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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - CastleVania: DeNasty Dynasty | |
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Dish

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From: Disch

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Posted on 02-23-05 09:28 AM Link | Quote
Originally posted by Dr. Mario
The problem with hacking CV3 is that I refuse to. It's too good of a game to alter, with the exception of a pallete switch for a couple of levels, that game is a work of art. I don't want to taint what has already been perfected.


I can't even begin to understand your logic -- but whatever.

I'd comment on the hack but it doesn't look like there's much to comment on yet.


(edited by Disch on 02-23-05 12:29 AM)
(edited by Disch on 02-23-05 12:31 AM)
Dr. Mario

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Posted on 02-23-05 07:48 PM Link | Quote
Level 1 is finished. There's a bug that I can't figure out though that involves collecting items. Whenever I pick up money or invisibility potion and any other item while the sound from the first item is playing the sword's gfx gets all glitchy or disappears all together. It might have something to do with the game genie code I'm using though...

Here's some screens of the level:




Bit-Blade
Pixel Artist

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Posted on 02-24-05 04:14 AM Link | Quote
Creepy. Could use some shadowy trees in the background, though. All that black makes it look a tad boring. The tree tops look a little monotonous the way they are repeated, you may want to try to either do different leaves or add a few more leaf tiles to that so it doesn't look so much the same.

I like what I'm seeing. It kind of reminds me of DxEdges work (with the ground). You could do a better job of shading your trees (unless there's a reason for such an abrupt break). You did an excellent job with the roots of the tree.

There is something very ghosts and goblins'y about this level and I like it. It was a creepy ass game. If you like I can give you some of my castlevania graphics I've never used or don't plan on using.

EDIT: One more thing. Please don't get defensive about my posts. I don't mean them to disparage your work in any way. If I didn't care about your work I wouldn't bother saying anything at all. But I've developed a habit of being blunt when it comes to criticism, so... don't take my posts personally. I'm just voicing my own opinions on what I both like and dislike about your work, and what I think would look better and what wouldn't. And if this is me just being overly analytical about things then.... bury it.


(edited by Bit-Blade on 02-23-05 07:19 PM)
Dr. Mario

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Posted on 02-24-05 06:02 AM Link | Quote
haha, it's cool Bit-Blade, I respect your feedback for the graphics. You're a very talented gfx editor so anything you say is pretty important to me in that field.
EverdredReturns

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Posted on 02-24-05 09:42 AM Link | Quote
Looks pretty good, but some pointers:

- Those branches look kinda flimsy and repetitive. Either make them thicker or have another tile set aside for them. I'm sure there's got to be leftover "solid" tiles in the level, since level one has like 9 or so (not including the door tiles).

- Those leaves are huge, especially when compared to the branches. They're nice-looking, but they're about the same size as Grant. Dunno if this is what you're aiming for in the first place, but I'd just like to point them out, since they stand out quite a bit.

- Fill in the background a bit more. Have some trees in the distance, or possible some shrubbery (if you can make a good distinction between the plants and the green ground).
Dr. Mario

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Posted on 02-27-05 07:04 AM Link | Quote
Well the thing about the branches is that if I have solid tiles above the ground they have to be 4x4. Due to the fact that Grant jumps a body length higher than the original Castlevania he jumps right through solid blocks. If he goes through an 8x8 he gets stuck in the middle. The easiest way I found to solve that problem is to have 4x4 solid tiles above ground and 8x8 for the ground itself. I did take the advice of making shadowy trees in the background, which makes it look a lot better, but I'm keeping the giant leaves, because huge leaves are creepy?
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