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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - StarFox Level Editor Demo! | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-15-05 08:48 AM Link | Quote
Originally posted by MathOnNapkins
Why people always be hating on the snes starfox?

Mainly because the controls seemed to be quite a pain. I've got to say, though...
RT-55J

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Posted on 03-15-05 09:29 AM Link | Quote
A few things:

1. I was screaming with joy when I saw the topic title.
2. Would this support the Competition edition?
3. I feel insired to make a hack for this. Now only if I could think of an idea...
4. YOU ROCK /gives VL-Tone a cookie.
5. What features do you plan to add in the feature future?
6. Do you plan on doing a Star Fox 2 editor after you finish this?
VL-Tone

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Posted on 03-15-05 02:56 PM Link | Quote
Since you are so impatient, here is a prerelease stand-alone version.
That's right, the thing will actually edit ROMs and save changes.

There is a Windows version (should work on XP and most other versions)
And there is a *cough* Mac OS X *cough* version.

Go there to download it:
http://membres.lycos.fr/nes3d/SFXed_Download.htm

To start it, double-click on the "Start SFXedit" icon (duh!)

You need StarFox version 1.0 with the red contour over the title logo.
I highly recommend that you extend the ROM with at least 32768 bytes of FFs
(more on this in the read me)

I plan on supporting other version like 1.2, Japanese, Competition and StarWing.
But for now the editor is modeled after 1.0 which has different offsets.
Starfox Competition has a few new/replaced objects like moving bonus rings etc.

As for SFX 2 well as much as I'm interested in learning more about it,
I didn't play it very much and have almost no nostalgia attached to it.
Still it looks like a great game and I have a high respect for the team
who worked on both game so I enjoy it too but I probably won't invest
the time required to do it, I have to set priorities...

I work on games that I have fond memories of. I still remember about
being impressed by SFX 1 in 1993 and asking myself how they did it.
Now I know, in part at least

As for future features, I'll add a way to add addresses bookmarks, and a way
to add custom menu items for the properties.

A real Undo feature will be more than welcome.

I'm thinking about creating a series of macro objects, for example a standard
level initialisation block with all it's standard included objects could be inserted.
Other things could include a macro object for the enterable armada battleships,
since they have to be built from special objects in a special order.
I could also build custom macros like asteroids shaping letters

Also something like a semi-random level generator would be cool.

I'm thinking of labeling all the h78 asm objects with a short description if I can.
I plan on having a more visual approach to edit x y z coords for objects.
I'll add some kind of 3d and 2d level preview in the way for sure.
(it's already done, but needs lots of tweaking)

I can't think of anything else right now, but I had many ideas about it.
Thank God I don't work today


Have fun!


(edited by VL-Tone on 03-15-05 06:14 AM)
Kitten Yiffer

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Posted on 03-15-05 10:45 PM Link | Quote
Originally posted by HyperHacker
Originally posted by MathOnNapkins
Why people always be hating on the snes starfox?

Mainly because the controls seemed to be quite a pain. I've got to say, though...
...tried the game on a real SNES? It's easier to control on a real controller, especially when you can easily use L and R...

Crap, I have Starfox 1.2. Oh well, I find the 1.0 ROM in no time.

(anyone knows the diffrence between the versions? I know that the PAL version is named Starwings, since I actually own that version on my real SNES. Living in Europa and all... but expect for that red outlining, what's the diffrences? )


(edited by Kitten Yiffer on 03-15-05 01:46 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-16-05 09:46 AM Link | Quote
No, but I did use a real gamepad with L and R buttons.
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Posted on 03-20-05 08:42 PM Link | Quote
Once you map the buttons to the way you like (which is a pain), I found the controls quite good and the game enjoyable. This tool is certainly worth a download...
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