Acmlm's Board - I2 Archive - Rom Hacking - Working on a SMB hack, need some help...
User | Post |
Golden Yoshi
Posts: 365/693 |
Thanks for the help, I kept hunting for sprites in levels that I could send over to 1-1. Now I have to figure out how to set up appropriate screen exits. |
Shadic
Posts: 221/304 |
An SMB hack? I've got to help. ^.^
Well, the "Cannot Send Source Object" error only happens with certain objects.
It also works with both Blocks and Foes.
Oh, beware the YY-Mario "Increase number of objects" command.
It takes the objects from the next hex level. (Getting another object in 1-1 will take the first object in 1-3)
However, when you DO take an object from a previous level, it will be added on, in a new page at the end of the level, allowing for bigger levels.
At least, that's how I do it, when I need to.
Just make sure you don't shrink the following level, like 1-3. |
Golden Yoshi
Posts: 364/693 |
I've just started making a level hack of SMB, and I've been using YY-Mario and SMB Utility. I want to know if it is possible to add additional enemies to one level. For now I've pretty much assumed that this isn't feasible, since in YY-Mario it lets you increase the number of objects and not sprites. Also, I've tried "Sending" a sprite from another level into 1-1 in SMB Utility, but it always says, "Can't send source object." It doesn't seem possible, but I'm asking incase I'm missing something.
Sorry to sound so noobish after 3 years, but this is my first time with SMB . |
|