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Lenophis
Posts: 405/830 |
Yay, I have more movies. They can all be found here. By far the best ones are the MMX1 and Super Metroid runs. I did waste some time in SM though, about 3 or 4 minutes collectively.
Of course, there's always the MMX2, 2 for MMX3, and SMW (why did I make that?).
I plan on adding more to that list. At the very least, some form of SMW2: YI movie, LoZ: LttP, DKC1 and DKC2. I can't do DKC2 until it is emulated properly. If I feel good enough, I might try a Uniracers or Super Punch Out movie.
Enjoy the movies, should you care enough. |
Kles
Posts: 12/171 |
I have a small NES rom collection! Stupid reformatting... |
Colin
Posts: 7049/11302 |
I have over 600 NES games on my computer so I think I have most of those games Colin listed.
I'm sure we all have pretty large NES rom collections. So don't boast about that, talk about the games. |
Ran-chan
Posts: 7807/12781 |
I played Guardian Legend on my computer and I thought that the first corridor was pretty hard.
I have over 600 NES games on my computer so I think I have most of those games Colin listed. |
Colin
Posts: 6987/11302 |
Broderbund was a pretty strange company in their game-making days. *pulls up NES list*
Battle of Olympus - A pretty good game with a nice (although maybe not 100% accurate) storyline based on Greek mythology. It was hard though, but it was one of the early non-linear adventure games. Fairly certain this was developed primarily for an American release.
Deadly Towers - Well, we know about this one. Either you hate it and think it's one of the worst games for the NES or you appreciate its complexity and randomness. Irem had a hand in this one.
Dusty Diamond's All Star Softball - Definitely a Japanese release modified for the American market. Above average baseball game with some neat elements such as picking your roster from around 60 characters and having a bunch of different fantasy fields with unique rules.
The Guardian Legend - Compile = very good game studio. One of the true underappreciated classics of the NES era, but also one of the hardest if you're not used to the adventure/shooter mix.
Legacy of the Wizard - Part of the Dragon Slayer series, developed by Falcom, ported by Broderbund. Already more than adequately covered in this thread.
Lode Runner - 1984 Hudson Soft copyright leads me to believe it was one of the first Famicom games in Japan but I could be wrong on that one. Nothing too special but I do own the game. And it's Lode Runner - you can't really go wrong with it. Plus there was Edit Mode, although you only had one screen to work with. (Was there an early system in the 80's that DIDN'T get a port of Lode Runner? Hell, there were at least 4 versions made for arcades in Japan.)
Raid on Bungling Bay - An early Will Wright (you know him) game, actually. I think it was released on computers first before its port (again, by Hudson Soft). I never saw anything special in it.
Spelunker - Um... I remember renting this when I was a kid and I kept dying like crazy. I prefer the arcade ports of the game, to be perfectly honest.
Those were the only 8 games Broderbund released in America for the NES, and they didn't develop a single one of them. The track record isn't bad though - 8 games and a few pretty good ones in there. |
Rydain
Posts: 479/738 |
Ah, OK.
I wonder if Broderbund released any other games back in the day that followed the "confuse the hell out of the gamer with a ginormous map with craptons of hidden stuff and give them little clue as to how they should go about beating it" model of Deadly Towers and Legacy of the Wizard. They also made The Guardian Legend, which is a hell of a difficult game, but for the most part, it's difficult for good reasons. You start out in a small area and have an idea of how to proceed: explore, look for corridors to clear, get keys to open more areas. Some of the corridors had to be opened up via "secret" methods (I remember chucking a grenade at one of them and standing around to open another), but I'm pretty sure that you could usually (if not always) find hints in message rooms that would tell you what to do. I never beat the boss at the end of the game or that one stupid miniboss in one of the final areas, but at least I got that far. I was so insanely proud of myself on the day that I finally slew that assbucket Red Grimgrin. If I had a nickel for every time I had to go through that damned corridor... |
Colin
Posts: 6950/11302 |
Just to clarify - I own Legacy of the Wizard. I did not "own" the game itself, and only beat it through the use of passwords a few years back when I got absolutely fed up.
Hell of a large game though. For the time. |
windwaker
Posts: 1205/1797 |
Originally posted by NSNick
Originally posted by Xeogred I'd like to see somebody beat Battletoads without using a continue.
... Alone.
Literally impossible.
lit?er?al adj.
1. Being in accordance with, conforming to, or upholding the exact or primary meaning of a word or words. 2. Word for word; verbatim: a literal translation. 3. Avoiding exaggeration, metaphor, or embellishment; factual; prosaic: a literal description; a literal mind. 4. Consisting of, using, or expressed by letters: literal notation. 5. Conforming or limited to the simplest, nonfigurative, or most obvious meaning of a word or words.
Pwnt.
I bet everyone here's seen the "SMB3 AMAZING PLAYTHROUGH ZOMG", but it's sooOoOoOo obvious save states were used.
It's still incredibly amazing, as it's played at full speed. |
Rydain
Posts: 477/738 |
I've seen Rando beat Battletoads on a NES emulator on his GBA, and I'm pretty sure he didn't continue. |
NSNick
Posts: 1843/3875 |
Originally posted by Xeogred I'd like to see somebody beat Battletoads without using a continue.
... Alone.
Literally impossible.
lit |
Emptyeye
Posts: 1489/2273 |
False. I've done it many times.
For the record, I find TMNT to be harder than Battletoads. |
Xeolord
Posts: 1365/3418 |
I'd like to see somebody beat Battletoads without using a continue.
... Alone.
Literally impossible. |
Rydain
Posts: 475/738 |
You should be proud. That is quite an accomplishment. The most difficult "stuff hidden all over the place" game that I essentially finished myself back in the day was Milon's Secret Castle, and even then, I had a couple of hints from Nintendo Power (the location of the Spring Shoes, the Left + Start continue code) and one from Hudson Soft (the third floor boss appears when you get the scepter and crown - I already had them, but for some reason, I'd never tried going back into the empty boss room). Still, I figured out the vast majority of the game just by exploration and trial and error. That sucker took me four months of intensive play to beat. |
Colin
Posts: 6939/11302 |
And there's one game I'm "proud" to say I owned.
(Proud as in the fact it was a neat little title in the Dragon Slayer series, "proud" in the sense that the game was extremely difficult with secrets hidden all over the place and waaaaay too many items for a NES game back then.) |
Rydain
Posts: 473/738 |
*looks some more*
Holy crap...Legacy of the Wizard! I rented that ages ago, wandered around, got lost, and accomplished nothing whatsoever. I'm happy to see somebody actually finish it, let alone time attack it in just over 20 minutes... |
Zem
Posts: 807/1107 |
Zomg, you are the win. I'd read about this, and seen detailed instructions on doing it, but I never tried to attempt it. I'd like to do this on a real GBA, but I still can't beat that fucking spider on 1%.
Oh, by the way, MathOnNapkins and I renamed it to the Flash Charge. That one time. Yeah. |
Lenophis
Posts: 387/830 |
Here's something else you can add... This is a little something I cooked up. If you've played Metroid Fusion, you might know about the "secret message" you can view if you do some crazy trick not long after beating Nightmare. This is the movie that shows you how do to that run. (You can find the spoiler at the bottom of the page as well.)
The file is AVI, and 30 megs uncompressed. Knock yourselves out. |
Zem
Posts: 806/1107 |
I watched that Majora's Mask thing. It was wow.
Makes me want to play that game again. Too bad I lost my collector's edition disk and my gamecube controllers are shit. |
Acmlm
Posts: 1063/1173 |
On Bisqwit's site?
If you read carefully there, it's a site about "Tool-assisted console game movies", meaning slowdowns and savestates were used while recording, to do many things that are normally impossible Most movies there even had many thousands of re-records (reloading from a savestate), not only to avoid getting hit (or whatever) but also to get perfect timing or manipulate luck ... and they're all real, just obviously not played in realtime They get submitted as emulator recordings (from reset, no cheats), voted on, and then published if accepted (.avi is made) ...
Look at my Monopoly one for example (it's very short), just think how many times you'd have to try to get the "perfect game", and try to get through the starting menu that fast |
Xeolord
Posts: 1322/3418 |
One of my favorites was one with Megaman being beaten in about 30+ minutes.
I'm sure it was entirely fake though, seriously. It just seems almost impossible to "not get hit" once until that player reaches like the 8th level, then finallly get's hit like once.
And the timing and everything just seems, seriously perfected. Either it's fake, or someone has no life.
I'll post a video if I can find it, it's been some time. |
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