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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario Bros. 3 Screenshots | |
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XPeter

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Posted on 06-04-05 01:12 AM Link | Quote
1) no, sorry i really don't know where you could find him. He made Raccoon Mario for me a few months ago, and we haven't spoken since then. 2) i'd really prefer if you asked me that in a PM instead. it was way off-topic. what's worse is that you didn't say a word about my game. This is the second time you've done this.
mikepjr

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Posted on 06-04-05 02:35 AM Link | Quote
Sorry man, i dont have a different oppinion then the one i gave last time i said anything.

I still love what you are doing, and i still hope it is a success, and i still think your doing an awsome job.

As for a PM, i could not figure out how to pm you, other then your e-mail address.
And i thought it would be worse for me to e-mail you a question, then if i asked you in your thread.

On top of all that, i havent had sleep in like 3 days.
Im constanly doing stuff, im haveing to study at home for my GED.
I have so much caffeen in me at the moment that it is just crazy.

One thing about you hack though, i noticed that the colors are a bit brighter, then they have been in the past screen shots, did you rip the pallets from the GBA version?
XPeter

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Posted on 06-04-05 03:18 AM Link | Quote
exactly mikepjr, i started doing this recently when i found out that VBA has a Palette Viewer option. @everyone: does it look better like this? or does the old stronger SNES palette look better?
mikepjr

Ninji
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Posted on 06-04-05 03:32 AM Link | Quote
Hmmm, it is hard to say.
But the super nintendo pallet was much more vivid, in my oppinion.

But ether way is good.

Im just saying, i noticed that it was brighter.
So i guessed that it was a pallet from the gba one.
Cirvante

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Posted on 06-04-05 06:46 AM Link | Quote

Originally posted by Luigi-San
Ball 'n' Chains.


Ehhh!! Wrong!! Mario would be hurt only by the TIP of the fire wand. He could pass right through the rest, so ASM would still be needed in order for the chains to hurt Mario as well as the ball.
RT-55J

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Posted on 06-04-05 06:54 AM Link | Quote
Ball 'n' Chains would be good for those things that circle those orb things in Fortresses and Castles (forget what they're called )
Rainbow Yoshi

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Posted on 06-04-05 07:09 AM Link | Quote
But the chain part doesnt hurt mario.
Tanookirby

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Posted on 06-04-05 07:16 AM Link | Quote
It does not matter if the chain hurts Mario or not. To make a Roto Disc out of it, just make the spiked ball an orb and make the chain transparent.
XPeter

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Posted on 06-04-05 04:57 PM Link | Quote
Originally posted by Cirvante

Originally posted by Luigi-San
Ball 'n' Chains.


Ehhh!! Wrong!! Mario would be hurt only by the TIP of the fire wand. He could pass right through the rest, so ASM would still be needed in order for the chains to hurt Mario as well as the ball.


nice going Cirvante you generated 4 posts of spam. how many times do i have to say this? this is NOT SMB1! if you wanna ask me about SMB1, send a PM. i can't guarantee a reply, but don't post it here.
Shyguy
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Posted on 06-04-05 09:33 PM Link | Quote
Wow! Time to take a deep breath! They were only asking questions...
DAVALLR

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Posted on 06-04-05 11:14 PM Link | Quote
pete:is mikeyk gonna give you the functions for the hammerbros? and the arrows from smb3 so when you run the arrows builds up and make a siren noise and raccoon mario can be able to fly, just like the the smb3 version?if you get in touch with him?
XPeter

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Posted on 06-04-05 11:26 PM Link | Quote
DAVALLR: He already flies like Raccoon Mario. i'm learning ASM now so i'll probably try to add a few of those features you mentioned.

Master M: i'm having a bad day okay? just don't piss me off and i won't feel the need to flame. everybody keeps asking me to do things for them!!!


(edited by peter_ac on 06-09-05 11:02 PM)
(edited by peter_ac on 06-09-05 11:02 PM)
Tanookirby

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Posted on 06-12-05 01:43 AM Link | Quote
I wonder how this game will turn out once it's done. I do not think there is any way to make all the enemies and powerups act like the ones in SMB3.
The Kins

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Posted on 06-12-05 08:49 AM Link | Quote
Originally posted by Tanookirby
I wonder how this game will turn out once it's done. I do not think there is any way to make all the enemies and powerups act like the ones in SMB3.
This is where a little creative license comes in...
Luigi-San

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Posted on 06-22-05 07:26 AM Link | Quote
I don't think this is a bump because it isn't 2 weeks old since the last post.


Anyhow, some questions:

1) How are you going to do Boom-Boom (The fortress guard)?
2) How are you going to do the locks and smashable boulders on the OV?
3) How are you going to do the Hand Traps?
4) How are you going to do the Thwomps that move horizontally and diagonally?

That is all.

Keep up the good work!

XPeter

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Posted on 06-22-05 03:44 PM Link | Quote
QUESTIONS
1) How are you going to do Boom-Boom (The fortress guard)?
2) How are you going to do the locks and smashable boulders on the OV?
3) How are you going to do the Hand Traps?
4) How are you going to do the Thwomps that move horizontally and diagonally?

ANSWERS
1) I'm going to use hex to modify Chargin Chuck and make him stronger. He'll look just like Boom Boom.
2) There's a stepping stone (golden tile) right beside every rock, so i'll make is so you can enter a hidden level from the golden tile. there will be some sort of challenge in this level (like a hammer brother or something), and if you pass this challenge, the level's event will destroy the rock and open the path. The castle? the castle's event will destroy the gate when the castle is finished.
3) I don't know. I might make them optional levels.
4) Beats me. ASM if i get good enough.
Blaze
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Posted on 06-22-05 04:29 PM Link | Quote
peter_ac is a god. He is a legend in the making. Keep em' coming.


(edited by Blaze on 06-22-05 07:45 AM)
Mario_World_Lover

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Posted on 06-22-05 08:37 PM Link | Quote
Those rips rule, i am going to play it straight away when it comes out!
Sukasa

Boomboom
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Posted on 06-22-05 08:51 PM Link | Quote
I guess now, that MikeyK has been working on Screen scroller pipes, Will you go back and add those to the levels?
XPeter

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Posted on 06-23-05 12:40 AM Link | Quote
@Blaze and MWL: thanks for the comments. @Darkflight: actually i haven't started on any levels yet which contain screen scrolling pipes. i'll definitely need them when it comes to making levels like Pipe Maze 1, or even Desert Hill Fortress.
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