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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW ROM addresses | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2148/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by BigMattrizzle Holy...! This motivates me even more to make Sprite Paint 3. |
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Glyph Phoenix Level: 39 Posts: 608/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Not a bad idea. Build one that does sprite actions and the stuff MWR did, too... Knowing what we know now, MWR is looking more and more obsolete. "Unknown bits" and "unused sprites" my ass. Mo' like... "click this button to corrupt your rom"..."bits"... I got nothing. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2150/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Glyph Phoenix I leave that to HH... Unless he gave up on it... Originally posted by Glyph Phoenix I think that there's only 3 or 4 (can't remember exactly) unused sprites. Editing sprites above C7 in MWR will corrupt data. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7505/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I've given up on the current build. I'll make a new one someday... | |||
Glyph Phoenix Level: 39 Posts: 616/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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x23DA sets the message box variable. x18F90 reads the message box variable each frame, apparently. If anyone knows more about the message box, your help would be greatly appreciated, since I want a short mini-cinema at the beginning of my hack. Edit: Also, does anyone have any data regarding Mario's speed? I need to hack Mario's running code to allow for a DASH powerup. Yep, I've got something big planned.... The biggest hack since SMO planned, probably. Edit again: Well, it might have been. It's not like SMW hacking had a lot going on. But instead it's going to be another one of those down-the-crapper reject hacks of mine. Heh. Yeah, I know, you all saw that coming. (edited by Glyph Phoenix on 10-08-05 02:12 AM) (edited by Glyph Phoenix on 10-10-05 09:40 PM) (edited by Glyph Phoenix on 10-10-05 09:40 PM) |
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Bio Buster Beetle Level: 27 Posts: 398/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by BMF54123 just go to map16 and adjust gameplay propriety for the filled one to 130, can also adjust the red and blue one that way so they will give you item (why no one actualy this before?) |
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Mattrizzle Paragoomba Level: 14 Posts: 65/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Bubble Stuff: 15AA1-15AA8 [A8 CA 67 24 AA CC 69 24] Bubble Sprites Tile Table First 4 bytes are 1st frame of each sprite, Second 4 bytes are the 2nd frame of each sprite, in the order of: Goomba, Bob-Omb, Cheep-Cheep, Mushroom. 15AA9-15AAC [85 85 04 08] Palette/GFX Page Table of Sprites This is in the same order as above. 15B19 [19] Bubble pop sound 15BA1-15BA4 [0F 0D 15 74] Sprites from Bubble Table 15BA5-15BB3 X(horizontal) Placement of Bubble Tiles 3 animation frames, each 5 bytes 15BB4-15BC2 Y(vertical) Placement of Bubble Tiles 3 animation frames, each 5 bytes 15BC3-15BC7 [A0 A0 A0 A0 99] Bubble Tile Table 15BC8-15BCC [07 47 87 C7 03] Palette/GFX Page of Bubble Tiles 15BCD-15BD1 [02 02 02 02 00] Bubble Tile Size Table |
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mvent2 Paragoomba Level: 14 Posts: 61/73 EXP: 10454 For next: 2617 Since: 01-25-05 From: Brisbane, Australia Since last post: 1 day Last activity: 2 days |
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I found this by you, Mattrizzle: Change x1232A from A9 21 95 9E A9 08 9D C8 14 to A9 03 9D C8 14 EA EA EA EA to disable enemies spawning a moving coin when hit by a fireball. You won't get any points from this, either. I'm using this in my hack and was trying to remember who I got this from, now I know. Thanks a lot! From Dark Ludwig: Change xD5F8 from FE 26 16 to EA EA EA to make Morton, Roy and Ludwig immune to fireballs. |
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Mattrizzle Paragoomba Level: 14 Posts: 71/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by mvent2 Thanks, mvent2. You know, I really need to gather all of the info from my old posts and put in in this thread. But not now, as I have to go to school. |
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Kailieann Koopa Level: 11 Posts: 78/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Glyph Phoenix I've just been playing around with this, and I discovered that it only works for the Yellow and Green switch palace blocks. Does anyone have something similar for the Red and Blue blocks? |
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Mattrizzle Paragoomba Level: 14 Posts: 72/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by BMF I found this on the same page as what you quoted above, Kailieann. |
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Glyph Phoenix Level: 39 Posts: 685/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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I was the one who posted the incorrect address in the first place. This is what you guys get for not being active. When you don't find addresses I find addresses, and when I post them I inevitably get things wrong. So technically you all are to blame. |
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Bio Buster Beetle Level: 27 Posts: 439/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by KailieannOriginally posted by Glyph Phoenix on LM Map16, try putting the filled one where the dotted one should be and the dotted one where the filled one sould be. why all you guy never tried this before? |
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Mattrizzle Paragoomba Level: 14 Posts: 74/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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More info, some of which I've already posted in other threads: $17B8F (05) Sumo Bros. flame palette/gfx page $1A29B-1A29C (45 05) Blargg palette/gfx page (1 byte facing right, 1 byte facing left) 11F4B [C2] tile of smiley face coin (the one that comes from the cloud that appears after eating two pink berries) 11F50 [04] palette/gfx page/priority/flip of smiley face coin tile 11F55 [02] size of smiley face coin tiles (00=8x8; 02=16x16) 8FDF-8FE0 [46 06] palette/gfx page/priority/flip of Para Goomba wing tiles 8FE1-8FE4 [C6 C6 5D 5D] Para Goomba wing tiles 8FE5-8FE8 [02 02 00 00] size of Para Goomba wing tiles A01C-A01F [5D C6 5D C6] Para Koopa wing tiles A020-A023 [46 46 06 06] palette/gfx page/priority/flip of Para Koopa wing tiles A024-A027 [00 02 00 02] size of Para Koopa wing tiles 13D17-13D1A [5D C6 5D C6] Yoshi wing tiles 13D1B-13D1E [46 46 06 06] palette/gfx page/priority/flip of Yoshi wing tiles 13D1F-13D22 [00 02 00 02] size of Para Koopa wing tiles |
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Acmlm's Board - I2 Archive - Super Mario World hacking - SMW ROM addresses | | | |