Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Rom Hacker needed for BS Zelda 3 | |
Pages: 1 2 3Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
cent208

Goomba
Level: 8

Posts: 15/20
EXP: 1904
For next: 283

Since: 08-06-04
From: Philadelphia, PA

Since last post: 36 days
Last activity: 15 hours
Posted on 04-16-05 10:44 PM Link | Quote
Hi everybody,
I noticed that no one has posted on this thread in over 2 weeks. I was just wondering if anyone is "working" on the rom. If not I just want to thank everyone for their intrest and feedback on this project.
d4s

Panser
Level: 29

Posts: 217/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 05-24-05 06:16 PM Link | Quote
Originally posted by cent208
Hi everybody,
I noticed that no one has posted on this thread in over 2 weeks. I was just wondering if anyone is "working" on the rom. If not I just want to thank everyone for their intrest and feedback on this project.


i think the efforts of the guy whos been doing the mode7, music and all that somehow miss the point.
he added in stuff from the original alttp to make the game look less glitchy,
but this is not how the game was meant to be.
he also re-enabled the music, but the music was disabled for a reason by the original programmers.

have you already talked to somebody who has actually played this game while it was on broadcast?

i think there are a couple of reasons why you will never been able to play this game in its full glory (you will know about most of this, but i will elaborate a bit on it, anyway.):

1.) the game uses the soundlink feature to play music and implement voice acting.
while playing back such audio data is technically possible on the snes without the satellaview (ive already proven it with my mario world soundstreaming demo), the actual music that was broadcasted is long lost.

2.) overworld, dungeon objects etc are all present in the game without
any patching. whats missing are the dungeon backgrounds that also incorporate the bg interaction/collision detection.
the game loads these from a 4mbit psram chip inside the bsx cart.
however, the game never writes to this ram.

the only possible explanation is that the room data was downloaded every time you start the game and is thus lost.

what dreamer nom did was to point the game to free space in his expanded rom instead of the psram to load the dungeon floor.
makoknights (david) floor patch just loads a map that is filled with the default floor tile on both layers 1 and 2 but this is by no means what the game actually looked like, it just gives the impression that the game is less glitchy, but this floor data wasnt actually present in the rom.

the only option you have is to create new dungeons in hyrule magic while trying to incorporate the already present objects, then import these to ast.
however, perfectly recreating the dungeons puzzles is probably impossible unless some japanese guy makes maps for them available he made while playing through the game.
this is obvious in the first dungeon already, when you get to the puzzle with the red/blue block switch.(aslo featured in the video)

imho its a lost cause:
even if you manage to recreate the dungeons, you wont be able to recreate what made this game so special: the voice acting.

[edit]
oh, almost forgot that:
because i didnt like the approch the other guys took, i hacked the rom from scratch cause i wanted to know what the fuzz is all about.
the very first thing i did (and thats really important imho, but wasnt done yet)
was remap the sram (not the psram, mind you! sram=game save data on 32k sram chip inside the bsx cart. psram=4mbit work ram inside the bsx cart)
to normal lorom sram space.
as a result, the game now works fine on a backup unit and not only on emulators.
(havent tried it, but i dont think it worked on a copier before)

this is essential if you want to get bs games to work on the real machine, as it cures lots of problems, i can really not understand why it wasnt done yet.


btw, i do own a complete satellaview setup(not any of the zelda games on flashcart though)
and already did various testing and researching on it.
just i case you were thinking i was talking over my head.




(edited by d4s on 05-24-05 01:21 AM)
(edited by d4s on 05-24-05 01:38 AM)
(edited by d4s on 05-24-05 01:40 AM)
Froboy

Micro-Goomba
Level: 6

Posts: 2/15
EXP: 738
For next: 169

Since: 05-25-05

Since last post: 5 days
Last activity: 15 days
Posted on 06-03-05 12:12 AM Link | Quote
I (of course) haven't played the original game, but I wouldn't think that voice acting makes or breaks a Zelda game. Bravo to everyone working on this -- being able to play through the dungeons/overworld would be more than enough for me.
midget35

Paragoomba
Level: 13

Posts: 32/70
EXP: 8877
For next: 1390

Since: 03-17-05

Since last post: 3 days
Last activity: 14 hours
Posted on 06-03-05 05:59 AM Link | Quote
The technical chat here is well over my head, though it seems unlikely that this project can meet a conclusion whereby the experience is the same as the BS original. This is a considerable loss imo.

Nonetheless- if there is a way, and it is a question of whether interest exists; I would like to put my vote in! I would absolutely love to see this finished.

Best of luck mate

EDIT: I don't know if Cowering has a redumped version of this rom, but he has a website these days: http://www.allgoodthings.us/mambo/

I've found him to be very helpful and I'm sure he'd be more than happy to help you out if he could. He responds to forums quite regularly


(edited by midget35 on 06-02-05 01:26 PM)
Violent J

Melon Bug
Level: 41

Posts: 401/749
EXP: 479154
For next: 991

Since: 05-05-04
From: The Lotus Pod

Since last post: 8 hours
Last activity: 8 hours
Posted on 06-03-05 06:22 AM Link | Quote
Voice acting in a snes game is definatly not impossible! It was done for the Star Ocean Translation for the opening sequence! So dont say that! It is very much possible, I dont know how, but you should get in touch with the creators...DeJap. Maybe you guys can do it...
The Sage Of Time

Blue Octorok
Level: 12

Posts: 31/46
EXP: 7444
For next: 477

Since: 04-12-04

Since last post: 40 days
Last activity: 13 min.
Posted on 06-03-05 11:02 AM Link | Quote
I pretty much expected this.. But I'm glad someone could at least confirm it's status. As for the voices, they're lost forever, period. Remake them? eh.. Personally I would just be happy having remade\corrected dungeons, the voices while special do not mean much to me.

Oh and Sonicandtails, Dejap is as good as dead, they have been for quite awhile..
d4s

Panser
Level: 29

Posts: 222/325
EXP: 142151
For next: 5734

Since: 03-23-04

Since last post: 13 days
Last activity: 1 day
Posted on 06-03-05 05:02 PM Link | Quote
Originally posted by Sonicandtails
Voice acting in a snes game is definatly not impossible! It was done for the Star Ocean Translation for the opening sequence! So dont say that! It is very much possible, I dont know how, but you should get in touch with the creators...DeJap. Maybe you guys can do it...


the question is not if its possible or not.
of course its possible, not only in commercial games.
my super mario world demo has voice acting, too.
the hard part is getting the sound data.
we already have the exact same music that was used in the game.(it was part of some zelda music collection)
even if were not able to recreate the voices, its a step in the right direction.

fyi:
ive started to work on the bs zelda kodai no sekiban games.
the first thing i did was to fix the sram and now, it runs on a real snes and on zsnes, too.
im currently getting in touch with several japanese satellaview freaks who might be able to help us.
head over to the bs zelda forums for the details.


(edited by d4s on 06-03-05 12:03 AM)
cent208

Goomba
Level: 8

Posts: 16/20
EXP: 1904
For next: 283

Since: 08-06-04
From: Philadelphia, PA

Since last post: 36 days
Last activity: 15 hours
Posted on 06-06-05 10:20 PM Link | Quote
Just so everyone knows, Euclid who also visits this page is working on the translation. If anyone is interested in reading or joining the forums regarding euclid's translation patch or d4s's work please visit our site at http://www.bszelda.zeldalegends.net/bszelda.shtml and then click on "Forum" under General on the left side of the homepage. I am much more optimistic about this project now. Thanks again for everyone's support.

cent208
Pages: 1 2 3Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Rom Hacker needed for BS Zelda 3 | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.