Acmlm's Board - I2 Archive - Super Mario World hacking - Mario/Luigi START palette Question
User | Post |
Sukasa
Posts: 56/1981 |
Hey!
Thanks! I was able to fix the S.in start. Thank you again. |
Smallhacker
Posts: 1312/2273 |
Pasted from my notes:
1 Flip | 2 Flip - 3 Priority 4 Palette 5 Palette 6 Palette 7 ??? 8 ???
IIRC, #8 is the 9th tile byte, but I'm not sure. |
Sukasa
Posts: 55/1981 |
Hey!
Ummm... I'm not a good hacker, so I'm just wondering what XYPPCCCT means.
I know some of it.. X flip, Y flip, Priority, priority, palette, palette, palette, but what does T stand for? Should I just leave that blank?
Thanks for helping. |
BMF98567
Posts: 655/1261 |
Yes, Kario, he knows that. That's where the data is located. |
Kario
Posts: 1224/2082 |
Umm, he is talking about how the S in START is the wrong palette. |
mikeyk
Posts: 34/110 |
I don't know where the thread is, but I have the data... I think from BMF:
Letter tile locations PC Top half START !: 12D1 MARIO: 12D9 LUIGI: 12DF GAME OVER: 12E5 TIME UP !: 12EE BONUS GAME: 12F7 (uses different tile numbers)
Bottom half START !: 1305 MARIO: 130D LUIGI: 1313 GAME OVER: 1319 TIME UP !: 1322 BONUS GAME: 132B
Tile flip/priority/palette locations Too tired to list them all now, but they start at $1339 and are in the same order as the tile numbers. Each byte works as follows: Xyppccct
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Sukasa
Posts: 54/1981 |
Hey!
I was thinking about my Hack, and I remembered something about fixing the MARIO/LUIGI START image to fix the S's palette, but I can't find the thread that had it. Could anyone please tell me the offsets and values I need to change?
Thanks. |
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