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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite palettes | | | |
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XPeter Fuzz Ball Level: 42 Posts: 159/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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How can i change the palette that a sprite uses? it now uses palette 8, but i want it to use palette D. Is it only a matter of changing one byte? would i be able to find the offset with a corrupter? | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 474/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Get Sprite Paint, or Marioworld Reconfiguator. | |||
XPeter Fuzz Ball Level: 42 Posts: 160/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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MW R can't do that. and what's sprite paint? could i get a link to it? thanks. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1405/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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MWR can do that, but not unless you know how to. Anyway... Most, if not all, sprites which uses palette 8 have got it's palette number hardcoded or in an unknown table. In other words: It will most likely not be possible to change which palette to use. |
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XPeter Fuzz Ball Level: 42 Posts: 161/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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great, so either a yellow pidgit or a purple moving coin! | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 266/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I've had(and am still having) this EXACT same problem with the Mega Mole. =\ I need it to use palette 9, so I don't have it changing colors when Mario gets a Fire Flower... | |||
XPeter Fuzz Ball Level: 42 Posts: 162/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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oh crap it's actually using palette A. can someone give me a link to sprite paint? | |||
d4s Panser Level: 29 Posts: 140/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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what sprite are we talking about exactly? the normal coin? the normal sprite coin has both palette and tile hardcoded. the byte at SNESLO $02/9A54 (thats rom adress 0x011A54 for a rom with header) determines the palette and SNESLO $02/9A4F determines the tile(s). i doubt mario reconfigurator can change these, unless the guy who made it implemented all the hardcoded sprite stuff by hand. is that what you were looking for? oh, wait a sec, thats only the coin that pops out of a block, i'll have a look at the othere ones aswell. [edit] ok, here it is: the palette for the coin that pops up when you beat an enemy comes from the table at SNESLO $07:F3FE, entry 33, thats SNESLO $07:F41F im sure thats the one you can edit in lunar magic or mario reconfigurator. btw, you'll see a value of $04 for the palette, not 8. (edited by d4s on 03-22-05 03:27 AM) (edited by d4s on 03-22-05 04:21 AM) |
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mikeyk Koopa Level: 18 Posts: 47/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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If you tell me which sprite # are you trying to change, then I can tell you which byte to modify. | |||
XPeter Fuzz Ball Level: 42 Posts: 163/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Thanks for that D4s, but it's the paragoomba i'm talkin about. Sprite 10. And if you could find the ninji too, that'd be great mikey, thanks. | |||
mikeyk Koopa Level: 18 Posts: 48/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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The table that has the data for most sprite pallettes starts at 0x3F5FE. You just have to add the sprite number to that address: Bouncing goomba (sprite 10) - 0x3F60E Ninja (sprite 51) - 0x3F64F These values can be changed in Mario Reconfig. This byte is listed as "graphic byte 1." The format of the byte is as follows: bit 0: gfx page bit 1-3: palette (8-F) bit 4: disable fireball killing bit 5: disable cape interaction bits 6,7: unknown You'll need to change bits 1-3 to edit the pallette of a sprite. |
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Luigi-San Melon Bug Level: 42 Posts: 237/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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Sprite Paint: http://www.freepgs.com/mirrorimagegames/SpritePaint.zip | |||
PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 79/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
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Well said, Luigi-San | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 639/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Nice quintuple post. EDIT for the remedial crowd: There was a quintuple post, I cleaned it up. (edited by Juggling Joker on 03-22-05 03:25 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 164/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I'd agree Cheesepie, if the link actually worked. Thanks mikey. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1407/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Posting Lession 1: Make sure that the links you post still works. | |||
XPeter Fuzz Ball Level: 42 Posts: 166/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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And lesson 2: keep the posts on topic, Joker. There's no room for stupid comments like that here. It worked mikey, thanks. I didn't understand what you said about MWR so i just used a hex editor. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 641/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I editted my post to help, Pete. Try to keep your responses civil, plz, even if for some reason you would like to carry a grudge against me. | |||
XPeter Fuzz Ball Level: 42 Posts: 167/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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hey man i'll admit i don't like you, at all, but i ain't bearin a grudge. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 642/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Right, so keep it civil. I don't much like you either, but let's keep the boards clean. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite palettes | | | |