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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - changing mortal kombat gfx to super smash bros graphics | | | |
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DAVALLR Koopa Level: 16 Posts: 57/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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i was thinking of changing mortal kombat in to super smash bros melee in 2d.and the way that im going to change it is using yy-chr or something else and if it does work then i'll put sonic, mario, crash bandicoot,luigi,tails,shadow,wario,waluigi,knuckles,megaman,samus(from super metroid)and more!plus im going to remake all characters levels into fighting levels and adventure levels and making adventure mode,fighting mode,and event mode just like super smash bros melee. i just hope it would work. | |||
Apophis Red Super Koopa Level: 45 Posts: 386/882 EXP: 640255 For next: 19909 Since: 03-15-04 Since last post: 15 hours Last activity: 15 hours |
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I don't know if that would work. 1. You can't change palettes in YY-CHR 2. Even if you could change the graphics and palettes, the moves would still be Mortal Kombat moves. |
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DAVALLR Koopa Level: 16 Posts: 58/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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im hoping that i would find a fighting gaming that would let me do these kind of things. | |||
Chris Boo Level: 46 Posts: 375/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Doing that really sounds weird...and would probley look weird, Davallr. To be honest, I don't know how you could come up with all that, but good luck I guess... | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1128/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Originally posted by DAVALLR And how, praytell, do you plan to add in these other modes? |
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DAVALLR Koopa Level: 16 Posts: 59/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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thanks chris,i just hope for the best of doing that. and if it do works out really well then i'll give you a copy of it.but im going to try my best at it. | |||
Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1129/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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You're avoiding the question, aren't you | |||
Chris Boo Level: 46 Posts: 376/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Originally posted by DAVALLRUh...no thanks... I was just putting my side of the post in... |
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DAVALLR Koopa Level: 16 Posts: 60/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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probably by making duplicates of the other modes and then modified the modes. thats a suggestion i dont know if im not sure if im really going to do it but i'll try. (edited by DAVALLR on 03-16-05 08:58 PM) |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1130/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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heh....you think it's just going to be that easy? Well, good luck, but half the stuff you said is hardly doable without extensive knowledge of the game's inner workings, as well as some pretty in-depth assembly work (you'd need to get your hands dirty for that ) | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -2348/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Not to mention you'd have to draw the graphics too | |||
The Kins Kodondo Level: 38 Posts: 350/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Ah, precious! The boy's optimism is terrific! Pity it's gonna go down the drain when he hits secondary school. |
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PeterGriffinTheMan Deddorokku Level: 29 Posts: 40/425 EXP: 137018 For next: 10867 Since: 03-02-05 Since last post: 4 hours Last activity: 6 hours |
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You wish you can I don't think its possible it would be really hard to do. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3765/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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With the amout of ASM work this would take, it might be easier just to make a new game from scratch. | |||
DAVALLR Koopa Level: 16 Posts: 61/104 EXP: 18620 For next: 1636 Since: 12-29-04 From: SUMMERVILLE Since last post: 131 days Last activity: 124 days |
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how can i make a game from scratch? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5458/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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An SNES game development kit and a hell of a lot of time and effort. | |||
Acillatem98 Red Koopa Level: 17 Posts: 40/135 EXP: 24570 For next: 173 Since: 03-02-05 From: Akron, Ohio Since last post: 2 days Last activity: 6 hours |
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Your idea is awesome in my opinion, and as long as you're up to this umm, challenge then go for it. If you do end up getting this to work, I'll play it. I might have to agree with the others though, I don't think its likely to happen. |
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Acmlm's Board - I2 Archive - Rom Hacking - changing mortal kombat gfx to super smash bros graphics | | | |