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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Need some help | |
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Ringodoggie

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Since: 03-23-04
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Posted on 03-18-05 11:30 PM Link | Quote
I made goombas stompable with mario reconfigurator, and this happens when I stomp on it:

ExKay
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Posted on 03-18-05 11:46 PM Link | Quote
You may want to look in GFX00.bin and look which GFX it could be.
Alastor the Stylish
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Since: 03-15-04
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Posted on 03-18-05 11:46 PM Link | Quote
Yep. There aren't any tiles of goombas getting stomped, so they load the wrong tile. It should be fixed if you make one and save it to the proper place - while this will almost certainly screw up what actually goes there, some sacrifices must be made. It's probably in GFX01, though I don't know which tile, exactly.


(edited by Kyouji Craw on 03-18-05 02:47 PM)
(edited by Kyouji Craw on 03-18-05 02:51 PM)
XPeter

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Posted on 03-19-05 12:15 AM Link | Quote
The stomped goomba shares GFX with the wing of a paragoomba or paratroopa.
Alastor the Stylish
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Since: 03-15-04
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Posted on 03-19-05 12:19 AM Link | Quote
Hmmm. So it does. Well, there you go. You'd have to ExGFX it in whenever you wanted to use the stompable goomba, or else it'd screw up whenever you used a paratroopas. Also, you won't be able to use paragoombas. "Meh."
Smallhacker

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Posted on 03-19-05 12:39 AM Link | Quote
Well, I did a quick test and got a bad result. The stomped goomba graphics aren't stored in the normal sprite graphics table, which means that someone has to try to change the thousands of C7s in the Rom one by one and hope that one of them works.
Alastor the Stylish
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Posted on 03-19-05 01:34 AM Link | Quote
I assumed as much, seeing as it was never specifically programmed in. More than likely, the part of it that controls whether it can be stomped on points to a value ___ ahead, the editing of which may cause problems with other things since it wasn't intended to be used by the goomba... So yeah, you're really gonna have to limit yourself and make skillful use of ExGFX to make it work, unless you want to spend quite awhile on this for results that may hurt you more in the end.


(edited by Kyouji Craw on 03-18-05 04:35 PM)
Glyph Phoenix

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Posted on 03-19-05 04:35 AM Link | Quote
In MarioWorldReconfigurer, change the 'poof of smoke' option to 'fall straight down' and make it fall straight down when you jump on it. It isn't strictly squishable like real Goombas, but it should do. That, and you can always give a shelless koopa goomba ExGfx... Meh, I suppose I don't have a solid solution here. But those are good alternatives.
BMF98567
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Posted on 03-19-05 12:38 PM Link | Quote
Originally posted by Kyouji Craw
I assumed as much, seeing as it was never specifically programmed in. More than likely, the part of it that controls whether it can be stomped on points to a value ___ ahead, the editing of which may cause problems with other things since it wasn't intended to be used by the goomba...
Actually, it was programmed in, as the prototype tiles from the SNES Test ROM show:



The squished Goomba tile on the left (proto) resided in the area now occupied by the wing on the right (final). Seems the SMW designers rearranged a lot of graphics, but often left the code intact...


(edited by BMF54123 on 03-19-05 03:41 AM)
Kario

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Posted on 03-19-05 12:46 PM Link | Quote
I would delete the wings altogether. Then when you hit the goomba, it just disappears, and the paragoombas and paratroops would just be jumping around or floating. It would be cool, you could call them pogogoombas and pogotroopas.
Shyguy
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Posted on 03-19-05 01:10 PM Link | Quote
Mikeyk had squishable goombas.
Alastor the Stylish
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Posted on 03-19-05 09:42 PM Link | Quote
BMF is as knowledgeable as always, I see.

Master M: Yeah, no one ever said it was impossible
ExKeeper

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Posted on 03-19-05 09:49 PM Link | Quote
what is mario reconfigurer, and where do you get it?
Alastor the Stylish
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Since: 03-15-04
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Posted on 03-19-05 10:06 PM Link | Quote
Huh. I was gonna berate you for not looking in the useful resources thread, but it's actually not there. So... Here you go.
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