Acmlm's Board - I2 Archive - Super Mario World hacking - Level exits counter question
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Someguy
Posts: 179/397 |
One of the reasons I still want to stay watching over the SMW community is the findings of little data bits like this that can't be LMed... yes, I know I am putting the finding of boss data under little data bits because it is actually quite simple to edit with the offsets. |
Sukasa
Posts: 20/1981 |
Hey!
Thank You, BMF! I would like to be able to make sure my rom is as glitch-free as possible when i release it, so that I can set a precedent for the other ROM releases I make in the future |
BMF98567
Posts: 635/1261 |
1. Convert the number of exits in your hack to hexadecimal (ex: 77 exits = #$4D hex). 2. Put this number at $1F6D in the ROM (should be #$60, or 96 exits). 3. Change the two *96 tiles in GFX29.BIN to the number of exits in your hack.
Or, if you don't want to change the tiles, you can change $1F71 and $1F73 to point to regular number tiles instead (#$87 is the left half of *96, and #$88 is the right half). |
Sukasa
Posts: 16/1981 |
Hey!
I'm wondering if there is a hex address I can change to set the number of exits needed to change the "# of exits gained" number blue.
I'm using hexedit 0.98, and would like to know if anyone could help me. |
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