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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario/Luigi START palette Question
  
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Sukasa
Posts: 56/1981
Hey!

Thanks! I was able to fix the S.in start. Thank you again.
Smallhacker
Posts: 1312/2273
Pasted from my notes:

1 Flip |
2 Flip -
3 Priority
4 Palette
5 Palette
6 Palette
7 ???
8 ???

IIRC, #8 is the 9th tile byte, but I'm not sure.
Sukasa
Posts: 55/1981
Hey!

Ummm... I'm not a good hacker, so I'm just wondering what XYPPCCCT means.

I know some of it.. X flip, Y flip, Priority, priority, palette, palette, palette, but what does T stand for? Should I just leave that blank?

Thanks for helping.
BMF98567
Posts: 655/1261
Yes, Kario, he knows that. That's where the data is located.
Kario
Posts: 1224/2082
Umm, he is talking about how the S in START is the wrong palette.
mikeyk
Posts: 34/110
I don't know where the thread is, but I have the data... I think from BMF:

Letter tile locations PC
Top half
START !: 12D1
MARIO: 12D9
LUIGI: 12DF
GAME OVER: 12E5
TIME UP !: 12EE
BONUS GAME: 12F7 (uses different tile numbers)

Bottom half
START !: 1305
MARIO: 130D
LUIGI: 1313
GAME OVER: 1319
TIME UP !: 1322
BONUS GAME: 132B

Tile flip/priority/palette locations
Too tired to list them all now, but they start at $1339 and are in the same order as the tile numbers. Each byte works as follows:
Xyppccct
Sukasa
Posts: 54/1981
Hey!

I was thinking about my Hack, and I remembered something about fixing the MARIO/LUIGI START image to fix the S's palette, but I can't find the thread that had it. Could anyone please tell me the offsets and values I need to change?

Thanks.
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario/Luigi START palette Question


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