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Kyoufu Kawa
Posts: 1192/2481 |
010101FE. Search for that. |
Dark_E
Posts: 10/21 |
Alright, thnk U
Last question:
Where can I find these "moment codes"? Codes like, walk 1 up, walk 1 down etc.
Exaple:
#binary 68 4F 01 00 E6 C0 15 08 4F FF 00 F0 C0 15 08 51 00 00
I once found this code that would let walk the player 3 times up, Now, where could I find these binary codes? |
Kyoufu Kawa
Posts: 1191/2481 |
applymovement 0xFF 0xsomewhere (where 0xFF would be the player, anything else the person with that index) (rest of script)
#org 0xsomewhere #raw (a whole bunch of movement codes + 0xFE terminator) |
Dark_E
Posts: 9/21 |
Crap,
Could you maybe tell me how you could process moments in "applymovement" commands?
Thnx in advance
(sorry if i'm going offtopic) |
Kyoufu Kawa
Posts: 1189/2481 |
You don't. |
Dark_E
Posts: 8/21 |
Nice,
But how do you process these labels in a RBC script?
Could you maybe show a exaple? |
Kyoufu Kawa
Posts: 1168/2481 |
*Kawa-oneechan pastes a whole chunk of initialization code from Scripted.FRM...
movelabels(&H0) = "Down0" movelabels(&H1) = "Up0" movelabels(&H2) = "Left0" movelabels(&H3) = "Right0" movelabels(&H4) = "Down1" movelabels(&H5) = "Up1" movelabels(&H6) = "Left1" movelabels(&H7) = "Right1" movelabels(&H8) = "Down2" movelabels(&H9) = "Up2" movelabels(&HA) = "Left2" movelabels(&HB) = "Right2" movelabels(&HC) = "HopTileDown" movelabels(&HD) = "HopTileUp" movelabels(&HE) = "HopTileLeft" movelabels(&HF) = "HopTileRight" movelabels(&H10) = "Delay0" movelabels(&H11) = "Delay1" movelabels(&H12) = "Delay2" movelabels(&H13) = "Delay3" movelabels(&H14) = "Delay4" movelabels(&H15) = "Down3" movelabels(&H16) = "Up3" movelabels(&H17) = "Left3" movelabels(&H18) = "Right3" movelabels(&H19) = "StDown1" movelabels(&H1A) = "StUp1" movelabels(&H1B) = "StLeft1" movelabels(&H1C) = "StRight1" movelabels(&H1D) = "StDown2" movelabels(&H1E) = "StUp2" movelabels(&H1F) = "StLeft2" movelabels(&H20) = "StRight2" movelabels(&H21) = "StDown3" movelabels(&H22) = "StUp3" movelabels(&H23) = "StLeft3" movelabels(&H24) = "StRight3" movelabels(&H25) = "StDown4" movelabels(&H26) = "StUp4" movelabels(&H27) = "StLeft4" movelabels(&H28) = "StRight4" movelabels(&H29) = "Down3" movelabels(&H2A) = "Up3" movelabels(&H2B) = "Left3" movelabels(&H2C) = "Right3" movelabels(&H2D) = "Down4" movelabels(&H2E) = "Up4" movelabels(&H2F) = "Left4" movelabels(&H30) = "Right4" movelabels(&H31) = "SlideFaceDown" movelabels(&H32) = "SlideFaceUp" movelabels(&H33) = "SlideFaceLeft" movelabels(&H34) = "SlideFaceRight" movelabels(&H35) = "RunDown" movelabels(&H36) = "RunUp" movelabels(&H37) = "RunLeft" movelabels(&H38) = "RunRight" movelabels(&H39) = "St0" movelabels(&H3A) = "HighHopDown" movelabels(&H3B) = "HighHopUp" movelabels(&H3C) = "HighHopLeft" movelabels(&H3D) = "HighHopRight" movelabels(&H3E) = "Up0A" movelabels(&H3F) = "Down0A" movelabels(&H40) = "mov40" movelabels(&H41) = "mov41" movelabels(&H42) = "JumpDown" movelabels(&H43) = "JumpUp" movelabels(&H44) = "JumpLeft" movelabels(&H45) = "JumpRight" movelabels(&H46) = "HopDown" movelabels(&H47) = "HopUp" movelabels(&H48) = "HopLeft" movelabels(&H49) = "HopRight" movelabels(&H4A) = "HopDown180" movelabels(&H4B) = "HopUp180" movelabels(&H4C) = "HopLeft180" movelabels(&H4D) = "HopRight180" movelabels(&H4E) = "Down0B" movelabels(&H4F) = "StRun" movelabels(&H50) = "mov50" movelabels(&H51) = "mov51" movelabels(&H52) = "mov52" movelabels(&H53) = "mov53" movelabels(&H54) = "Hide" movelabels(&H55) = "Show" movelabels(&H56) = "Alert" movelabels(&H57) = "Question" movelabels(&H58) = "Love" movelabels(&H59) = "mov59" movelabels(&H5A) = "Pokeball" movelabels(&H5B) = "mov5B" movelabels(&H5C) = "mov5C" movelabels(&H5D) = "mov5D" movelabels(&H5E) = "mov5E" movelabels(&H5F) = "mov5F" movelabels(&H60) = "mov60" movelabels(&H61) = "mov61" movelabels(&H63) = "Up0B" movelabels(&H64) = "mov64" movelabels(&H65) = "Right0A" movelabels(&H66) = "RunStopLoopDown" movelabels(&H67) = "RunStopLoopUp" movelabels(&H68) = "RunStopLoopLeft" movelabels(&H69) = "RunStopLoopRight" movelabels(&H6A) = "StDown1i" movelabels(&H6B) = "StUp1i" movelabels(&H6C) = "StLeft1i" movelabels(&H6D) = "StRight1i" movelabels(&H6E) = "StDown5" movelabels(&H6F) = "StUp5" movelabels(&H70) = "StLeft5" movelabels(&H71) = "StRight5" movelabels(&H72) = "Down15" movelabels(&H73) = "Up15" movelabels(&H74) = "Left15" movelabels(&H75) = "Right15" movelabels(&H76) = "mov76" movelabels(&H77) = "mov77" movelabels(&H78) = "mov78" movelabels(&H79) = "mov79" movelabels(&H7A) = "Down6" movelabels(&H7B) = "Up6" movelabels(&H7C) = "Left6" movelabels(&H7D) = "Right6" movelabels(&H7E) = "RunDown2" movelabels(&H7F) = "RunUp2" movelabels(&H80) = "RunLeft2" movelabels(&H81) = "RunRight2" movelabels(&H82) = "Down7" movelabels(&H83) = "Up7" movelabels(&H84) = "Left7" movelabels(&H85) = "Right7" movelabels(&H86) = "IceSlideDown" movelabels(&H87) = "IceSlideUp" movelabels(&H88) = "IceSlideLeft" movelabels(&H89) = "IceSlideRight" movelabels(&HFE) = "Exit" |
Baro
Posts: 258/366 |
I need the data for the applymove tag, which hex does each move. Thaaaanks |