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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How powerful is SMW's regular GFX engine? | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 222/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Hey! I was editing the animations in LM for my overworld, and noticed something about three of the 8x8 tiles. the two flowing water tiles and the waves tile are edited in-game by SMW, because there is only one 8x8 for each tile, but 8 different frames in-game. Does that seem a like an opportunity to anyone besides me? |
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Glyph Phoenix Level: 39 Posts: 120/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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No. It's not an opportunity. Tiles can only be flipped using the regular engine and the other water tiles are stored elsewhere, like under the regular FG1 tiles. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 224/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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What do you mean by that? I modified the ONE 8x8 for the vertically flowing river tile by adding a few spots, and the entire set of frames in the OW were changed. There must have been some sort of GFX modification in the SNES, or else how could I have changed 8 frames by changing only one 8x8? | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 633/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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How did they change? Screenshots of the result would be much appreciated. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 226/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I'll go make some. I think I shoud make a large animated onbe to show you what I mean. I was surprised to see what happened. | |||
FuSoYa Defender of Relm Level: 26 Posts: 163/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Yes, IIRC a couple of the scrolling tile animations for the overworld have dynamically generated frames (which LM mimics). It's just a tradeoff though... you save on RAM, at the cost of spending some processor time generating the next frame in code. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 229/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It's fairly neat. Would there be any way to replicate the effect for other tiles in SMW? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3829/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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A bit of ASM I suppose. The question is, can you edit them, or are they just like modifications to the existing data? | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 233/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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The ASM takes the 8x8 tile into RAM, then modifies it there. I suppose if you copied and changed the ASM you could do that too, but after a while there would probably be a lot of slowdown. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3832/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Er, what I meant was does it just write new tile data, or does it modify the old data? If it's writing new stuff, it'd be easy to modify. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 234/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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It would write new tile data to RAM. BTW, I am only guessing at all of this |
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Acmlm's Board - I2 Archive - Super Mario World hacking - How powerful is SMW's regular GFX engine? | | | |