User | Post |
Ringodoggie
Posts: 176/281 |
Originally posted by pokemon-man suggestion: why not add wario and waluigi in the game
question: is luigi in the game and if so is he playable as player 1
I don't know how Wario and Waluigi would fit in the game.
For your question, it could be possible if I implemented a feature like in SMB2j.
I'll have new screens in a few days. I've been busy with a few things, but I'll have lots of free time to work on this hack during March Break . |
pokemon-man
Posts: 11/40 |
suggestion: why not add wario and waluigi in the game
question: is luigi in the game and if so is he playable as player 1 |
iamhiro1112
Posts: 218/487 |
It is pretty cool. If you do make Birdo shoot fireballs forward change the graphics of the fireball to the Mario 2 fireballs he shoots.
I dig how u made the hills look squareish. |
Kasper
Posts: 34/108 |
Originally posted by Ringodoggie
Originally posted by Kasper
Originally posted by Kuja Does this mean that Bowser is going to be Wart?
Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2?
How about replace parabeetles with beezo?
Hey, that sounds even better, let's see some pics. |
Ringodoggie
Posts: 175/281 |
Originally posted by Kasper
Originally posted by Kuja Does this mean that Bowser is going to be Wart?
Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2?
How about replace parabeetles with beezo? |
Kasper
Posts: 33/108 |
Originally posted by Kuja Does this mean that Bowser is going to be Wart?
Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2? |
Ringodoggie
Posts: 174/281 |
Originally posted by Kuja Does this mean that Bowser is going to be Wart?
Maybe . |
Rockman
Posts: 127/250 |
Does this mean that Bowser is going to be Wart? |
Googie
Posts: 294/624 |
Originally posted by Ringodoggie
First Mouser, now Birdo? This is awsome & funny at the same time, I like the progress kiddo. |
Rockman
Posts: 125/250 |
Did anyone ever use Birdo in SMB3 before? Because its a really cool idea. |
Kasper
Posts: 30/108 |
I like those pics Ringodoggie, Birdo looks hot in SMB3. I can't wait for a demo. |
Rockman
Posts: 121/250 |
I have some suggestions:
- Make the birdo shoot straightfoward fireballs. - The spikes look too plain. Perhaps do some shading on them. - The status bar looks too plain also. Do some shading on that too.
Other than that it all looks good. |
Ringodoggie
Posts: 173/281 |
Birdo now shoots projectiles that move straight forward.
Hammer bros. now throw lots of fireballs at you (it's easier than it looks ) |
Rockman
Posts: 118/250 |
Pretty interesting. I hope to see more pics soon! |
Ringodoggie
Posts: 172/281 |
Originally posted by HyperHacker Hmm... I should have noticed this before, but the tops of those hills are glitched.
That's fixed now .
Edit: You no longer lose kuribo's shoe when you enter/exit a level! I've also sacrificed the anchor to make kuribo's shoe for your inventory. |
HyperLamer
Posts: 3439/8210 |
Hmm... I should have noticed this before, but the tops of those hills are glitched. |
DahrkDaiz
Posts: 521/885 |
Ah well that was found while searching for the Hammer Bros. I assumed that it would apply to the Fire Bros. and Boomerang Bros. both too since they have similiar sprite positioning nad what not, but I'm glad you found what you were looking for. |
Ringodoggie
Posts: 171/281 |
Originally posted by DahrkDaiz
Originally posted by Ringodoggie I modified the sprite TSA. Anyways, here's another screen:
Fire Bros. replaced with Birdo! But I'll need people's help. How do I make birdo not stand partly through the ground like in the picture?
Sorry I forgot to reply to your PM: This doesn't have to do with sprite TSA, it has to do with sprite positioning on screen. I've been looking through the ASM routines for about 30 minutes now without finding anything, but I'll continue searching until I can find a way to fix this.
EDIT: Ah, finally found it.
0x85DB = 00 That will move your fire bros. up by 8 pixels, but this very well may affect other enemies as well, I haven't tested it myself much.
That byte is for bommerang bros, not fire bros. While searching for the byte myself, I got the correct one:
0x88F6 |
Rockman
Posts: 115/250 |
Maybe he means the download link? *shrugs* |
HyperLamer
Posts: 3412/8210 |
Looks fine to me. |
This is a long thread. Click here to view it. |