use "Personal NPC's" that they create, and are only useable by them.

VI. INTRODUCTIONS

Make your introductions good. Not crappy.

GOOD:


In a blinding flash of light, the Melvinmobile appears, trailing fire from it's tires, and coated in a sheet of ice. It skids to a stop, and Melvin pops the door open.


Melvin: Miss me?

BAD:


Melvin appears.


Melvin: WAZZAP LOLOLOLOZ!111

Big difference.

VII. FIGHTING

I'll be blunt. Only the GM decides if your attack does damage. And if you say

Dude: ::Kills final boss:: Yay!

I'll blow your ass to bejezus and back.

And remember, have fun with it!


(edited by Melvin on 03-14-04 09:07 PM)
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