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Acmlm's Board - I2 Archive - Hardware/Software - ...VADPCM? |
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Keitaro![]() Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1068/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Yeah...what exactly...is this? I googled it, but to no avail...all I know is its a derrivative of ADPCM, and I have a shitload of N64 wave samples I dumped that are encoded in this god forsaken format, and when played back sound like pure white noise unless i somehow...un-vadpcm encode it? I'm hoping someone maybe knows of a codec for like, WMP or Winamp or something, or even just a way to decode the waves so i can actualy HEAR them ![]() (for the record, the waves are in .wav file...i also have the ability to have them as aif's or raw, but they are still encoded--and WMP will at least play the .wavs as some sort of static white noise, it instead throws a complete shitfit when i tried to open the aif or raw) (edited by Keitaro on 03-02-05 08:25 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 ![]() Posts: 674/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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VOX ADPCM? That's the only name I can think of, since the version of GoldWave I have has an option to open such a format. Mind tossing one of the files my way, if it's not very big? | |||
neotransotaku![]() Baby Mario 戻れたら、 誰も気が付く Level: 87 Posts: 2523/4016 EXP: 6220548 For next: 172226 Since: 03-15-04 From: Outside of Time/Space Since last post: 11 hours Last activity: 1 hour |
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I'm guessing the V in VADPCM is variable ADPCM. As for a codec to play the guy...um...try searching for variable ADPCM? | |||
Keitaro![]() Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 1073/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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Sorry I'm using Angelfire, but heres one of the wav's...hopefully you can make heads or tails of it ![]() http://www.angelfire.com/anime5/erikau/Sound_3_1.wav also, this was from the readme of the thing I used to dump said wave... "You might want to listen to the samples you extracted, but once again there is a problem cause usualy all files are vadpcm encoded. I've tried the standart sgi encoding but no luck there. So I am sorry to tell you unless I don't get more infos on vadpcm or am able to take a good guess on it, you'll porpably have to be a developer to listen to them." If that helps you narrow it down...er, I mean, now you know sgi encoding won't work ![]() (edited by Keitaro on 03-03-05 08:06 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3542/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It doesn't appear to be compressed using any Nintendo method I know of. N64/GCN compressions usually have a 4-letter header (MIO0, YAZ0, YAY0 etc) that can be used to find them. (Keep in mind the byte order; if you're searching in actual ROMs, it's probably backward. ![]() |
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Acmlm's Board - I2 Archive - Hardware/Software - ...VADPCM? |
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