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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - import SNES Tile map Screen to Current Map16 Page(in hex) Function?
  
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HyperLamer
Posts: 264/8210
Lunar Magic.exe :Uif!xpsme!jt!opu!fopvhi -
mdiclient - the editing area is an MDI client window.
Relm is not Fooey! - Title of the editing window.
LISTBOX - Windoze stuff.
COMBOBOX - Windoze stuff.
MAY GLITCH! - Certain sprites in certain places.
STATIC - Dunno.
Cannot import data to this Map16 page! - Error message, but I dunno where it'd be...
Address too high! - Error message of some sort.
Whoa there...! - Error message box title?
Not enough slots free! - Hmm...
Max Screens Mode Change Alert! - Never seen that.
File is empty! - Error message of some sort.
Out of Memory!!! - Error message.
Out of Hard Drive Space! - Duh?
Warning....! - Error message box title.
This ROM is from the wrong country... - Error message.
Different GFX Needed! - Not a clue.
Public - Windoze stuff?
Priority - More Windoze stuff?
I am Naaall, and I love fiiiish! - Dunno.
Out of ROM space! - Error message.
Continue? - Probably a message box title.
Not enough room to paste sprites here! - Error message.
Stack Overflow! - Error message.
BMF98567
Posts: 76/1261
Thanks, Smallhacker! I've got my moon back.

(FYI, it was #2 - changed 0x25ffefff to 0x21ffefff)
Darth Coby
Posts: 338/1371
Right, so the use of that was? We already knew all those IIRC.
myname92
Posts: 4/26
Lunar Magic.exe :Uif!xpsme!jt!opu!fopvhi
mdiclient
Relm is not Fooey!
LISTBOX
COMBOBOX
MAY GLITCH!
STATIC
Cannot import data to this Map16 page!
Address too high!
Whoa there...!
Not enough slots free!
Max Screens Mode Change Alert!
File is empty!
Out of Memory!!!
Out of Hard Drive Space!
Warning....!
This ROM is from the wrong country...
Different GFX Needed!
Public
Priority
I am Naaall, and I love fiiiish!
Out of ROM space!
Continue?
Not enough room to paste sprites here!
Stack Overflow!
Smallhacker
Posts: 61/2273
Originally posted by BMF54123
Blech! I did the codes to make the Chocobo icon appear, and now it's stuck there and won't go away...so I'm stuck using "Wark! Wark! Wark!" instead of Lunar Magic.

Not that it's an incredibly big deal or anything, but does anyone know how to get the moon icon back?


I found a way to fix that when messing around with the registry...

Look for LM's registry key named "Options." If there are 7 numbers/letters there, ignore step 1.

1: Look at the first letter/number. Convert it intro binary (4 bits). Change the first bit into 0. Convert back into hex. Replace the first letter/number with this new one.
2: Look at the 2:nd letter/number. Convert it intro binary (4 bits). Change the 2:nd bit into 0. Convert back into hex. Replace the 2:nd letter/number with this new one.

Edit: Oh... I forgot... If the first number/letter's first bit is 1 and the 2:nd letter/number's 2:nd bit is 0, you'll get a star instead.

I also found where in the RAM memory the bytes for the Chelsea/ChibiMoon features (Bonus menu, Lock ROM) is stored so it can be used with a program like Cheat Engine.
Chelsea: Change byte at 0049911C to 01
ChibiMoon: Change byte at 0048ECBC to 01
Change those back to 00 to deactivate it.
HyperLamer
Posts: 193/8210
Do it again? Or maybe just rename all the registry keys, open LM, and compare them.
BMF98567
Posts: 73/1261
Blech! I did the codes to make the Chocobo icon appear, and now it's stuck there and won't go away...so I'm stuck using "Wark! Wark! Wark!" instead of Lunar Magic.

Not that it's an incredibly big deal or anything, but does anyone know how to get the moon icon back?
Darth Coby
Posts: 289/1371
There is still so many things we don't know about LM. We'll probably never know about some either.
HyperLamer
Posts: 192/8210
SMA2 compatibility isn't done yet, so you're just looking at chunks of half-written code. (That's what he says anyway.
Smallhacker
Posts: 60/2273
I tried to mess around with the register to see if I could find any way to unlock SMA2 compability... Probably nothing, but I'm not sure about the (Standard) key.

Edit: Lunar? Never heard of it, but it's still a nice easter egg...
Edit 2: Geno: There are probably a lot more than just title screen recording that's incompatible...
Atma X
Posts: 69/801
Originally posted by Smallhacker


Also, a bit below that (right after the "about window" text), I found this: "I am Naaall, and I love fiiiish!". Wierd...


Nall is a character from Lunar 1 & Lunar 2.
He can change into 3 forms; A Cat (this is when he's always talking about fish, obviously),
a Human, and a Dragon.

So if you want to look into this more, I would advise playing Lunar 2 for the Sega CD. It might give you more clues, or just a better understanding of Nall, which could help you guess what the rest of the code could be.


Edit: If you like to know where to get these 2 games, E-Mail me. I will not say on the board.
(If even the above is not alowed, tell me and I'll remove it).
Geno
Posts: 163/206
The feature that's not supported might even be the title screen recording, which is probably impossible in SMAS right now!
The other finds get to the point.
I wish I could help here, I feel useless commenting on this data... v_v
Smallhacker
Posts: 59/2273
Even MORE SMA2 related stuff!!



A2B21:

The level has been converted, but some elements may have been removed so it will display correctly in SMA2.

This level file is for SMW, not SMA2!

The level has been converted, but some elements may have been removed so it will display correctly in SMW.

This level file is for SMA2, not SMW!


At A4EB0, there are stuff that shows that GBA files are supported in the loading file window.


A8F95:

This feature is not supported for the GBA version.



This looks promising, but that might be stuff from the debug version, too...
Geno
Posts: 162/206
This was mentioned before, and Fu was going to put SMA2 support into LM 1.51, I believe. He didn't have time to finish the massive program coding and ASM, so he removed it altogether from his released version, but I think his copy of LM may have partial SMA2 support that he did figure out. Prehaps he forgot to remove some of this remaining data, or he just kept it for expert-puzzling purposes.
Kario
Posts: 138/2082
SMA2-Super Mario Advance 2

It isnt good for anything. It is an easter egg.
blackhole89
Posts: 55/971
1. What is SMA2?

2. That fish stuff fits perfectly into the "poisson" Code!

3. What is the "Amy is cute?" Code good for?
Smallhacker
Posts: 58/2273

WHAT??


I found something at A115C.
This text that might be a proof that there might be a hidden SMA2 compability!

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

Unknown use. This sprite command is valid for SMA2 only, and should not be used in other games.

A yellow octagonal block with a picture of a coin on it. When hit, it gives you a display of how many coins are in the area that haven't been collected yet.
If you collect them all, you get an extra 3-UP. If the sprite is used in a level that doesn't support it, the block simply bounces away and vanishes when hit. This is a new sprite that is only available in SMA2.

A Yoshi coin implemented as a sprite. This is a new sprite that is only available in SMA2.

A Yoshi coin implemented as a sprite. It will appear behind layer 1, as it's intended for use behind climbing nets. Mario can only touch it if he's climbing the back of a net. This is a new sprite that is only available in SMA2.


Also, a bit below that (right after the "about window" text), I found this: "I am Naaall, and I love fiiiish!". Wierd...
Kario
Posts: 136/2082
Ummmmm, that was pointed out in the LM Secrets thread at overclocked. That ....wark? thing was also discovered.
Smallhacker
Posts: 57/2273
I noticed something.

"01000001-01101101-01111001" is the text that appears when you enter the "Amy is cute!" code. Remove the dashes. "010000010110110101111001". Translate into HEX. "416D79". Convert to ASCII. "Amy". In other words, "01000001-01101101-01111001" is "Amy" in binary.
blackhole89
Posts: 52/971
How did you come to "poisson"? It's french for "fish", I believe...
This is a long thread. Click here to view it.
Acmlm's Board - I2 Archive - Super Mario World hacking - import SNES Tile map Screen to Current Map16 Page(in hex) Function?


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