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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The Ninji Saga - DEMO | | | |
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The Kins Kodondo Level: 38 Posts: 344/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by HyperHackerNone in the demo, due to levels being small. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 5449/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Odd... I didn't notice the lack of midway points must've been well-done, or something. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 283/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Midway points make you Big Mario anyway. | |||
The Kins Kodondo Level: 38 Posts: 346/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Master MI believe I could do "invisible" midway points with BlockTool. |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 288/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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Block tool is the shiz-night, huh.... I might download it..... | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 1386/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Trashykins Just make that one block fully passable. Try it! It's not going to look like crap. Trust me. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 619/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Or use a slope tile, probably one of the gradual slopes. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 205/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Originally posted by Trashykins That would work. Also, why not place them in as "powerups"? |
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The Kins Kodondo Level: 38 Posts: 349/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by DarkflightNow there's an idea - Make Fire Flowers always come out of their blocks instead of mushrooms regardless of Mario's status, and make them play a sound and set the "Got Midway Point" flag or whatever when obtained. Anyone know ASM?Originally posted by Trashykins |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 254/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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SMWReconfigurator may be able to help. I'm not sure, but it's worth a try. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 293/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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I noticed something while riding yoshi and beating a level. The little top knick on the mario sprite goes back a little bit. I don't know how to explain this, and I don't want to give away my character just to show an example..... | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3771/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Trashykins Or you could change file address 0x74E2 to 0x80, which would prevent it from giving you a powerup when you hit the midway point. |
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The Kins Kodondo Level: 38 Posts: 352/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by HyperHackerThanks for that!Originally posted by Trashykins |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3774/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Thank Geiger. His program made finding that about 6 clicks worth of effort, rather than the traditional search-through-an-800MB-log-file method. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 8624/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Master MBig Mario with Purple trousers. |
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Ice Ranger Leever Level: 23 Posts: 93/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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This is one of the best concepts I've seen in awhile. Level 2 - Generations surprised me by being a combonation of 1-1 from Mario 1 and 3. I don't think I've seen anything like that before. Since power-ups won't be used, will you be planning to use the extra space for other things now? I'm sure with some of the guys around here, you could add a health meter instead and have different power-ups give different amounts of heath. |
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Escherial Shyguy Level: 17 Posts: 81/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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Speaking of that, I'm looking for the offsets where the player's granted a powerup in hopes of redirecting it to a health counter (I'm not going to implement it myself, but I'd love to see it in Ninji ). Anyhow, I've managed to find $00D156, which is the address of the INC instruction that increments $7E0019 (the powerup value). I'm currently trying to jump to some safe place in the ROM to do some stuff and then jump back; this is working, but I'm running into strange freezes later down the road (for instance, upon exiting a pipe). I'll keep you all posted on any discoveries. (edited by Escherial on 03-17-05 05:13 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3780/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Check the sticky ROM Addresses thread, I posted a bunch of powerup-related info there. Mushrooms, unfortunately, don't just write a specific value to your power address; they just increment it. You should be able to hook the 'shroom code no problem, but I suggest leaving 7E0019 alone and using some unused address for the health counter. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 1490/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by Master M Yoshi is in the Demo?!?!?!?! |
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Shyguy The Original Femme Fatale! Level: 57 Posts: 312/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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No! I use a goomba in my edit. I'm just precautioning. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The Ninji Saga - DEMO | | | |