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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | | | |
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SePH Geldman Level: 33 Posts: 256/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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After been working on Zelda Gates of Time for quite some time I decided to show some progress at long last. After cancelling Gates of Darkness and started working on other "unrealisable" sides projects such as Lyra Islands and my Minish Cap convertion for Zelda 3, I decided on releasing an hack which could be done for good.. The game consists of two ages. You start in the present, then later you visit the past. - "LIGHT WORLD" is now the "PRESENT TIME" - "DARK WORLD" is now the "ANCIENT TIME" Story isn't fully complete yet... ------------------------------ DUNGEONS STATUS (6.7/11 ~60%): Intro Sequence - Finished (Some bugs need to be fixed) Pendant 1 - Finished Pendant 2 - Finished Pendant 3 - Finished (Some bugs need to be fixed) Crystal 1 - Finished Crystal 2 - Started (Not finished) Crystal 3 - Finished (Not play tested) Crystal 4 - Finished (Not play tested) Crystal 5 - Not started Crystal 6 - Not started Crystal 7 - Not started Houses - Finished Caverns - Not started ---- OVERWORLDS STATUS (100%): Present Time - Finished Ancient Time - Finished ------------------------------ EVERYTHING ELSE: Music will stay the same. World Maps: 100% Monologue: ~ 25% Palettes: Almost everything changed accordingly. Dungeons Maps: not started Dungeon Properties: 50% Menu Screens: 75% 3D Objects: 100% Link's Graphics: 100% ASM Hacks: None planned yet. Various HEX Fixes. ------------------------------ SOME SCREENS: Not trying to ruin the game for some, this time I decided to not show 80+ screens. The following screens are subject to differ/change when the final version be released. (Especially the title screen which is far from complete) ------------------------------ As far as things go, the release could be this summer if I keep up the same pace or next winter in the worst case scenario. |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 157/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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I got to be honest, I love those screenshots. I know it's not exactly what you were thinking, but perhaps instead of waiting for one gigantic release during the summer, release what you have as a beta so that people can comment on it. What you have so far looks awesome, and I would think some feedback might be a good incentive to finish it. Whatver you do, I can't wait. We need more quality Zelda 3 hacks that are finished, but also fun to play. |
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Karadur Fire Snake Level: 48 Posts: 818/1192 EXP: 786444 For next: 37099 Since: 11-02-04 From: Chatham, Ontario, Canada Since last post: 1 day Last activity: 15 hours |
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This is looking quite nice It's too bad that you cancelled Gates of Darkness, but as long as you're working on another hack, it's not as bad. I don't hack Zelda 3, so I can't really view those screenshots with a critical eye type thing, but there's still nothing I can see that's wrong in any of them. I wonder about the bottom left one, as it's a dark room, but I may be just getting overly suspicious there Well, actually there's one thing that looks sort of odd, in the second screenshot down in the left column. The staircase in the upper right corner of the screen, with the big rock below them looks sort of weird. I'd say it's because the left and right hand sides basically just cut off, which makes you think you'd be able to jump off either of them Aside from that though, this is looking quite nice so far (edited by Karadur on 02-19-05 07:34 PM) |
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SePH Geldman Level: 33 Posts: 258/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by JigglysaintI'll consider it. If I'm really having problems during the hacking process I might just take a break while you guys test the first part of the game and search for bugs. Sometimes I can stop working on the hack for weeks before working on it again. Originally posted by KaradurThanks for pointing that out. I wouldn't simply notice it myself, that's why feedback can be required sometimes when doing an hack. Especially when the hacking process takes large amounts of time. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3373/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Looks nice, but the numbers hurt my eyes. | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 838/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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I agree. The numbers are bad for a Zelda game, but good for some technological game... maybe... Other than that stupid complaint, I think it is great work. Really nice and good work with the dungeons (which I still can't make...). Keep it up and hope to see a demo of it soon. |
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Rockman Flurry Level: 26 Posts: 110/250 EXP: 96387 For next: 5888 Since: 03-17-04 Since last post: 18 days Last activity: 16 days |
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It's looking pretty good. | |||
Ice Ranger Leever Level: 23 Posts: 78/183 EXP: 60462 For next: 7261 Since: 03-16-04 Since last post: 82 days Last activity: 3 days |
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I like what I see. About the number thing, if you can use more than one color, you could try the Zelda 2 type font (like name input). I see the soldiers actually have faces now and the magic meter doesn't have the blank part at the top and bottom anymore. Is is just me, or does the tree look a little bit different than the original? I'm not sure, but if it was only a pallet change (which it may not even be that), I'm liking it. |
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SePH Geldman Level: 33 Posts: 259/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Alright, for the interface font (the numbers actually), I'll try to find a proper one for the style. As for the trees Chill Penguin you saw right since that's a little something I've been playing with most overworlds GFX sets, see: By combining both parts of the tree (of each world), it adds some unique creativity to the hack while keeping the same nostalgy of the original game (since the graphics aren't from other games, just the same but "remixed" if I could say). Same for the soldiers face, I took them from the credits where you see the good king back in health.. |
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RapTop Octoballoon Level: 22 Posts: 168/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Looking good. The "new" trees are great and all I have to complain about is the numbers, they don't look bad or anything, they just don't fit in a Zelda game, but I see that it's alread mentioned (spellcheck?) so... Things like this makes me wish I knew how to hack Zelda... |
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DurfarC Beezo Level: 33 Posts: 299/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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Looks great! Zelda 3 is one of the best games ever, I'll definitely play this hack. I still can't believe you do this all by yourself, I find Zelda 3 way too hard to hack. Keep it up. | |||
eternaldragonx Red Paragoomba Level: 13 Posts: 13/57 EXP: 9521 For next: 746 Since: 07-01-04 From: translvania Since last post: 11 days Last activity: 100 days |
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Looks Fantastic as always, love the new link sprite i always say change is better so to me more changed, the better the game, of course you dont want to go overbord but whatever, just a quick question what happened to the grass ? i loved what you did with it in "Gates Of Darkness", perhaps im going in over my head here and your planning on doing the same. anyway keep up the good work ,this looks to be the best LTTP hack ever, and that why you are who your are Uchiha Itachi | |||
Heian-794 Red Super Koopa Level: 44 Posts: 650/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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I always liked the single-color 8x8 handwritten numerals in Castlevania 2, with the exception of the 5 and 7, and have based the numbers in my new Baseball Stars 2 hack on them. In any case, handwriting-like numbers look good in a Zelda game. Maybe make the 7 with a line in it. That's one thing that bothered me about Zelda 3; the number 7 looks bizarre. This must be rectified! |
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SePH Geldman Level: 33 Posts: 260/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by eternaldragonx The first grass changes I've tried were too much pixelated IMO, see: Later, I tried a less pixelated grass but this time I had transparency errors: It sure looks great, but actually when playing the game, and when you go below the forest you see various little bugs there and there. The main problem with the game is that only the original green color used for the grass is transparent. So when using multiple green clors, Link will only be viewable under the original green one. I'm still figuring a way around this. That's why I decided to keep the same grass for now.. Originally posted by Heian-794 I'm not too sure if that's the font you're talking about Heian-794 since I never played the Castlevania series, but I'm sure it would probably fit the game better then the current one. |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 1433/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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Nice screens Uchi. I hope it's as fun to play as it is to look at. | |||
Heian-794 Red Super Koopa Level: 44 Posts: 651/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Uchiha, those are them! They look like they would fit fine in a Zelda game. Just move the bar on the 5 up one pixel and make the upper left hook on the 7 a bit smaller, and you've got the font I'm working on now. Stick some shadows on those and they're perfect! | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 5405/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Definitely liking what I'm seeing...I just hope this becomes a reality as planned. Can't say I know a lot of complete LttP hacks around. :\ So summer-ish eh...[makes note] |
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SePH Geldman Level: 33 Posts: 261/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Heian-794Alright, thanks for confirming. Consider it done. The next screens I'll post will have that font. Originally posted by YomikoYeah I hope so too.. Well Omega's hack (Dark Prophecy) is probably going to be the first complete hack to be release which will be released in a few months (according to their progress thread). I hope to play their hack soon.. since as you state theirs not much Z3 hacks around. People tend to stay away from Hyrule Magic.. too many troubles, limitations and so on. |
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Deathknight Blue Octorok Level: 11 Posts: 18/46 EXP: 5270 For next: 715 Since: 01-21-05 Since last post: 63 days Last activity: 113 days |
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looks great, finally a good Zelda 3 hack. | |||
XPeter Fuzz Ball Level: 42 Posts: 40/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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looks excellent, dude. makes me wish i knew how to use Hyrule Magic properly! |
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Acmlm's Board - I2 Archive - Rom Hacking - Zelda - Gates of Time | | | |