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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - Move on, rubikon!
  
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Kyoufu Kawa
Posts: 1192/2481
010101FE. Search for that.
Dark_E
Posts: 10/21
Alright, thnk U

Last question:

Where can I find these "moment codes"?
Codes like, walk 1 up, walk 1 down etc.

Exaple:

#binary 68 4F 01 00 E6 C0 15 08 4F FF 00 F0 C0 15 08 51 00 00

I once found this code that would let walk the player 3 times up,
Now, where could I find these binary codes?
Kyoufu Kawa
Posts: 1191/2481
applymovement 0xFF 0xsomewhere (where 0xFF would be the player, anything else the person with that index)
(rest of script)

#org 0xsomewhere
#raw (a whole bunch of movement codes + 0xFE terminator)
Dark_E
Posts: 9/21
Crap,

Could you maybe tell me how you could process moments in "applymovement" commands?

Thnx in advance

(sorry if i'm going offtopic)
Kyoufu Kawa
Posts: 1189/2481
You don't.
Dark_E
Posts: 8/21
Nice,

But how do you process these labels in a RBC script?

Could you maybe show a exaple?
Kyoufu Kawa
Posts: 1168/2481
*Kawa-oneechan pastes a whole chunk of initialization code from Scripted.FRM...

movelabels(&H0) = "Down0"
movelabels(&H1) = "Up0"
movelabels(&H2) = "Left0"
movelabels(&H3) = "Right0"
movelabels(&H4) = "Down1"
movelabels(&H5) = "Up1"
movelabels(&H6) = "Left1"
movelabels(&H7) = "Right1"
movelabels(&H8) = "Down2"
movelabels(&H9) = "Up2"
movelabels(&HA) = "Left2"
movelabels(&HB) = "Right2"
movelabels(&HC) = "HopTileDown"
movelabels(&HD) = "HopTileUp"
movelabels(&HE) = "HopTileLeft"
movelabels(&HF) = "HopTileRight"
movelabels(&H10) = "Delay0"
movelabels(&H11) = "Delay1"
movelabels(&H12) = "Delay2"
movelabels(&H13) = "Delay3"
movelabels(&H14) = "Delay4"
movelabels(&H15) = "Down3"
movelabels(&H16) = "Up3"
movelabels(&H17) = "Left3"
movelabels(&H18) = "Right3"
movelabels(&H19) = "StDown1"
movelabels(&H1A) = "StUp1"
movelabels(&H1B) = "StLeft1"
movelabels(&H1C) = "StRight1"
movelabels(&H1D) = "StDown2"
movelabels(&H1E) = "StUp2"
movelabels(&H1F) = "StLeft2"
movelabels(&H20) = "StRight2"
movelabels(&H21) = "StDown3"
movelabels(&H22) = "StUp3"
movelabels(&H23) = "StLeft3"
movelabels(&H24) = "StRight3"
movelabels(&H25) = "StDown4"
movelabels(&H26) = "StUp4"
movelabels(&H27) = "StLeft4"
movelabels(&H28) = "StRight4"
movelabels(&H29) = "Down3"
movelabels(&H2A) = "Up3"
movelabels(&H2B) = "Left3"
movelabels(&H2C) = "Right3"
movelabels(&H2D) = "Down4"
movelabels(&H2E) = "Up4"
movelabels(&H2F) = "Left4"
movelabels(&H30) = "Right4"
movelabels(&H31) = "SlideFaceDown"
movelabels(&H32) = "SlideFaceUp"
movelabels(&H33) = "SlideFaceLeft"
movelabels(&H34) = "SlideFaceRight"
movelabels(&H35) = "RunDown"
movelabels(&H36) = "RunUp"
movelabels(&H37) = "RunLeft"
movelabels(&H38) = "RunRight"
movelabels(&H39) = "St0"
movelabels(&H3A) = "HighHopDown"
movelabels(&H3B) = "HighHopUp"
movelabels(&H3C) = "HighHopLeft"
movelabels(&H3D) = "HighHopRight"
movelabels(&H3E) = "Up0A"
movelabels(&H3F) = "Down0A"
movelabels(&H40) = "mov40"
movelabels(&H41) = "mov41"
movelabels(&H42) = "JumpDown"
movelabels(&H43) = "JumpUp"
movelabels(&H44) = "JumpLeft"
movelabels(&H45) = "JumpRight"
movelabels(&H46) = "HopDown"
movelabels(&H47) = "HopUp"
movelabels(&H48) = "HopLeft"
movelabels(&H49) = "HopRight"
movelabels(&H4A) = "HopDown180"
movelabels(&H4B) = "HopUp180"
movelabels(&H4C) = "HopLeft180"
movelabels(&H4D) = "HopRight180"
movelabels(&H4E) = "Down0B"
movelabels(&H4F) = "StRun"
movelabels(&H50) = "mov50"
movelabels(&H51) = "mov51"
movelabels(&H52) = "mov52"
movelabels(&H53) = "mov53"
movelabels(&H54) = "Hide"
movelabels(&H55) = "Show"
movelabels(&H56) = "Alert"
movelabels(&H57) = "Question"
movelabels(&H58) = "Love"
movelabels(&H59) = "mov59"
movelabels(&H5A) = "Pokeball"
movelabels(&H5B) = "mov5B"
movelabels(&H5C) = "mov5C"
movelabels(&H5D) = "mov5D"
movelabels(&H5E) = "mov5E"
movelabels(&H5F) = "mov5F"
movelabels(&H60) = "mov60"
movelabels(&H61) = "mov61"
movelabels(&H63) = "Up0B"
movelabels(&H64) = "mov64"
movelabels(&H65) = "Right0A"
movelabels(&H66) = "RunStopLoopDown"
movelabels(&H67) = "RunStopLoopUp"
movelabels(&H68) = "RunStopLoopLeft"
movelabels(&H69) = "RunStopLoopRight"
movelabels(&H6A) = "StDown1i"
movelabels(&H6B) = "StUp1i"
movelabels(&H6C) = "StLeft1i"
movelabels(&H6D) = "StRight1i"
movelabels(&H6E) = "StDown5"
movelabels(&H6F) = "StUp5"
movelabels(&H70) = "StLeft5"
movelabels(&H71) = "StRight5"
movelabels(&H72) = "Down15"
movelabels(&H73) = "Up15"
movelabels(&H74) = "Left15"
movelabels(&H75) = "Right15"
movelabels(&H76) = "mov76"
movelabels(&H77) = "mov77"
movelabels(&H78) = "mov78"
movelabels(&H79) = "mov79"
movelabels(&H7A) = "Down6"
movelabels(&H7B) = "Up6"
movelabels(&H7C) = "Left6"
movelabels(&H7D) = "Right6"
movelabels(&H7E) = "RunDown2"
movelabels(&H7F) = "RunUp2"
movelabels(&H80) = "RunLeft2"
movelabels(&H81) = "RunRight2"
movelabels(&H82) = "Down7"
movelabels(&H83) = "Up7"
movelabels(&H84) = "Left7"
movelabels(&H85) = "Right7"
movelabels(&H86) = "IceSlideDown"
movelabels(&H87) = "IceSlideUp"
movelabels(&H88) = "IceSlideLeft"
movelabels(&H89) = "IceSlideRight"
movelabels(&HFE) = "Exit"
Baro
Posts: 258/366
I need the data for the applymove tag, which hex does each move. Thaaaanks
Acmlm's Board - I2 Archive - Pokémon hacking - Move on, rubikon!


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