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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Mario Chronicles demo!
  
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Ringodoggie
Posts: 176/281
Originally posted by pokemon-man
suggestion: why not add wario and waluigi in the game

question: is luigi in the game and if so is he playable as player 1


I don't know how Wario and Waluigi would fit in the game.

For your question, it could be possible if I implemented a feature like in SMB2j.

I'll have new screens in a few days. I've been busy with a few things, but I'll have lots of free time to work on this hack during March Break .
pokemon-man
Posts: 11/40
suggestion: why not add wario and waluigi in the game

question: is luigi in the game and if so is he playable as player 1
iamhiro1112
Posts: 218/487
It is pretty cool. If you do make Birdo shoot fireballs forward change the graphics of the fireball to the Mario 2 fireballs he shoots.

I dig how u made the hills look squareish.
Kasper
Posts: 34/108
Originally posted by Ringodoggie
Originally posted by Kasper
Originally posted by Kuja
Does this mean that Bowser is going to be Wart?


Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2?


How about replace parabeetles with beezo?


Hey, that sounds even better, let's see some pics.
Ringodoggie
Posts: 175/281
Originally posted by Kasper
Originally posted by Kuja
Does this mean that Bowser is going to be Wart?


Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2?


How about replace parabeetles with beezo?
Kasper
Posts: 33/108
Originally posted by Kuja
Does this mean that Bowser is going to be Wart?


Why don't you replace the Parabettles with the Subcon characters you rescue in SMB2?
Ringodoggie
Posts: 174/281
Originally posted by Kuja
Does this mean that Bowser is going to be Wart?


Maybe .
Rockman
Posts: 127/250
Does this mean that Bowser is going to be Wart?
Googie
Posts: 294/624
Originally posted by Ringodoggie



First Mouser, now Birdo? This is awsome & funny at the same time, I like the progress kiddo.
Rockman
Posts: 125/250
Did anyone ever use Birdo in SMB3 before? Because its a really cool idea.
Kasper
Posts: 30/108
I like those pics Ringodoggie, Birdo looks hot in SMB3. I can't wait for a demo.
Rockman
Posts: 121/250
I have some suggestions:

- Make the birdo shoot straightfoward fireballs.
- The spikes look too plain. Perhaps do some shading on them.
- The status bar looks too plain also. Do some shading on that too.

Other than that it all looks good.
Ringodoggie
Posts: 173/281


Birdo now shoots projectiles that move straight forward.



Hammer bros. now throw lots of fireballs at you (it's easier than it looks )
Rockman
Posts: 118/250
Pretty interesting. I hope to see more pics soon!
Ringodoggie
Posts: 172/281
Originally posted by HyperHacker
Hmm... I should have noticed this before, but the tops of those hills are glitched.


That's fixed now .

Edit: You no longer lose kuribo's shoe when you enter/exit a level! I've also sacrificed the anchor
to make kuribo's shoe for your inventory.
HyperLamer
Posts: 3439/8210
Hmm... I should have noticed this before, but the tops of those hills are glitched.
DahrkDaiz
Posts: 521/885
Ah well that was found while searching for the Hammer Bros. I assumed that it would apply to the Fire Bros. and Boomerang Bros. both too since they have similiar sprite positioning nad what not, but I'm glad you found what you were looking for.
Ringodoggie
Posts: 171/281
Originally posted by DahrkDaiz
Originally posted by Ringodoggie
I modified the sprite TSA. Anyways, here's another screen:



Fire Bros. replaced with Birdo!
But I'll need people's help. How do I make birdo not stand partly through the ground like in the picture?


Sorry I forgot to reply to your PM: This doesn't have to do with sprite TSA, it has to do with sprite positioning on screen. I've been looking through the ASM routines for about 30 minutes now without finding anything, but I'll continue searching until I can find a way to fix this.


EDIT: Ah, finally found it.

0x85DB = 00 That will move your fire bros. up by 8 pixels, but this very well may affect other enemies as well, I haven't tested it myself much.


That byte is for bommerang bros, not fire bros. While searching for the byte myself, I got the correct one:

0x88F6
Rockman
Posts: 115/250
Maybe he means the download link? *shrugs*
HyperLamer
Posts: 3412/8210
Looks fine to me.
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