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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody remember this hack? | | | |
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Craig3410 Paragoomba Level: 15 Posts: 7/76 EXP: 16178 For next: 206 Since: 03-16-04 From: Fayetteville, AR Since last post: 4 days Last activity: 4 days |
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It's got the Demo World title, then you come to the world map: One of the levels was "Giant World": Another was "Rainbow Road" The reason I'm asking is because it had the potential for a great hack; just didn't capitalize on it in this hack. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 46/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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It's Atma's hack. | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 78/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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er...thats Atma X's hack | |||
Craig3410 Paragoomba Level: 15 Posts: 8/76 EXP: 16178 For next: 206 Since: 03-16-04 From: Fayetteville, AR Since last post: 4 days Last activity: 4 days |
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Whatever happened to it? Did he ever update it or anything? | |||
Phoenix21692 Goomba Level: 11 Posts: 6/34 EXP: 4837 For next: 1148 Since: 03-17-04 From: NY Since last post: 167 days Last activity: 31 days |
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Woah. That's something I've haven't yet. Do you know where I can get an IPS patch of it? | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 17/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Here: http://www.freewebs.com/atmasdomain/supermarioworldultima.htm | |||
DarkStryker SP Newcomer Level: 4 Posts: 3/5 EXP: 270 For next: 9 Since: 03-26-04 From: Davenport, Iowa Since last post: 530 days Last activity: 339 days |
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I've checked in on the hack as well, it's really great, but it has some glitches when Mario moves around on the overworld/sub maps, but its a good hack. I'm thinking about updating it and correcting all those glitches... but I dunno.... | |||
Atma X Bandit Level: 43 Posts: 72/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I've corrected most of the "glitches". But actually, they were just a bunch of paths and OV levels that weren't completed yet. I haven't got around to making some of the Levels for World 1 & 2, so for now, I had just put any level there to make a path to the completed parts of my OV (just to get the main idea of what the OV will look like). I have updated the hack a lot since then, even with a completely new Title screen. But it's not ready for a public release yet. I need to make World 1 first before it'll have much gameplay. If you just want to see the changes, let me know and I'll upload the current version. BTW: (For the ground in my Tilte screen) I need a block that will play animations 1-8 when stepped on, and stays at frame 8 if Mario continues to stay on that block. Then when he steps off, it'll play animations 9-16, and stay at frame 16 until Mario steps on the block again. And also, The Giant Castle is on Level B. (It still needs some work though, but most of the first area is done, it's also kind of challenging) Oh and also, does anyone know how to change the Giant Mole's palette #, so that it doesn't use palette 8. The feet's colors look wrong when you've got Fireflower, or when you're as playing Luigi. (edited by Atma X on 03-30-04 05:43 PM) (edited by Atma X on 03-30-04 05:49 PM) |
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hhallahh Bob-Omb Level: 38 Posts: 15/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Whoa, that's so.. surreal. 0_o; Best-looking hack ever, if the whole thing could look like that. | |||
Atma X Bandit Level: 43 Posts: 73/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I've been working on the hack for a long time (2 years), but I still consider it a Beta Release because of the large amounts of work that still need to be done. But overall, I think I'm almost to a point to where the Hack can be a playable, profesional-looking hack, but I still need to complete a few things before I would say that it's ready for any actual gameplay. (edited by Atma X on 03-31-04 08:35 AM) |
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Atropos Micro-Goomba Level: 8 Posts: 12/16 EXP: 1553 For next: 634 Since: 03-23-04 Since last post: 572 days Last activity: 339 days |
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Rainbow road looks quite amazing, how did you manage to make the rainbow translucent? is it a feature of LM or did that require ASM or is it even just merely an optical illusion? | |||
Atma X Bandit Level: 43 Posts: 74/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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To make a layer translucent; open the "Level Header Settings" window (Mario's face [in the tool bar at the top] ), and then change the Top-Most List to #1E (1E has Layer 2 as a Background), or 1F if you want it to have Layer 2 to act as a level-like layer. (edited by Atma X on 03-31-04 03:13 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody remember this hack? | | | |