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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New program: SMW Status Bar Editor | |
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Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 03-12-05 01:25 PM Link | Quote
This program was supposed to be released one or two days after the enemy names exporter/importer, but it was delayed due to me being sick for 8 days. Anyway... Here it is...

This program allows you to edit the static tiles (the tiles that never changes) and the counters (the tiles that do change). The program can edit the static tiles without any limits (however, it can't add tiles outside the original status bar) and move and hide (or show) the counters.

Important note:
There are three counters that cannot be moved or hidden, due to harcoding and such:
Score
Small bonus stars (Normally gets overwritten by the real bonus star counter)
Item reserve (The sprite itself)

Also, please note that tiles on the bottom row of the status bar will get cut off. (Only the top 6 pixels of the tiles will be shown until something Layer 3 related, like using a message box, happens)

Anyway... Less speaking, more downloading.

Go here and click on SMWSBE.zip.

Report bugs.

Edit: Program replaced by version 1.1. Please redownload.


(edited by Smallhacker on 03-12-05 01:04 PM)
ExKay
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Posted on 03-12-05 01:26 PM Link | Quote
Thanx Smallhacker, I waited for this.
*1st to post here*
Glyph Phoenix

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Posted on 03-12-05 01:56 PM Link | Quote
There's no telling what kind of mayhem I could cause with an editor like this! Layer 3, prepare to be annihilated...

Great work once again, Smallhacker!
The Kins

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Posted on 03-12-05 02:07 PM Link | Quote


Thank you Smallhacker
mikepjr

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Posted on 03-12-05 06:26 PM Link | Quote
Cool beans!!!(I never thought id hear myself say that.)LOL




Um, i have a problem.
When i go to use it it says" .INI not found or damaged. "
Please enter the path to lunar magics graphics folder:
Whats wrong?


(edited by mikepjr on 03-12-05 09:39 AM)
Pikachu025

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Posted on 03-12-05 06:51 PM Link | Quote
Nice Prog.!

Just one question: Is there a way to stop the "Luigi"-Counter from overwriting other counters under it? The counter is bigger then my "Luigi"-Name, so I put the lives-counter there where the "GI" would be, but the invisible tiles overwrite the Lives-counter. Any tips?
SuperBeb

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Posted on 03-12-05 07:44 PM Link | Quote
Good Work! I just have a little problem. I type the name of the rom but this is doesn't work! Why?
Kario

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Posted on 03-12-05 08:15 PM Link | Quote
Originally posted by mikepjr
Cool beans!!!(I never thought id hear myself say that.)LOL

Um, i have a problem.
When i go to use it it says" .INI not found or damaged. "
Please enter the path to lunar magics graphics folder:
Whats wrong?


Its supposed to do that, just follow the instructions.

Cool program, now, how hard would it be to make a program to edit the OV Status stuff. You know, the background with the shroom flower star thing and it has mario walking and the level name. Could someone make an editor for that?

SuperBeb, make sure the rom your editing is in the same folder as the program.


(edited by Kario on 03-12-05 11:16 AM)
Mattrizzle

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Posted on 03-12-05 08:18 PM Link | Quote
Two of the problems I have are that the coin counter only displays one digit when I move it, and that the time counter has zeroes in front of it instead of blank spaces when the time is less than 100.
Smallhacker

Green Birdo

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Posted on 03-12-05 10:03 PM Link | Quote
----------------------------------------------------------
UPDATE:

New version aviable at the same address which fixes the timer problem mentioned by BigMattrizzle. Please redownload.
In order to fix the problem in the rom, just open the rom in the new version and save. Moving the counter is not neccesary.
----------------------------------------------------------

Thanks for the feedback!

Pikachu025: I will look into the possibilities of shorting down the Luigi counter. I can't promise anything, though.
BigMattrizzle (Coins): Wierd. It shows both digits to me. Are you sure that:
* You haven't got any counters which uses the same location?
* The palette of the tiles on which the counters are drawn is correct?
BigMattrizzle (Timer): Oops. I missed that. Thank you for reporting this. I'll see if I can fix that problem.
Sukasa

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Posted on 03-12-05 11:02 PM Link | Quote
DUDEILOVEYOU

*downnloads and does a war dance*
*l-ll-l-layer thwee's going dow-hown!*
Kyoufu Kawa
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Posted on 03-12-05 11:11 PM Link | Quote
There's only one thing worse than your singing Darkflight, and that would be Brian Blessed with a megaphone.


(edited by Kawa-oneechan on 03-12-05 04:24 PM)
Shyguy
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Posted on 03-12-05 11:31 PM Link | Quote
One thing worse than a cat....... is a dog hangin' out with a cat......


Anyway, I think I'll give that a spin once everything is in order. Thanks, smallhacker!
Xkeeper
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Posted on 03-12-05 11:39 PM Link | Quote
Well, it's not the best thing in the world (it could have a 2x zoom feature, or god forbid actual dialogs and buttons) but it works...

Granted, making sure you have the proper palette selected for a counter area is a bit difficult
Sukasa

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Posted on 03-13-05 12:09 AM Link | Quote
Originally posted by Kawa-oneechan
There's only one thing worse than your singing Darkflight, and that would be Interdpth's ugly face.


Burned to the third...
Mattrizzle

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Posted on 03-13-05 12:29 AM Link | Quote
The coin counter problem occurred when moving it on the left side of the status bar, where the dragon coin counter was, if that helps. The big bonus star counter was hidden, as well.
Sukasa

Boomboom
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Posted on 03-13-05 01:24 AM Link | Quote
I haven't been able to find my floppy disk yet, but what is the GUI like? It might be nice to stage it like the tile selector used in the Chelsea code title screen editor. that way the GUI would be a little more generic, and easier for noobs to get used to.
Smallhacker

Green Birdo

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Posted on 03-13-05 02:59 AM Link | Quote
Xkeeper: I'm planning on adding a Preview thingie to help making sure that the palettes are correct. It was accually supposed to be in the first version, but I got sick and forgot about it.

BigMattrizzle: Well, the dragon coins are most likely overwriting the coins, I guess... Try hiding or moving the dragon coin counter... If you can't get it to work correctly, please send me the patch and I'll have a look at it.

Darkflight: Well, the GUI is a home made thingie. A big group of tiles at the bottom, the status bar at the top. Click on a tile and draw with it on the status bar. Press X or Y to flip tiles, 1-8 changes palette, etc. Nothing too complicated since I have to make the entire GUI myself.
Sukasa

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Posted on 03-13-05 06:21 AM Link | Quote
I'll say this: The program works like a charm. Maybe as a future enhancement, could the ASMmed counters be moved/hidden? there must be a way to disable them, after all.
cpubasic13
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Posted on 03-13-05 08:52 AM Link | Quote
Alright! This is really awesome! I could edit the static tiles in a hex editor, but I couldn't move them (don't know why, really...). This makes it even easier... to some extent. Although I would soon like to see the other things unhardcoded...

Darkflight: If he could do that, he would make the whole counter movable then... like he said, they are hardcoded... it would require work to find it...
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