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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 2 Screenshots | |
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XPeter

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Posted on 03-23-05 06:51 PM Link | Quote
Update 1:





Original Shots:

Everything is animated: the grass, the waterfall, the POW, the vine, and the cherry.

Any comments made will be very appreciated.


(edited by peter_ac on 03-23-05 10:07 AM)
(edited by peter_ac on 03-24-05 09:31 AM)
(edited by peter_ac on 03-24-05 09:31 AM)
ExKay
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Posted on 03-23-05 06:55 PM Link | Quote
Looking good so far.
But I got some questions.
1. Does the POW act like the one in SMB2?
2. Does the door use layer 2?
3. Are the bricks breakable with a fire flower?


That's it.
XPeter

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Posted on 03-23-05 06:57 PM Link | Quote
1. No, not yet,
2. which door, the cave one or the red one?
3. Yes.

I really need ideas for the grass.
ExKay
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Posted on 03-23-05 07:00 PM Link | Quote
This one:
XPeter

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Posted on 03-23-05 07:07 PM Link | Quote
no, but it looks shit so i'll have to change it. it's transparent though.

Thanks for remindin me of the fire flower. here's hoe it looks:
UnsurpassedDarkness

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Posted on 03-23-05 07:07 PM Link | Quote
How could it use layer 2 when the bg is on layer 2?
XPeter

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Posted on 03-23-05 07:09 PM Link | Quote
Originally posted by UnsurpassedDarkness
How could it use layer 2 when the bg is on layer 2?


Thanks for the comment.
ExKay
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Posted on 03-23-05 07:33 PM Link | Quote
If someone knows ASM and would get it like in SMB2, that would work.
ExKeeper

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Posted on 03-23-05 07:35 PM Link | Quote
For the desert world in your SMB2 hack, I have some gfx in SMW1.5 with a desert BG from SMB2 that you can use when you get to making the desert world


(edited by smwedit on 03-23-05 10:38 AM)
XPeter

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Posted on 03-23-05 07:36 PM Link | Quote
i don't think that'd be too hard, since it's more or less the same effect as when Mario slams to the ground with a cape.
ExKeeper

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Posted on 03-23-05 07:38 PM Link | Quote
one more thing: what does the overworld map look like?
XPeter

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Posted on 03-23-05 07:42 PM Link | Quote
it's a rearrenged SMB3 overworld. one problem is that i won't be able to show if it's day or night, like i did in SMB1.
mikepjr

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Posted on 03-23-05 07:50 PM Link | Quote
You may have already thought of this but, you could make the cherrys act like the yoshi coins.

Maybe it would be posible to have the grass act like the blocks from the big boo battles, ya know the blue blocks, you could have it change graphics when you pick it up.

The only problem with doing that is figureing out how to make make the bush to where you can walk through it.
ExKeeper

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Posted on 03-23-05 07:52 PM Link | Quote
did you put SMB2 music in this hack?
XPeter

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Posted on 03-23-05 07:53 PM Link | Quote
actually i didn't hink of Yoshi coins!!! thanks dude.

I've already thought about the throwing blocks for the grass though. maybe something to do with a block that opens with a spin jump....

@smwedit, no but it will as soon as SST is available


(edited by peter_ac on 03-23-05 11:02 AM)
Keikonium
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Posted on 03-24-05 12:34 AM Link | Quote
These look awesome! One question tho....How will you make the bosses? That would require MAJOR ASM to achieve.

And for your door problem, couldn't you fix it using HDMA? I know that Blackhole89 knows HDMA (he made an awesome little edit that made names show up at the bottom of the screen in a semi-transparent blue box), so maby you could ask him, or google search HDMA, and find out how to make a transparent back area for the door. Doesn't SMB2 do something like that? I know that the door and the "light" are on different layers.

Good job tho...btw, have you released ANY demos?
blackhole89

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Posted on 03-24-05 12:48 AM Link | Quote
HDMA doesn't have much to do with transparency, actually. If you can make sure that your door never overlaps the status bar on screen, you can place the transparent part of the door on layer 3 and make everything below the status bar follow BG1 and use additive blending with some minor asm hacking.
XPeter

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Posted on 03-24-05 01:00 AM Link | Quote
No, i've sent a few of my friends a demo of SMB3, but that's it. i'm not going to publically release any demos. And yeah i'll talk to blackhole89 about that. I'll really have to learn ASM soon!! I tried but the tutorial says i need to learn 6508 first.
Sukasa

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Posted on 03-24-05 05:34 AM Link | Quote
No you don't.

I never learn 6502, but I know a bit of 68516 already(I haven't needed to learn the other part yet).
ExKeeper

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Posted on 03-24-05 05:43 AM Link | Quote
did you put in the effect thet you can pick up the enemies instead of stomping on them?
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