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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Replacing everything with time[issue] | |
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Glyph Phoenix

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Posted on 03-10-05 03:03 AM Link | Quote
Instead of coins and 1ups and score and goal stars and becoming small, I want it all to be factored into your remaining time instead.

Unfortunately, I bet this would require lots of ASM. In which case I give up, because I don't know the first thing about ASM.

Hopefully there is a simple way to repoint some stuff so it takes away time instead of score or whatever. But there probably isn't.

Can anybody help me?
Juggling Joker

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Yeah, JAMH is still being worked on.
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Posted on 03-10-05 03:42 AM Link | Quote
I'm not even really sure what the heck you're asking really.

So I'll just give you the default answer: Sure, anything within SNES hardware limitations is possible.
Glyph Phoenix

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Posted on 03-10-05 03:48 AM Link | Quote
Instead of Mario getting a 1up, he gets time added to the counter. Instead of getting points for stomping on a koopa, he gets time added to the counter. Instead of getting a coin, Mario gets 10 points added to the time counter.

But first I'd need to know how to change them without ASM. I doubt it's possible, but if it is, that would be awesome.
Juggling Joker

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Posted on 03-10-05 03:49 AM Link | Quote
Ah, now I see. It wouldn't be THAT hard to change what memory address each of those actions writes to... if you know where the routines are.

Edit: Easy, as compared to completely rewrting a sprites behavior, editting the level load code, etc.


(edited by Juggling Joker on 03-09-05 06:50 PM)
Glyph Phoenix

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Posted on 03-10-05 04:00 AM Link | Quote
Yeah, but I don't know where the routines are. Can someone help me with that?
Atma X

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Posted on 03-10-05 06:40 AM Link | Quote
Yea, when I get a little time to work on it (because of school). I'll try to help you sometime this weekend.

As for what it will take to add the values to your timer, you simply just need to change the RAM address that it is writing to (and for some of the things, you'll need to add a couple Instructions so that it writes to more than one RAM Address).
Glyph Phoenix

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Posted on 03-13-05 10:33 AM Link | Quote
Found any new information relating to this, Atma?
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