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Mel (USER WAS TOTALLY AWESOME FOR THIS POST) Level: 47 Posts: 5/991 EXP: 762490 For next: 3713 Since: 03-15-04 From: secure tripcodes are for jerks Since last post: 17 min. Last activity: 16 min. |
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I. INTRODUCTION For those of you who are mentally retarded, subscribe to AOL, or like to eat Big Red, this is for you. This is a forum. For stories. II. FORMAT The standard format is a movie script-ish format. For example; Melvin: Wazzap! Smithy: Nothin'. Watchin' the game, drinkin' a Bud. Melvin steals Smithy's Bud. Melvin: WAS drinkin' a bud. As you can see, Melvin's actions are in italics. You put text into italics by putting [ III. THE GM The person that creates a story is referred to as a "GM", which is a Dungeons and Dragons term meaning, "Game Master". The Game Master is the one who decides where the story goes and controls all Non-Player Characters. The same is true with a GM here. However, they control their own character also, and all the other players can also control NPC's. IV. NPC'S AND PC'S An NPC is a Non-Player Character. An NPC is basically a supporting character that is secondary to the main characters. A PC is a Player Character. While users control NPC's, they also get a PC. This is your primary character. V. NPC CONTROL All users can control NPC's to say or do whatever. However, if a GM says so, NPC's can be made off-limits to all but a specified user. Regular users can also use "Personal NPC's" that they create, and are only useable by them. VI. INTRODUCTIONS Make your introductions good. Not crappy. GOOD: In a blinding flash of light, the Melvinmobile appears, trailing fire from it's tires, and coated in a sheet of ice. It skids to a stop, and Melvin pops the door open. Melvin: Miss me? BAD: Melvin appears. Melvin: WAZZAP LOLOLOLOZ!111 Big difference. VII. FIGHTING I'll be blunt. Only the GM decides if your attack does damage. And if you say Dude: ::Kills final boss:: Yay! I'll blow your ass to bejezus and back. And remember, have fun with it! (edited by Melvin on 03-14-04 09:07 PM) |
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