User | Post |
FuSoYa
Posts: 146/255 |
Originally posted by HyperHacker go to Save, get the pointer from the dialog box and save it.
It's best not to use the address in the save dialog. That's just the location LM will try to save to, not necessarily where the level is really going to end up at. Save the level, then use the "Open Level from Address" dialog to get the address of the current level.
|
HyperLamer
Posts: 3140/8210 |
Yeah, that sounds right.
To simplify: Make your level, go to Save, get the pointer from the dialog box and save it. Get the pointer to the intro level from the help file, find it in the ROM, replace with the pointer from the Save box. |
Alastor the Stylish
Posts: 4944/7620 |
Originally posted by Smallhacker Shouldn't that be AF145D = 5D14AF?
Maybe |
FuSoYa
Posts: 145/255 |
Originally posted by Keikonium Oh, and I was also wondering how to save one page of BG Map16 to file, and put it in another game with out messing up the other BG pages.
The answer to that one is in the help file...
|
Smallhacker
Posts: 1274/2273 |
Originally posted by Kyouji Craw AF145D = 5D15AF
Shouldn't that be AF145D = 5D14AF? |
Alastor the Stylish
Posts: 4936/7620 |
Well, there's Lunar Address, but... I dunno, Zophar's probably has it.
Anyway. To get the correct byte order, reverse the order of what it gives you (IE, AF145D = 5D15AF). |
Keikonium
Posts: 972/-2459 |
Step 3: Convert that address to a SNES address. Also, change the byte order to the one that the SNES CPU uses. (Not sure in which order the bytes should be... AACCBB?)
Thanks Smallhacker!
This is the only part I am not sure of. Can anyone tell me how to convert to a snes address? I know which number I need to change btw. I also dont know how to change the byte order. So are there any programs that convert to snes address? Thanks |
Alastor the Stylish
Posts: 4934/7620 |
Eh. The problem isn't that it overwrites levels 0-1FF, it's that it won't write data to where the castle entrance begins at because LM sees that there's stuff there. |
UnsurpassedDarkness
Posts: 416/746 |
No, because when you save it it |
tuna
Posts: 213/2 |
Not sure, but can't you just open the castle intro level in LM, edit it there, and save it? It seems like it'd save a lot of time and problems (and that thing wasn't too terribly descriptive, either) |
Smallhacker
Posts: 1272/2273 |
Step 0: Backup! Step 1: Make the new castle entrance Step 2: Get the level address from the "Open Level Address" thingie Step 3: Convert that address to a SNES address. Also, change the byte order to the one that the SNES CPU uses. (Not sure in which order the bytes should be... AACCBB?) Step 4: Get the castle entrance location from the help file Step 5: Same as step 3, but with the castle entrance instead Step 6: Search for the castle entrance pointer (The thing you got in step 5) Step 7: Replace |
Keikonium
Posts: 970/-2459 |
How do I change the castle entrance level? I dont know if its as easy as changing the level pointer or if its more complicated than that. I need it to point to level 154 if that helps at all.
If anyone knows how to do that, that would be great. Thanks.
Oh, and I was also wondering how to save one page of BG Map16 to file, and put it in another game with out messing up the other BG pages. When I take it from one game the only BG is on page 16 and the rest of the BG's are blank. When I press F7 to save the Map16BG.bin then import it into my other game it changes EVERY page to blank except page 16. So it copies every BG page data instead of just 16. Anyone know how to make it only save 16? Thanks again. |